/* * Copyright (C) 2007 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_LAYER_BUFFER_H #define ANDROID_LAYER_BUFFER_H #include <stdint.h> #include <sys/types.h> #include "LayerBase.h" #include "TextureManager.h" struct copybit_device_t; namespace android { // --------------------------------------------------------------------------- class Buffer; class Region; class OverlayRef; // --------------------------------------------------------------------------- class LayerBuffer : public LayerBaseClient { class Source : public LightRefBase<Source> { public: Source(LayerBuffer& layer); virtual ~Source(); virtual void onDraw(const Region& clip) const; virtual void onTransaction(uint32_t flags); virtual void onVisibilityResolved(const Transform& planeTransform); virtual void onvalidateVisibility(const Transform& globalTransform) { } virtual void postBuffer(ssize_t offset); virtual void unregisterBuffers(); virtual void destroy() { } SurfaceFlinger* getFlinger() const { return mLayer.mFlinger.get(); } protected: LayerBuffer& mLayer; }; public: LayerBuffer(SurfaceFlinger* flinger, DisplayID display, const sp<Client>& client); virtual ~LayerBuffer(); virtual void onFirstRef(); virtual bool needsBlending() const; virtual const char* getTypeId() const { return "LayerBuffer"; } virtual sp<LayerBaseClient::Surface> createSurface() const; virtual status_t ditch(); virtual void onDraw(const Region& clip) const; virtual void drawForSreenShot() const; virtual uint32_t doTransaction(uint32_t flags); virtual void unlockPageFlip(const Transform& planeTransform, Region& outDirtyRegion); virtual void validateVisibility(const Transform& globalTransform); status_t registerBuffers(const ISurface::BufferHeap& buffers); void postBuffer(ssize_t offset); void unregisterBuffers(); sp<OverlayRef> createOverlay(uint32_t w, uint32_t h, int32_t format, int32_t orientation); sp<Source> getSource() const; sp<Source> clearSource(); void setNeedsBlending(bool blending); Rect getTransformedBounds() const { return mTransformedBounds; } void serverDestroy(); private: struct NativeBuffer { copybit_image_t img; copybit_rect_t crop; }; static gralloc_module_t const* sGrallocModule; static gralloc_module_t const* getGrallocModule() { return sGrallocModule; } class Buffer : public LightRefBase<Buffer> { public: Buffer(const ISurface::BufferHeap& buffers, ssize_t offset, size_t bufferSize); inline bool supportsCopybit() const { return mSupportsCopybit; } inline status_t getStatus() const { return mBufferHeap.heap!=0 ? NO_ERROR : NO_INIT; } inline const NativeBuffer& getBuffer() const { return mNativeBuffer; } protected: friend class LightRefBase<Buffer>; Buffer& operator = (const Buffer& rhs); Buffer(const Buffer& rhs); ~Buffer(); private: ISurface::BufferHeap mBufferHeap; NativeBuffer mNativeBuffer; bool mSupportsCopybit; }; class BufferSource : public Source { public: BufferSource(LayerBuffer& layer, const ISurface::BufferHeap& buffers); virtual ~BufferSource(); status_t getStatus() const { return mStatus; } sp<Buffer> getBuffer() const; void setBuffer(const sp<Buffer>& buffer); virtual void onDraw(const Region& clip) const; virtual void postBuffer(ssize_t offset); virtual void unregisterBuffers(); virtual void destroy() { } private: status_t initTempBuffer() const; void clearTempBufferImage() const; mutable Mutex mBufferSourceLock; sp<Buffer> mBuffer; status_t mStatus; ISurface::BufferHeap mBufferHeap; size_t mBufferSize; mutable Texture mTexture; mutable NativeBuffer mTempBuffer; mutable TextureManager mTextureManager; }; class OverlaySource : public Source { public: OverlaySource(LayerBuffer& layer, sp<OverlayRef>* overlayRef, uint32_t w, uint32_t h, int32_t format, int32_t orientation); virtual ~OverlaySource(); virtual void onDraw(const Region& clip) const; virtual void onTransaction(uint32_t flags); virtual void onVisibilityResolved(const Transform& planeTransform); virtual void onvalidateVisibility(const Transform& globalTransform); virtual void destroy(); private: class OverlayChannel : public BnOverlay { wp<LayerBuffer> mLayer; virtual void destroy() { sp<LayerBuffer> layer(mLayer.promote()); if (layer != 0) { layer->serverDestroy(); } } public: OverlayChannel(const sp<LayerBuffer>& layer) : mLayer(layer) { } }; friend class OverlayChannel; bool mVisibilityChanged; overlay_t* mOverlay; overlay_handle_t mOverlayHandle; overlay_control_device_t* mOverlayDevice; uint32_t mWidth; uint32_t mHeight; int32_t mFormat; int32_t mWidthStride; int32_t mHeightStride; int32_t mOrientation; mutable Mutex mOverlaySourceLock; bool mInitialized; }; class SurfaceLayerBuffer : public LayerBaseClient::Surface { public: SurfaceLayerBuffer(const sp<SurfaceFlinger>& flinger, const sp<LayerBuffer>& owner); virtual ~SurfaceLayerBuffer(); virtual status_t registerBuffers(const ISurface::BufferHeap& buffers); virtual void postBuffer(ssize_t offset); virtual void unregisterBuffers(); virtual sp<OverlayRef> createOverlay( uint32_t w, uint32_t h, int32_t format, int32_t orientation); private: sp<LayerBuffer> getOwner() const { return static_cast<LayerBuffer*>(Surface::getOwner().get()); } }; mutable Mutex mLock; sp<Source> mSource; sp<Surface> mSurface; bool mInvalidate; bool mNeedsBlending; copybit_device_t* mBlitEngine; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_LAYER_BUFFER_H