/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_COMPONENT_H
#define ANDROID_COMPONENT_H
#include "rsUtils.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
// An element is a group of Components that occupies one cell in a structure.
class Component
{
public:
Component();
~Component();
void set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize=1);
uint32_t getGLType() const;
uint32_t getGLFormat() const;
String8 getCType() const;
String8 getGLSLType() const;
void dumpLOGV(const char *prefix) const;
RsDataType getType() const {return mType;}
RsDataKind getKind() const {return mKind;}
bool getIsNormalized() const {return mNormalized;}
uint32_t getVectorSize() const {return mVectorSize;}
bool getIsFloat() const {return mIsFloat;}
bool getIsSigned() const {return mIsSigned;}
uint32_t getBits() const {return mBits;}
protected:
RsDataType mType;
RsDataKind mKind;
bool mNormalized;
uint32_t mVectorSize;
// derived
uint32_t mBits;
uint32_t mTypeBits;
bool mIsFloat;
bool mIsSigned;
bool mIsPixel;
};
}
}
#endif