/*
* Copyright (C) 2009 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_RS_ADAPTER_H
#define ANDROID_RS_ADAPTER_H
#include "rsAllocation.h"
// ---------------------------------------------------------------------------
namespace android {
namespace renderscript {
class Adapter1D : public ObjectBase
{
public:
// By policy this allocation will hold a pointer to the type
// but will not destroy it on destruction.
Adapter1D(Context *);
Adapter1D(Context *, Allocation *);
void reset();
void * getElement(uint32_t x);
void setAllocation(Allocation *a) {mAllocation.set(a);}
uint32_t getDimX() const {return mAllocation->getType()->getLODDimX(mLOD);}
const Type * getBaseType() const {return mAllocation->getType();}
inline void setY(uint32_t y) {mY = y;}
inline void setZ(uint32_t z) {mZ = z;}
inline void setLOD(uint32_t lod) {mLOD = lod;}
inline void setFace(uint32_t face) {mFace = face;}
//void setArray(uint32_t num, uint32_t value);
void subData(uint32_t xoff, uint32_t count, const void *data);
void data(const void *data);
protected:
ObjectBaseRef<Allocation> mAllocation;
uint32_t mY;
uint32_t mZ;
uint32_t mLOD;
uint32_t mFace;
};
class Adapter2D : public ObjectBase
{
public:
// By policy this allocation will hold a pointer to the type
// but will not destroy it on destruction.
Adapter2D(Context *);
Adapter2D(Context *, Allocation *);
void reset();
void * getElement(uint32_t x, uint32_t y) const;
uint32_t getDimX() const {return mAllocation->getType()->getLODDimX(mLOD);}
uint32_t getDimY() const {return mAllocation->getType()->getLODDimY(mLOD);}
const Type * getBaseType() const {return mAllocation->getType();}
void setAllocation(Allocation *a) {mAllocation.set(a);}
inline void setZ(uint32_t z) {mZ = z;}
inline void setLOD(uint32_t lod) {mLOD = lod;}
inline void setFace(uint32_t face) {mFace = face;}
//void setArray(uint32_t num, uint32_t value);
void data(const void *data);
void subData(uint32_t xoff, uint32_t yoff, uint32_t w, uint32_t h, const void *data);
protected:
ObjectBaseRef<Allocation> mAllocation;
uint32_t mZ;
uint32_t mLOD;
uint32_t mFace;
};
}
}
#endif