/*
* Copyright (C) 1997 Martin Jones (mjones@kde.org)
* (C) 1997 Torben Weis (weis@kde.org)
* (C) 1998 Waldo Bastian (bastian@kde.org)
* (C) 1999 Lars Knoll (knoll@kde.org)
* (C) 1999 Antti Koivisto (koivisto@kde.org)
* Copyright (C) 2003, 2004, 2005, 2006, 2009 Apple Inc. All rights reserved.
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*/
#ifndef RenderTableSection_h
#define RenderTableSection_h
#include "RenderTable.h"
#include <wtf/Vector.h>
namespace WebCore {
class RenderTableCell;
class RenderTableRow;
class RenderTableSection : public RenderBox {
public:
RenderTableSection(Node*);
virtual ~RenderTableSection();
const RenderObjectChildList* children() const { return &m_children; }
RenderObjectChildList* children() { return &m_children; }
virtual void addChild(RenderObject* child, RenderObject* beforeChild = 0);
virtual int firstLineBoxBaseline() const;
void addCell(RenderTableCell*, RenderTableRow* row);
void setCellWidths();
int calcRowHeight();
int layoutRows(int height);
RenderTable* table() const { return toRenderTable(parent()); }
struct CellStruct {
RenderTableCell* cell;
bool inColSpan; // true for columns after the first in a colspan
};
typedef Vector<CellStruct> Row;
struct RowStruct {
Row* row;
RenderTableRow* rowRenderer;
int baseline;
Length height;
};
CellStruct& cellAt(int row, int col) { return (*m_grid[row].row)[col]; }
const CellStruct& cellAt(int row, int col) const { return (*m_grid[row].row)[col]; }
void appendColumn(int pos);
void splitColumn(int pos, int newSize);
int calcOuterBorderTop() const;
int calcOuterBorderBottom() const;
int calcOuterBorderLeft(bool rtl) const;
int calcOuterBorderRight(bool rtl) const;
void recalcOuterBorder();
int outerBorderTop() const { return m_outerBorderTop; }
int outerBorderBottom() const { return m_outerBorderBottom; }
int outerBorderLeft() const { return m_outerBorderLeft; }
int outerBorderRight() const { return m_outerBorderRight; }
int numRows() const { return m_gridRows; }
int numColumns() const;
void recalcCells();
void recalcCellsIfNeeded()
{
if (m_needsCellRecalc)
recalcCells();
}
bool needsCellRecalc() const { return m_needsCellRecalc; }
void setNeedsCellRecalc()
{
m_needsCellRecalc = true;
table()->setNeedsSectionRecalc();
}
int getBaseline(int row) { return m_grid[row].baseline; }
private:
virtual RenderObjectChildList* virtualChildren() { return children(); }
virtual const RenderObjectChildList* virtualChildren() const { return children(); }
virtual const char* renderName() const { return isAnonymous() ? "RenderTableSection (anonymous)" : "RenderTableSection"; }
virtual bool isTableSection() const { return true; }
virtual void destroy();
virtual void layout();
virtual void removeChild(RenderObject* oldChild);
virtual int lowestPosition(bool includeOverflowInterior, bool includeSelf) const;
virtual int rightmostPosition(bool includeOverflowInterior, bool includeSelf) const;
virtual int leftmostPosition(bool includeOverflowInterior, bool includeSelf) const;
virtual void paint(PaintInfo&, int tx, int ty);
virtual void paintObject(PaintInfo&, int tx, int ty);
virtual void imageChanged(WrappedImagePtr, const IntRect* = 0);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual int lineHeight(bool, bool) const { return 0; }
bool ensureRows(int);
void clearGrid();
RenderObjectChildList m_children;
Vector<RowStruct> m_grid;
Vector<int> m_rowPos;
int m_gridRows;
// the current insertion position
int m_cCol;
int m_cRow;
int m_outerBorderLeft;
int m_outerBorderRight;
int m_outerBorderTop;
int m_outerBorderBottom;
bool m_needsCellRecalc;
bool m_hasOverflowingCell;
};
inline RenderTableSection* toRenderTableSection(RenderObject* object)
{
ASSERT(!object || object->isTableSection());
return static_cast<RenderTableSection*>(object);
}
inline const RenderTableSection* toRenderTableSection(const RenderObject* object)
{
ASSERT(!object || object->isTableSection());
return static_cast<const RenderTableSection*>(object);
}
// This will catch anyone doing an unnecessary cast.
void toRenderTableSection(const RenderTableSection*);
} // namespace WebCore
#endif // RenderTableSection_h