/*
* This file is part of the WebKit project.
*
* Copyright (C) 2006 Apple Computer, Inc.
* (C) 2007 Nikolas Zimmermann <zimmermann@kde.org>
*
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Library General Public
* License as published by the Free Software Foundation; either
* version 2 of the License, or (at your option) any later version.
*
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Library General Public License for more details.
*
* You should have received a copy of the GNU Library General Public License
* along with this library; see the file COPYING.LIB. If not, write to
* the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
* Boston, MA 02110-1301, USA.
*
*/
#ifndef RenderSVGText_h
#define RenderSVGText_h
#if ENABLE(SVG)
#include "AffineTransform.h"
#include "RenderSVGBlock.h"
namespace WebCore {
class SVGTextElement;
class RenderSVGText : public RenderSVGBlock {
public:
RenderSVGText(SVGTextElement* node);
private:
virtual const char* renderName() const { return "RenderSVGText"; }
virtual const SVGRenderBase* toSVGRenderBase() const { return this; }
virtual bool isSVGText() const { return true; }
virtual const AffineTransform& localToParentTransform() const { return m_localTransform; }
virtual void paint(PaintInfo&, int tx, int ty);
virtual bool nodeAtPoint(const HitTestRequest&, HitTestResult&, int x, int y, int tx, int ty, HitTestAction);
virtual bool nodeAtFloatPoint(const HitTestRequest&, HitTestResult&, const FloatPoint& pointInParent, HitTestAction);
virtual bool requiresLayer() const { return false; }
virtual void layout();
virtual void absoluteRects(Vector<IntRect>&, int tx, int ty);
virtual void absoluteQuads(Vector<FloatQuad>&);
virtual IntRect clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer);
virtual void computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect&, bool fixed = false);
virtual void mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool useTransforms, bool fixed, TransformState&) const;
virtual FloatRect objectBoundingBox() const;
virtual FloatRect strokeBoundingBox() const;
virtual FloatRect repaintRectInLocalCoordinates() const;
// FIXME: This can be removed when localTransform() is removed from RenderObject
virtual AffineTransform localTransform() const { return m_localTransform; }
virtual RootInlineBox* createRootInlineBox();
AffineTransform m_localTransform;
};
}
#endif // ENABLE(SVG)
#endif
// vim:ts=4:noet