/*
* Copyright (C) 2009 Apple Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
* 1. Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* 2. Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
* IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
* OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "RenderObjectChildList.h"
#include "AXObjectCache.h"
#include "RenderBlock.h"
#include "RenderCounter.h"
#include "RenderImageGeneratedContent.h"
#include "RenderInline.h"
#include "RenderLayer.h"
#include "RenderListItem.h"
#include "RenderStyle.h"
#include "RenderTextFragment.h"
#include "RenderView.h"
namespace WebCore {
static void updateListMarkerNumbers(RenderObject* child)
{
for (RenderObject* sibling = child; sibling; sibling = sibling->nextSibling()) {
if (sibling->isListItem())
toRenderListItem(sibling)->updateValue();
}
}
void RenderObjectChildList::destroyLeftoverChildren()
{
while (firstChild()) {
if (firstChild()->isListMarker() || (firstChild()->style()->styleType() == FIRST_LETTER && !firstChild()->isText()))
firstChild()->remove(); // List markers are owned by their enclosing list and so don't get destroyed by this container. Similarly, first letters are destroyed by their remaining text fragment.
else {
// Destroy any anonymous children remaining in the render tree, as well as implicit (shadow) DOM elements like those used in the engine-based text fields.
if (firstChild()->node())
firstChild()->node()->setRenderer(0);
firstChild()->destroy();
}
}
}
RenderObject* RenderObjectChildList::removeChildNode(RenderObject* owner, RenderObject* oldChild, bool fullRemove)
{
ASSERT(oldChild->parent() == owner);
// So that we'll get the appropriate dirty bit set (either that a normal flow child got yanked or
// that a positioned child got yanked). We also repaint, so that the area exposed when the child
// disappears gets repainted properly.
if (!owner->documentBeingDestroyed() && fullRemove && oldChild->m_everHadLayout) {
oldChild->setNeedsLayoutAndPrefWidthsRecalc();
oldChild->repaint();
}
// If we have a line box wrapper, delete it.
if (oldChild->isBox())
toRenderBox(oldChild)->deleteLineBoxWrapper();
if (!owner->documentBeingDestroyed() && fullRemove) {
// if we remove visible child from an invisible parent, we don't know the layer visibility any more
RenderLayer* layer = 0;
if (owner->style()->visibility() != VISIBLE && oldChild->style()->visibility() == VISIBLE && !oldChild->hasLayer()) {
layer = owner->enclosingLayer();
layer->dirtyVisibleContentStatus();
}
// Keep our layer hierarchy updated.
if (oldChild->firstChild() || oldChild->hasLayer()) {
if (!layer)
layer = owner->enclosingLayer();
oldChild->removeLayers(layer);
}
// renumber ordered lists
if (oldChild->isListItem())
updateListMarkerNumbers(oldChild->nextSibling());
if (oldChild->isPositioned() && owner->childrenInline())
owner->dirtyLinesFromChangedChild(oldChild);
}
// If oldChild is the start or end of the selection, then clear the selection to
// avoid problems of invalid pointers.
// FIXME: The SelectionController should be responsible for this when it
// is notified of DOM mutations.
if (!owner->documentBeingDestroyed() && oldChild->isSelectionBorder())
owner->view()->clearSelection();
// remove the child
if (oldChild->previousSibling())
oldChild->previousSibling()->setNextSibling(oldChild->nextSibling());
if (oldChild->nextSibling())
oldChild->nextSibling()->setPreviousSibling(oldChild->previousSibling());
if (firstChild() == oldChild)
setFirstChild(oldChild->nextSibling());
if (lastChild() == oldChild)
setLastChild(oldChild->previousSibling());
oldChild->setPreviousSibling(0);
oldChild->setNextSibling(0);
oldChild->setParent(0);
if (AXObjectCache::accessibilityEnabled())
owner->document()->axObjectCache()->childrenChanged(owner);
return oldChild;
}
void RenderObjectChildList::appendChildNode(RenderObject* owner, RenderObject* newChild, bool fullAppend)
{
ASSERT(newChild->parent() == 0);
ASSERT(!owner->isBlockFlow() || (!newChild->isTableSection() && !newChild->isTableRow() && !newChild->isTableCell()));
newChild->setParent(owner);
RenderObject* lChild = lastChild();
if (lChild) {
newChild->setPreviousSibling(lChild);
lChild->setNextSibling(newChild);
} else
setFirstChild(newChild);
setLastChild(newChild);
if (fullAppend) {
// Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
// and don't have a layer attached to ourselves.
RenderLayer* layer = 0;
if (newChild->firstChild() || newChild->hasLayer()) {
layer = owner->enclosingLayer();
newChild->addLayers(layer, newChild);
}
// if the new child is visible but this object was not, tell the layer it has some visible content
// that needs to be drawn and layer visibility optimization can't be used
if (owner->style()->visibility() != VISIBLE && newChild->style()->visibility() == VISIBLE && !newChild->hasLayer()) {
if (!layer)
layer = owner->enclosingLayer();
if (layer)
layer->setHasVisibleContent(true);
}
if (!newChild->isFloatingOrPositioned() && owner->childrenInline())
owner->dirtyLinesFromChangedChild(newChild);
}
newChild->setNeedsLayoutAndPrefWidthsRecalc(); // Goes up the containing block hierarchy.
if (!owner->normalChildNeedsLayout())
owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
if (AXObjectCache::accessibilityEnabled())
owner->document()->axObjectCache()->childrenChanged(owner);
}
void RenderObjectChildList::insertChildNode(RenderObject* owner, RenderObject* child, RenderObject* beforeChild, bool fullInsert)
{
if (!beforeChild) {
appendChildNode(owner, child);
return;
}
ASSERT(!child->parent());
while (beforeChild->parent() != owner && beforeChild->parent()->isAnonymousBlock())
beforeChild = beforeChild->parent();
ASSERT(beforeChild->parent() == owner);
ASSERT(!owner->isBlockFlow() || (!child->isTableSection() && !child->isTableRow() && !child->isTableCell()));
if (beforeChild == firstChild())
setFirstChild(child);
RenderObject* prev = beforeChild->previousSibling();
child->setNextSibling(beforeChild);
beforeChild->setPreviousSibling(child);
if (prev)
prev->setNextSibling(child);
child->setPreviousSibling(prev);
child->setParent(owner);
if (fullInsert) {
// Keep our layer hierarchy updated. Optimize for the common case where we don't have any children
// and don't have a layer attached to ourselves.
RenderLayer* layer = 0;
if (child->firstChild() || child->hasLayer()) {
layer = owner->enclosingLayer();
child->addLayers(layer, child);
}
// if the new child is visible but this object was not, tell the layer it has some visible content
// that needs to be drawn and layer visibility optimization can't be used
if (owner->style()->visibility() != VISIBLE && child->style()->visibility() == VISIBLE && !child->hasLayer()) {
if (!layer)
layer = owner->enclosingLayer();
if (layer)
layer->setHasVisibleContent(true);
}
if (!child->isFloating() && owner->childrenInline())
owner->dirtyLinesFromChangedChild(child);
}
child->setNeedsLayoutAndPrefWidthsRecalc();
if (!owner->normalChildNeedsLayout())
owner->setChildNeedsLayout(true); // We may supply the static position for an absolute positioned child.
if (AXObjectCache::accessibilityEnabled())
owner->document()->axObjectCache()->childrenChanged(owner);
}
static RenderObject* beforeAfterContainer(RenderObject* container, PseudoId type)
{
if (type == BEFORE) {
RenderObject* first = container;
do {
// Skip list markers.
first = first->firstChild();
while (first && first->isListMarker())
first = first->nextSibling();
} while (first && first->isAnonymous() && first->style()->styleType() == NOPSEUDO);
if (first && first->style()->styleType() != type)
return 0;
return first;
}
if (type == AFTER) {
RenderObject* last = container;
do {
last = last->lastChild();
} while (last && last->isAnonymous() && last->style()->styleType() == NOPSEUDO && !last->isListMarker());
if (last && last->style()->styleType() != type)
return 0;
return last;
}
ASSERT_NOT_REACHED();
return 0;
}
static RenderObject* findBeforeAfterParent(RenderObject* object)
{
// Only table parts need to search for the :before or :after parent
if (!(object->isTable() || object->isTableSection() || object->isTableRow()))
return object;
RenderObject* beforeAfterParent = object;
while (beforeAfterParent && !(beforeAfterParent->isText() || beforeAfterParent->isImage()))
beforeAfterParent = beforeAfterParent->firstChild();
return beforeAfterParent;
}
static void invalidateCountersInContainer(RenderObject* container, const AtomicString& identifier)
{
if (!container)
return;
container = findBeforeAfterParent(container);
if (!container)
return;
// Sometimes the counter is attached directly on the container.
if (container->isCounter()) {
toRenderCounter(container)->invalidate(identifier);
return;
}
for (RenderObject* content = container->firstChild(); content; content = content->nextSibling()) {
if (content->isCounter())
toRenderCounter(content)->invalidate(identifier);
}
}
void RenderObjectChildList::invalidateCounters(RenderObject* owner, const AtomicString& identifier)
{
ASSERT(!owner->documentBeingDestroyed());
invalidateCountersInContainer(beforeAfterContainer(owner, BEFORE), identifier);
invalidateCountersInContainer(beforeAfterContainer(owner, AFTER), identifier);
}
void RenderObjectChildList::updateBeforeAfterContent(RenderObject* owner, PseudoId type, RenderObject* styledObject)
{
// Double check that the document did in fact use generated content rules. Otherwise we should not have been called.
ASSERT(owner->document()->usesBeforeAfterRules());
// In CSS2, before/after pseudo-content cannot nest. Check this first.
if (owner->style()->styleType() == BEFORE || owner->style()->styleType() == AFTER)
return;
if (!styledObject)
styledObject = owner;
RenderStyle* pseudoElementStyle = styledObject->getCachedPseudoStyle(type);
RenderObject* child = beforeAfterContainer(owner, type);
// Whether or not we currently have generated content attached.
bool oldContentPresent = child;
// Whether or not we now want generated content.
bool newContentWanted = pseudoElementStyle && pseudoElementStyle->display() != NONE;
// For <q><p/></q>, if this object is the inline continuation of the <q>, we only want to generate
// :after content and not :before content.
if (newContentWanted && type == BEFORE && owner->isRenderInline() && toRenderInline(owner)->isInlineContinuation())
newContentWanted = false;
// Similarly, if we're the beginning of a <q>, and there's an inline continuation for our object,
// then we don't generate the :after content.
if (newContentWanted && type == AFTER && owner->isRenderInline() && toRenderInline(owner)->continuation())
newContentWanted = false;
// If we don't want generated content any longer, or if we have generated content, but it's no longer
// identical to the new content data we want to build render objects for, then we nuke all
// of the old generated content.
if (!newContentWanted || (oldContentPresent && Node::diff(child->style(), pseudoElementStyle) == Node::Detach)) {
// Nuke the child.
if (child && child->style()->styleType() == type) {
oldContentPresent = false;
child->destroy();
child = (type == BEFORE) ? owner->virtualChildren()->firstChild() : owner->virtualChildren()->lastChild();
}
}
// If we have no pseudo-element style or if the pseudo-element style's display type is NONE, then we
// have no generated content and can now return.
if (!newContentWanted)
return;
if (owner->isRenderInline() && !pseudoElementStyle->isDisplayInlineType() && pseudoElementStyle->floating() == FNONE &&
!(pseudoElementStyle->position() == AbsolutePosition || pseudoElementStyle->position() == FixedPosition))
// According to the CSS2 spec (the end of section 12.1), the only allowed
// display values for the pseudo style are NONE and INLINE for inline flows.
// FIXME: CSS2.1 lifted this restriction, but block display types will crash.
// For now we at least relax the restriction to allow all inline types like inline-block
// and inline-table.
pseudoElementStyle->setDisplay(INLINE);
if (oldContentPresent) {
if (child && child->style()->styleType() == type) {
// We have generated content present still. We want to walk this content and update our
// style information with the new pseudo-element style.
child->setStyle(pseudoElementStyle);
RenderObject* beforeAfterParent = findBeforeAfterParent(child);
if (!beforeAfterParent)
return;
// Note that if we ever support additional types of generated content (which should be way off
// in the future), this code will need to be patched.
for (RenderObject* genChild = beforeAfterParent->firstChild(); genChild; genChild = genChild->nextSibling()) {
if (genChild->isText())
// Generated text content is a child whose style also needs to be set to the pseudo-element style.
genChild->setStyle(pseudoElementStyle);
else if (genChild->isImage()) {
// Images get an empty style that inherits from the pseudo.
RefPtr<RenderStyle> style = RenderStyle::create();
style->inheritFrom(pseudoElementStyle);
genChild->setStyle(style.release());
} else {
// RenderListItem may insert a list marker here. We do not need to care about this case.
// Otherwise, genChild must be a first-letter container. updateFirstLetter() will take care of it.
ASSERT(genChild->isListMarker() || genChild->style()->styleType() == FIRST_LETTER);
}
}
}
return; // We've updated the generated content. That's all we needed to do.
}
RenderObject* insertBefore = (type == BEFORE) ? owner->virtualChildren()->firstChild() : 0;
// Generated content consists of a single container that houses multiple children (specified
// by the content property). This generated content container gets the pseudo-element style set on it.
RenderObject* generatedContentContainer = 0;
// Walk our list of generated content and create render objects for each.
for (const ContentData* content = pseudoElementStyle->contentData(); content; content = content->next()) {
RenderObject* renderer = 0;
switch (content->type()) {
case CONTENT_NONE:
break;
case CONTENT_TEXT:
renderer = new (owner->renderArena()) RenderTextFragment(owner->document() /* anonymous object */, content->text());
renderer->setStyle(pseudoElementStyle);
break;
case CONTENT_OBJECT: {
RenderImageGeneratedContent* image = new (owner->renderArena()) RenderImageGeneratedContent(owner->document()); // anonymous object
RefPtr<RenderStyle> style = RenderStyle::create();
style->inheritFrom(pseudoElementStyle);
image->setStyle(style.release());
if (StyleImage* styleImage = content->image())
image->setStyleImage(styleImage);
renderer = image;
break;
}
case CONTENT_COUNTER:
renderer = new (owner->renderArena()) RenderCounter(owner->document(), *content->counter());
renderer->setStyle(pseudoElementStyle);
break;
}
if (renderer) {
if (!generatedContentContainer) {
// Make a generated box that might be any display type now that we are able to drill down into children
// to find the original content properly.
generatedContentContainer = RenderObject::createObject(owner->document(), pseudoElementStyle);
generatedContentContainer->setStyle(pseudoElementStyle);
owner->addChild(generatedContentContainer, insertBefore);
}
generatedContentContainer->addChild(renderer);
}
}
}
} // namespace WebCore