/*
* Copyright (C) 2007-2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8TreeWalker.h"
#include "Node.h"
#include "ScriptState.h"
#include "TreeWalker.h"
#include "V8Binding.h"
#include "V8Node.h"
#include "V8Proxy.h"
#include <wtf/PassRefPtr.h>
#include <wtf/RefPtr.h>
namespace WebCore {
static inline v8::Handle<v8::Value> toV8Object(PassRefPtr<Node> object, ScriptState* state)
{
if (state->hadException())
return throwError(state->exception());
if (!object)
return v8::Null();
return toV8(object);
}
v8::Handle<v8::Value> V8TreeWalker::parentNodeCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.parentNode()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->parentNode(&state);
return toV8Object(result.release(), &state);
}
v8::Handle<v8::Value> V8TreeWalker::firstChildCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.firstChild()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->firstChild(&state);
return toV8Object(result.release(), &state);
}
v8::Handle<v8::Value> V8TreeWalker::lastChildCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.lastChild()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->lastChild(&state);
return toV8Object(result.release(), &state);
}
v8::Handle<v8::Value> V8TreeWalker::nextNodeCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.nextNode()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->nextNode(&state);
return toV8Object(result.release(), &state);
}
v8::Handle<v8::Value> V8TreeWalker::previousNodeCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.previousNode()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->previousNode(&state);
return toV8Object(result.release(), &state);
}
v8::Handle<v8::Value> V8TreeWalker::nextSiblingCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.nextSibling()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->nextSibling(&state);
return toV8Object(result.release(), &state);
}
v8::Handle<v8::Value> V8TreeWalker::previousSiblingCallback(const v8::Arguments& args)
{
INC_STATS("DOM.TreeWalker.previousSibling()");
TreeWalker* treeWalker = V8TreeWalker::toNative(args.Holder());
EmptyScriptState state;
RefPtr<Node> result = treeWalker->previousSibling(&state);
return toV8Object(result.release(), &state);
}
} // namespace WebCore