/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8HTMLAllCollection.h"
#include "HTMLAllCollection.h"
#include "V8Binding.h"
#include "V8NamedNodesCollection.h"
#include "V8Node.h"
#include "V8NodeList.h"
#include "V8Proxy.h"
namespace WebCore {
static v8::Handle<v8::Value> getNamedItems(HTMLAllCollection* collection, AtomicString name)
{
Vector<RefPtr<Node> > namedItems;
collection->namedItems(name, namedItems);
if (!namedItems.size())
return v8::Handle<v8::Value>();
if (namedItems.size() == 1)
return toV8(namedItems.at(0).release());
NodeList* list = new V8NamedNodesCollection(namedItems);
return toV8(list);
}
static v8::Handle<v8::Value> getItem(HTMLAllCollection* collection, v8::Handle<v8::Value> argument)
{
v8::Local<v8::Uint32> index = argument->ToArrayIndex();
if (index.IsEmpty()) {
v8::Handle<v8::Value> result = getNamedItems(collection, toWebCoreString(argument->ToString()));
if (result.IsEmpty())
return v8::Undefined();
return result;
}
RefPtr<Node> result = collection->item(index->Uint32Value());
return toV8(result.release());
}
v8::Handle<v8::Value> V8HTMLAllCollection::namedPropertyGetter(v8::Local<v8::String> name, const v8::AccessorInfo& info)
{
INC_STATS("DOM.HTMLAllCollection.NamedPropertyGetter");
// Search the prototype chain first.
v8::Handle<v8::Value> value = info.Holder()->GetRealNamedPropertyInPrototypeChain(name);
if (!value.IsEmpty())
return value;
// Search local callback properties next to find IDL defined
// properties.
if (info.Holder()->HasRealNamedCallbackProperty(name))
return v8::Handle<v8::Value>();
// Finally, search the DOM structure.
HTMLAllCollection* imp = V8HTMLAllCollection::toNative(info.Holder());
return getNamedItems(imp, v8StringToAtomicWebCoreString(name));
}
v8::Handle<v8::Value> V8HTMLAllCollection::itemCallback(const v8::Arguments& args)
{
INC_STATS("DOM.HTMLAllCollection.item()");
HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder());
return getItem(imp, args[0]);
}
v8::Handle<v8::Value> V8HTMLAllCollection::namedItemCallback(const v8::Arguments& args)
{
INC_STATS("DOM.HTMLAllCollection.namedItem()");
HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder());
v8::Handle<v8::Value> result = getNamedItems(imp, toWebCoreString(args[0]));
if (result.IsEmpty())
return v8::Undefined();
return result;
}
v8::Handle<v8::Value> V8HTMLAllCollection::callAsFunctionCallback(const v8::Arguments& args)
{
INC_STATS("DOM.HTMLAllCollection.callAsFunction()");
if (args.Length() < 1)
return v8::Undefined();
HTMLAllCollection* imp = V8HTMLAllCollection::toNative(args.Holder());
if (args.Length() == 1)
return getItem(imp, args[0]);
// If there is a second argument it is the index of the item we want.
String name = toWebCoreString(args[0]);
v8::Local<v8::Uint32> index = args[1]->ToArrayIndex();
if (index.IsEmpty())
return v8::Undefined();
unsigned current = index->Uint32Value();
Node* node = imp->namedItem(name);
while (node) {
if (!current)
return toV8(node);
node = imp->nextNamedItem(name);
current--;
}
return v8::Undefined();
}
} // namespace WebCore