/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8IsolatedContext.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "HashMap.h"
#include "ScriptController.h"
#include "V8DOMWindow.h"
#include "V8HiddenPropertyName.h"
#include <v8.h>
namespace WebCore {
void V8IsolatedContext::contextWeakReferenceCallback(v8::Persistent<v8::Value> object, void* isolatedContext)
{
// Our context is going away. Time to clean up the world.
V8IsolatedContext* context = static_cast<V8IsolatedContext*>(isolatedContext);
delete context;
}
V8IsolatedContext::V8IsolatedContext(V8Proxy* proxy, int extensionGroup)
: m_world(IsolatedWorld::create())
{
v8::HandleScope scope;
// FIXME: We should be creating a new V8DOMWindowShell here instead of riping out the context.
m_context = SharedPersistent<v8::Context>::create(proxy->windowShell()->createNewContext(v8::Handle<v8::Object>(), extensionGroup));
if (m_context->get().IsEmpty())
return;
// Run code in the new context.
v8::Context::Scope contextScope(m_context->get());
getGlobalObject(m_context->get())->SetPointerInInternalField(V8DOMWindow::enteredIsolatedWorldIndex, this);
V8DOMWindowShell::installHiddenObjectPrototype(m_context->get());
// FIXME: This will go away once we have a windowShell for the isolated world.
proxy->windowShell()->installDOMWindow(m_context->get(), proxy->frame()->domWindow());
// Using the default security token means that the canAccess is always
// called, which is slow.
// FIXME: Use tokens where possible. This will mean keeping track of all
// created contexts so that they can all be updated when the
// document domain
// changes.
m_context->get()->UseDefaultSecurityToken();
proxy->frame()->loader()->client()->didCreateIsolatedScriptContext();
}
void V8IsolatedContext::destroy()
{
m_context->get().MakeWeak(this, &contextWeakReferenceCallback);
}
V8IsolatedContext::~V8IsolatedContext()
{
m_context->disposeHandle();
}
} // namespace WebCore