/*
* Copyright (C) 2008, 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
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* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "V8DOMWindowShell.h"
#include "CString.h"
#include "PlatformBridge.h"
#include "CSSMutableStyleDeclaration.h"
#include "DateExtension.h"
#include "DocumentLoader.h"
#include "DOMObjectsInclude.h"
#include "Frame.h"
#include "FrameLoaderClient.h"
#include "InspectorTimelineAgent.h"
#include "Page.h"
#include "PageGroup.h"
#include "ScriptController.h"
#include "StorageNamespace.h"
#include "V8Binding.h"
#include "V8BindingState.h"
#include "V8Collection.h"
#include "V8ConsoleMessage.h"
#include "V8DOMMap.h"
#include "V8DOMWindow.h"
#include "V8Document.h"
#include "V8HiddenPropertyName.h"
#include "V8History.h"
#include "V8Index.h"
#include "V8Location.h"
#include "V8Proxy.h"
#include "WorkerContextExecutionProxy.h"
#include <algorithm>
#include <stdio.h>
#include <utility>
#include <v8-debug.h>
#include <v8.h>
#include <wtf/Assertions.h>
#include <wtf/OwnArrayPtr.h>
#include <wtf/StdLibExtras.h>
#include <wtf/StringExtras.h>
#include <wtf/UnusedParam.h>
#ifdef ANDROID_INSTRUMENT
#include "TimeCounter.h"
#endif
namespace WebCore {
static void handleFatalErrorInV8()
{
// FIXME: We temporarily deal with V8 internal error situations
// such as out-of-memory by crashing the renderer.
CRASH();
}
static void reportFatalErrorInV8(const char* location, const char* message)
{
// V8 is shutdown, we cannot use V8 api.
// The only thing we can do is to disable JavaScript.
// FIXME: clean up V8Proxy and disable JavaScript.
printf("V8 error: %s (%s)\n", message, location);
handleFatalErrorInV8();
}
// Returns the owner frame pointer of a DOM wrapper object. It only works for
// these DOM objects requiring cross-domain access check.
static Frame* getTargetFrame(v8::Local<v8::Object> host, v8::Local<v8::Value> data)
{
Frame* target = 0;
switch (V8ClassIndex::FromInt(data->Int32Value())) {
case V8ClassIndex::DOMWINDOW: {
v8::Handle<v8::Object> window = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), host);
if (window.IsEmpty())
return target;
DOMWindow* targetWindow = V8DOMWindow::toNative(window);
target = targetWindow->frame();
break;
}
case V8ClassIndex::LOCATION: {
History* history = V8History::toNative(host);
target = history->frame();
break;
}
case V8ClassIndex::HISTORY: {
Location* location = V8Location::toNative(host);
target = location->frame();
break;
}
default:
break;
}
return target;
}
static void reportUnsafeJavaScriptAccess(v8::Local<v8::Object> host, v8::AccessType type, v8::Local<v8::Value> data)
{
Frame* target = getTargetFrame(host, data);
if (target)
V8Proxy::reportUnsafeAccessTo(target, V8Proxy::ReportLater);
}
PassRefPtr<V8DOMWindowShell> V8DOMWindowShell::create(Frame* frame)
{
return adoptRef(new V8DOMWindowShell(frame));
}
V8DOMWindowShell::V8DOMWindowShell(Frame* frame)
: m_frame(frame)
{
}
bool V8DOMWindowShell::isContextInitialized()
{
// m_context, m_global, and m_wrapperBoilerplates should
// all be non-empty if if m_context is non-empty.
ASSERT(m_context.IsEmpty() || !m_global.IsEmpty());
ASSERT(m_context.IsEmpty() || !m_wrapperBoilerplates.IsEmpty());
return !m_context.IsEmpty();
}
void V8DOMWindowShell::disposeContextHandles()
{
if (!m_context.IsEmpty()) {
m_frame->loader()->client()->didDestroyScriptContextForFrame();
m_context.Dispose();
m_context.Clear();
}
if (!m_wrapperBoilerplates.IsEmpty()) {
#ifndef NDEBUG
V8GCController::unregisterGlobalHandle(this, m_wrapperBoilerplates);
#endif
m_wrapperBoilerplates.Dispose();
m_wrapperBoilerplates.Clear();
}
}
void V8DOMWindowShell::destroyGlobal()
{
if (!m_global.IsEmpty()) {
#ifndef NDEBUG
V8GCController::unregisterGlobalHandle(this, m_global);
#endif
m_global.Dispose();
m_global.Clear();
}
}
void V8DOMWindowShell::clearForClose()
{
if (!m_context.IsEmpty()) {
v8::HandleScope handleScope;
clearDocumentWrapper();
disposeContextHandles();
}
}
void V8DOMWindowShell::clearForNavigation()
{
if (!m_context.IsEmpty()) {
v8::HandleScope handle;
clearDocumentWrapper();
v8::Context::Scope contextScope(m_context);
// Clear the document wrapper cache before turning on access checks on
// the old DOMWindow wrapper. This way, access to the document wrapper
// will be protected by the security checks on the DOMWindow wrapper.
clearDocumentWrapperCache();
// Turn on access check on the old DOMWindow wrapper.
v8::Handle<v8::Object> wrapper = V8DOMWrapper::lookupDOMWrapper(V8DOMWindow::GetTemplate(), m_global);
ASSERT(!wrapper.IsEmpty());
wrapper->TurnOnAccessCheck();
// Separate the context from its global object.
m_context->DetachGlobal();
disposeContextHandles();
}
}
// Create a new environment and setup the global object.
//
// The global object corresponds to a DOMWindow instance. However, to
// allow properties of the JS DOMWindow instance to be shadowed, we
// use a shadow object as the global object and use the JS DOMWindow
// instance as the prototype for that shadow object. The JS DOMWindow
// instance is undetectable from javascript code because the __proto__
// accessors skip that object.
//
// The shadow object and the DOMWindow instance are seen as one object
// from javascript. The javascript object that corresponds to a
// DOMWindow instance is the shadow object. When mapping a DOMWindow
// instance to a V8 object, we return the shadow object.
//
// To implement split-window, see
// 1) https://bugs.webkit.org/show_bug.cgi?id=17249
// 2) https://wiki.mozilla.org/Gecko:SplitWindow
// 3) https://bugzilla.mozilla.org/show_bug.cgi?id=296639
// we need to split the shadow object further into two objects:
// an outer window and an inner window. The inner window is the hidden
// prototype of the outer window. The inner window is the default
// global object of the context. A variable declared in the global
// scope is a property of the inner window.
//
// The outer window sticks to a Frame, it is exposed to JavaScript
// via window.window, window.self, window.parent, etc. The outer window
// has a security token which is the domain. The outer window cannot
// have its own properties. window.foo = 'x' is delegated to the
// inner window.
//
// When a frame navigates to a new page, the inner window is cut off
// the outer window, and the outer window identify is preserved for
// the frame. However, a new inner window is created for the new page.
// If there are JS code holds a closure to the old inner window,
// it won't be able to reach the outer window via its global object.
void V8DOMWindowShell::initContextIfNeeded()
{
// Bail out if the context has already been initialized.
if (!m_context.IsEmpty())
return;
#ifdef ANDROID_INSTRUMENT
android::TimeCounter::start(android::TimeCounter::JavaScriptInitTimeCounter);
#endif
// Create a handle scope for all local handles.
v8::HandleScope handleScope;
// Setup the security handlers and message listener. This only has
// to be done once.
static bool isV8Initialized = false;
if (!isV8Initialized) {
// Tells V8 not to call the default OOM handler, binding code
// will handle it.
v8::V8::IgnoreOutOfMemoryException();
v8::V8::SetFatalErrorHandler(reportFatalErrorInV8);
v8::V8::SetGlobalGCPrologueCallback(&V8GCController::gcPrologue);
v8::V8::SetGlobalGCEpilogueCallback(&V8GCController::gcEpilogue);
v8::V8::AddMessageListener(&V8ConsoleMessage::handler);
v8::V8::SetFailedAccessCheckCallbackFunction(reportUnsafeJavaScriptAccess);
isV8Initialized = true;
}
m_context = createNewContext(m_global, 0);
if (m_context.IsEmpty())
return;
v8::Local<v8::Context> v8Context = v8::Local<v8::Context>::New(m_context);
v8::Context::Scope contextScope(v8Context);
// Store the first global object created so we can reuse it.
if (m_global.IsEmpty()) {
m_global = v8::Persistent<v8::Object>::New(v8Context->Global());
// Bail out if allocation of the first global objects fails.
if (m_global.IsEmpty()) {
disposeContextHandles();
return;
}
#ifndef NDEBUG
V8GCController::registerGlobalHandle(PROXY, this, m_global);
#endif
}
installHiddenObjectPrototype(v8Context);
m_wrapperBoilerplates = v8::Persistent<v8::Array>::New(v8::Array::New(V8ClassIndex::WRAPPER_TYPE_COUNT));
// Bail out if allocation failed.
if (m_wrapperBoilerplates.IsEmpty()) {
disposeContextHandles();
return;
}
#ifndef NDEBUG
V8GCController::registerGlobalHandle(PROXY, this, m_wrapperBoilerplates);
#endif
if (!installDOMWindow(v8Context, m_frame->domWindow()))
disposeContextHandles();
updateDocument();
setSecurityToken();
m_frame->loader()->client()->didCreateScriptContextForFrame();
// FIXME: This is wrong. We should actually do this for the proper world once
// we do isolated worlds the WebCore way.
m_frame->loader()->dispatchDidClearWindowObjectInWorld(0);
#ifdef ANDROID_INSTRUMENT
android::TimeCounter::record(android::TimeCounter::JavaScriptInitTimeCounter, __FUNCTION__);
#endif
}
v8::Persistent<v8::Context> V8DOMWindowShell::createNewContext(v8::Handle<v8::Object> global, int extensionGroup)
{
v8::Persistent<v8::Context> result;
// The activeDocumentLoader pointer could be 0 during frame shutdown.
if (!m_frame->loader()->activeDocumentLoader())
return result;
// Create a new environment using an empty template for the shadow
// object. Reuse the global object if one has been created earlier.
v8::Persistent<v8::ObjectTemplate> globalTemplate = V8DOMWindow::GetShadowObjectTemplate();
if (globalTemplate.IsEmpty())
return result;
// Used to avoid sleep calls in unload handlers.
if (!V8Proxy::registeredExtensionWithV8(DateExtension::get()))
V8Proxy::registerExtension(DateExtension::get(), String());
// Dynamically tell v8 about our extensions now.
const V8Extensions& extensions = V8Proxy::extensions();
OwnArrayPtr<const char*> extensionNames(new const char*[extensions.size()]);
int index = 0;
for (size_t i = 0; i < extensions.size(); ++i) {
if (extensions[i].group && extensions[i].group != extensionGroup)
continue;
// Note: we check the loader URL here instead of the document URL
// because we might be currently loading an URL into a blank page.
// See http://code.google.com/p/chromium/issues/detail?id=10924
if (extensions[i].scheme.length() > 0 && (extensions[i].scheme != m_frame->loader()->activeDocumentLoader()->url().protocol() || extensions[i].scheme != m_frame->page()->mainFrame()->loader()->activeDocumentLoader()->url().protocol()))
continue;
extensionNames[index++] = extensions[i].extension->name();
}
v8::ExtensionConfiguration extensionConfiguration(index, extensionNames.get());
result = v8::Context::New(&extensionConfiguration, globalTemplate, global);
return result;
}
void V8DOMWindowShell::setContext(v8::Handle<v8::Context> context)
{
// if we already have a context, clear it before setting the new one.
if (!m_context.IsEmpty()) {
m_context.Dispose();
m_context.Clear();
}
m_context = v8::Persistent<v8::Context>::New(context);
}
bool V8DOMWindowShell::installDOMWindow(v8::Handle<v8::Context> context, DOMWindow* window)
{
v8::Handle<v8::String> implicitProtoString = v8::String::New("__proto__");
if (implicitProtoString.IsEmpty())
return false;
// Create a new JS window object and use it as the prototype for the shadow global object.
v8::Handle<v8::Function> windowConstructor = V8DOMWrapper::getConstructor(V8ClassIndex::DOMWINDOW, getHiddenObjectPrototype(context));
v8::Local<v8::Object> jsWindow = SafeAllocation::newInstance(windowConstructor);
// Bail out if allocation failed.
if (jsWindow.IsEmpty())
return false;
// Wrap the window.
V8DOMWrapper::setDOMWrapper(jsWindow, V8ClassIndex::ToInt(V8ClassIndex::DOMWINDOW), window);
V8DOMWrapper::setDOMWrapper(v8::Handle<v8::Object>::Cast(jsWindow->GetPrototype()), V8ClassIndex::ToInt(V8ClassIndex::DOMWINDOW), window);
window->ref();
V8DOMWrapper::setJSWrapperForDOMObject(window, v8::Persistent<v8::Object>::New(jsWindow));
// Insert the window instance as the prototype of the shadow object.
v8::Handle<v8::Object> v8Global = context->Global();
V8DOMWrapper::setDOMWrapper(v8::Handle<v8::Object>::Cast(v8Global->GetPrototype()), V8ClassIndex::ToInt(V8ClassIndex::DOMWINDOW), window);
v8Global->Set(implicitProtoString, jsWindow);
return true;
}
void V8DOMWindowShell::updateDocumentWrapper(v8::Handle<v8::Object> wrapper)
{
clearDocumentWrapper();
ASSERT(m_document.IsEmpty());
m_document = v8::Persistent<v8::Object>::New(wrapper);
#ifndef NDEBUG
V8GCController::registerGlobalHandle(PROXY, this, m_document);
#endif
}
void V8DOMWindowShell::clearDocumentWrapper()
{
if (!m_document.IsEmpty()) {
#ifndef NDEBUG
V8GCController::unregisterGlobalHandle(this, m_document);
#endif
m_document.Dispose();
m_document.Clear();
}
}
void V8DOMWindowShell::updateDocumentWrapperCache()
{
v8::HandleScope handleScope;
v8::Context::Scope contextScope(m_context);
// If the document has no frame, NodeToV8Object might get the
// document wrapper for a document that is about to be deleted.
// If the ForceSet below causes a garbage collection, the document
// might get deleted and the global handle for the document
// wrapper cleared. Using the cleared global handle will lead to
// crashes. In this case we clear the cache and let the DOMWindow
// accessor handle access to the document.
if (!m_frame->document()->frame()) {
clearDocumentWrapperCache();
return;
}
v8::Handle<v8::Value> documentWrapper = toV8(m_frame->document());
// If instantiation of the document wrapper fails, clear the cache
// and let the DOMWindow accessor handle access to the document.
if (documentWrapper.IsEmpty()) {
clearDocumentWrapperCache();
return;
}
ASSERT(documentWrapper->IsObject());
m_context->Global()->ForceSet(v8::String::New("document"), documentWrapper, static_cast<v8::PropertyAttribute>(v8::ReadOnly | v8::DontDelete));
}
void V8DOMWindowShell::clearDocumentWrapperCache()
{
ASSERT(!m_context.IsEmpty());
m_context->Global()->ForceDelete(v8::String::New("document"));
}
void V8DOMWindowShell::setSecurityToken()
{
Document* document = m_frame->document();
// Setup security origin and security token.
if (!document) {
m_context->UseDefaultSecurityToken();
return;
}
// Ask the document's SecurityOrigin to generate a security token.
// If two tokens are equal, then the SecurityOrigins canAccess each other.
// If two tokens are not equal, then we have to call canAccess.
// Note: we can't use the HTTPOrigin if it was set from the DOM.
SecurityOrigin* origin = document->securityOrigin();
String token;
if (!origin->domainWasSetInDOM())
token = document->securityOrigin()->toString();
// An empty or "null" token means we always have to call
// canAccess. The toString method on securityOrigins returns the
// string "null" for empty security origins and for security
// origins that should only allow access to themselves. In this
// case, we use the global object as the security token to avoid
// calling canAccess when a script accesses its own objects.
if (token.isEmpty() || token == "null") {
m_context->UseDefaultSecurityToken();
return;
}
CString utf8Token = token.utf8();
// NOTE: V8 does identity comparison in fast path, must use a symbol
// as the security token.
m_context->SetSecurityToken(v8::String::NewSymbol(utf8Token.data(), utf8Token.length()));
}
void V8DOMWindowShell::updateDocument()
{
if (!m_frame->document())
return;
if (m_global.IsEmpty())
return;
// There is an existing JavaScript wrapper for the global object
// of this frame. JavaScript code in other frames might hold a
// reference to this wrapper. We eagerly initialize the JavaScript
// context for the new document to make property access on the
// global object wrapper succeed.
initContextIfNeeded();
// Bail out if context initialization failed.
if (m_context.IsEmpty())
return;
// We have a new document and we need to update the cache.
updateDocumentWrapperCache();
updateSecurityOrigin();
}
void V8DOMWindowShell::updateSecurityOrigin()
{
v8::HandleScope scope;
setSecurityToken();
}
v8::Handle<v8::Value> V8DOMWindowShell::getHiddenObjectPrototype(v8::Handle<v8::Context> context)
{
return context->Global()->GetHiddenValue(V8HiddenPropertyName::objectPrototype());
}
void V8DOMWindowShell::installHiddenObjectPrototype(v8::Handle<v8::Context> context)
{
v8::Handle<v8::String> objectString = v8::String::New("Object");
v8::Handle<v8::String> prototypeString = v8::String::New("prototype");
v8::Handle<v8::String> hiddenObjectPrototypeString = V8HiddenPropertyName::objectPrototype();
// Bail out if allocation failed.
if (objectString.IsEmpty() || prototypeString.IsEmpty() || hiddenObjectPrototypeString.IsEmpty())
return;
v8::Handle<v8::Object> object = v8::Handle<v8::Object>::Cast(context->Global()->Get(objectString));
v8::Handle<v8::Value> objectPrototype = object->Get(prototypeString);
context->Global()->SetHiddenValue(hiddenObjectPrototypeString, objectPrototype);
}
v8::Local<v8::Object> V8DOMWindowShell::createWrapperFromCacheSlowCase(V8ClassIndex::V8WrapperType type)
{
// Not in cache.
int classIndex = V8ClassIndex::ToInt(type);
initContextIfNeeded();
v8::Context::Scope scope(m_context);
v8::Local<v8::Function> function = V8DOMWrapper::getConstructor(type, getHiddenObjectPrototype(m_context));
v8::Local<v8::Object> instance = SafeAllocation::newInstance(function);
if (!instance.IsEmpty()) {
m_wrapperBoilerplates->Set(v8::Integer::New(classIndex), instance);
return instance->Clone();
}
return notHandledByInterceptor();
}
void V8DOMWindowShell::setLocation(DOMWindow* window, const String& relativeURL)
{
Frame* frame = window->frame();
if (!frame)
return;
KURL url = completeURL(relativeURL);
if (url.isNull())
return;
if (!shouldAllowNavigation(frame))
return;
navigateIfAllowed(frame, url, false, false);
}
} // WebCore