/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
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* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#ifndef V8ConsoleMessage_h
#define V8ConsoleMessage_h
#include "PlatformString.h"
#include <v8.h>
#include <wtf/Vector.h>
namespace WebCore {
class Page;
// V8ConsoleMessage encapsulates everything needed to
// log messages originating from JavaScript to the console.
class V8ConsoleMessage {
public:
V8ConsoleMessage(const String& string, const String& sourceID, unsigned lineNumber);
// Add a message to the console. May end up calling JavaScript code
// indirectly through the inspector so only call this function when
// it is safe to do allocations.
void dispatchNow(Page*);
// Add a message to the console but delay the reporting until it
// is safe to do so: Either when we leave JavaScript execution or
// when adding other console messages. The primary purpose of this
// method is to avoid calling into V8 to handle console messages
// when the VM is in a state that does not support GCs or allocations.
// Delayed messages are always reported in the page corresponding
// to the active context.
void dispatchLater();
// Process any delayed messages. May end up calling JavaScript code
// indirectly through the inspector so only call this function when
// it is safe to do allocations.
static void processDelayed();
// Convenience class for ensuring that delayed messages in the
// ConsoleMessageManager are processed quickly.
class Scope {
public:
Scope() { V8ConsoleMessage::processDelayed(); }
~Scope() { V8ConsoleMessage::processDelayed(); }
};
// Callback from V8.
static void handler(v8::Handle<v8::Message>, v8::Handle<v8::Value> data);
private:
const String m_string;
const String m_sourceID;
const unsigned m_lineNumber;
// All delayed messages are stored in this vector. If the vector
// is 0, there are no delayed messages.
static Vector<V8ConsoleMessage>* m_delayedMessages;
};
} // namespace WebCore
#endif // V8ConsoleMessage_h