/*
* Copyright (C) 2009 Google Inc. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions are
* met:
*
* * Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* * Redistributions in binary form must reproduce the above
* copyright notice, this list of conditions and the following disclaimer
* in the documentation and/or other materials provided with the
* distribution.
* * Neither the name of Google Inc. nor the names of its
* contributors may be used to endorse or promote products derived from
* this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
#include "config.h"
#include "ScriptObject.h"
#include "ScriptScope.h"
#include "ScriptState.h"
#include "Document.h"
#include "Frame.h"
#include "V8Binding.h"
#include "V8InjectedScriptHost.h"
#include "V8InspectorBackend.h"
#include "V8InspectorFrontendHost.h"
#include "V8Proxy.h"
#include <v8.h>
namespace WebCore {
ScriptObject::ScriptObject(ScriptState* scriptState, v8::Handle<v8::Object> v8Object)
: ScriptValue(v8Object)
, m_scriptState(scriptState)
{
}
v8::Local<v8::Object> ScriptObject::v8Object() const
{
ASSERT(v8Value()->IsObject());
return v8::Local<v8::Object>(v8::Object::Cast(*v8Value()));
}
bool ScriptObject::set(const String& name, const String& value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8String(name), v8String(value));
return scope.success();
}
bool ScriptObject::set(const char* name, const ScriptObject& value)
{
if (value.scriptState() != m_scriptState) {
ASSERT_NOT_REACHED();
return false;
}
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), value.v8Value());
return scope.success();
}
bool ScriptObject::set(const char* name, const String& value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8String(value));
return scope.success();
}
bool ScriptObject::set(const char* name, double value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8::Number::New(value));
return scope.success();
}
bool ScriptObject::set(const char* name, long value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8::Number::New(value));
return scope.success();
}
bool ScriptObject::set(const char* name, long long value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8::Number::New(value));
return scope.success();
}
bool ScriptObject::set(const char* name, int value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8::Number::New(value));
return scope.success();
}
bool ScriptObject::set(const char* name, unsigned value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8::Number::New(value));
return scope.success();
}
bool ScriptObject::set(const char* name, unsigned long value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8::Number::New(value));
return scope.success();
}
bool ScriptObject::set(const char* name, bool value)
{
ScriptScope scope(m_scriptState);
v8Object()->Set(v8::String::New(name), v8Boolean(value));
return scope.success();
}
ScriptObject ScriptObject::createNew(ScriptState* scriptState)
{
ScriptScope scope(scriptState);
return ScriptObject(scriptState, v8::Object::New());
}
bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, const ScriptObject& value)
{
ScriptScope scope(scriptState);
scope.global()->Set(v8::String::New(name), value.v8Value());
return scope.success();
}
#if ENABLE(INSPECTOR)
bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorBackend* value)
{
ScriptScope scope(scriptState);
scope.global()->Set(v8::String::New(name), toV8(value));
return scope.success();
}
bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InspectorFrontendHost* value)
{
ScriptScope scope(scriptState);
scope.global()->Set(v8::String::New(name), toV8(value));
return scope.success();
}
bool ScriptGlobalObject::set(ScriptState* scriptState, const char* name, InjectedScriptHost* value)
{
ScriptScope scope(scriptState);
scope.global()->Set(v8::String::New(name), toV8(value));
return scope.success();
}
#endif
bool ScriptGlobalObject::get(ScriptState* scriptState, const char* name, ScriptObject& value)
{
ScriptScope scope(scriptState);
v8::Local<v8::Value> v8Value = scope.global()->Get(v8::String::New(name));
if (v8Value.IsEmpty())
return false;
if (!v8Value->IsObject())
return false;
value = ScriptObject(scriptState, v8::Handle<v8::Object>(v8::Object::Cast(*v8Value)));
return true;
}
bool ScriptGlobalObject::remove(ScriptState* scriptState, const char* name)
{
ScriptScope scope(scriptState);
return scope.global()->Delete(v8::String::New(name));
}
} // namespace WebCore