MakeCode(CompilationInfo* info); void Generate(CompilationInfo* info, Mode mode); private: class Breakable; class Iteration; class TryCatch; class TryFinally; class Finally; class ForIn; class NestedStatement BASE_EMBEDDED { public: explicit NestedStatement(FullCodeGenerator* codegen) : codegen_(codegen) { // Link into codegen's nesting stack. previous_ = codegen->nesting_stack_; codegen->nesting_stack_ = this; } virtual ~NestedStatement() { // Unlink from codegen's nesting stack. ASSERT_EQ(this, codegen_->nesting_stack_); codegen_->nesting_stack_ = previous_; } virtual Breakable* AsBreakable() { return NULL; } virtual Iteration* AsIteration() { return NULL; } virtual TryCatch* AsTryCatch() { return NULL; } virtual TryFinally* AsTryFinally() { return NULL; } virtual Finally* AsFinally() { return NULL; } virtual ForIn* AsForIn() { return NULL; } virtual bool IsContinueTarget(Statement* target) { return false; } virtual bool IsBreakTarget(Statement* target) { return false; } // Generate code to leave the nested statement. This includes // cleaning up any stack elements in use and restoring the // stack to the expectations of the surrounding statements. // Takes a number of stack elements currently on top of the // nested statement's stack, and returns a number of stack // elements left on top of the surrounding statement's stack. // The generated code must preserve the result register (which // contains the value in case of a return). virtual int Exit(int stack_depth) { // Default implementation for the case where there is // nothing to clean up. return stack_depth; } NestedStatement* outer() { return previous_; } protected: MacroAssembler* masm() { return codegen_->masm(); } private: FullCodeGenerator* codegen_; NestedStatement* previous_; DISALLOW_COPY_AND_ASSIGN(NestedStatement); }; class Breakable : public NestedStatement { public: Breakable(FullCodeGenerator* codegen, BreakableStatement* break_target) : NestedStatement(codegen), target_(break_target) {} virtual ~Breakable() {} virtual Breakable* AsBreakable() { return this; } virtual bool IsBreakTarget(Statement* statement) { return target_ == statement; } BreakableStatement* statement() { return target_; } Label* break_target() { return &break_target_label_; } private: BreakableStatement* target_; Label break_target_label_; DISALLOW_COPY_AND_ASSIGN(Breakable); }; class Iteration : public Breakable { public: Iteration(FullCodeGenerator* codegen, IterationStatement* iteration_statement) : Breakable(codegen, iteration_statement) {} virtual ~Iteration() {} virtual Iteration* AsIteration() { return this; } virtual bool IsContinueTarget(Statement* statement) { return this->statement() == statement; } Label* continue_target() { return &continue_target_label_; } private: Label continue_target_label_; DISALLOW_COPY_AND_ASSIGN(Iteration); }; // The environment inside the try block of a try/catch statement. class TryCatch : public NestedStatement { public: explicit TryCatch(FullCodeGenerator* codegen, Label* catch_entry) : NestedStatement(codegen), catch_entry_(catch_entry) { } virtual ~TryCatch() {} virtual TryCatch* AsTryCatch() { return this; } Label* catch_entry() { return catch_entry_; } virtual int Exit(int stack_depth); private: Label* catch_entry_; DISALLOW_COPY_AND_ASSIGN(TryCatch); }; // The environment inside the try block of a try/finally statement. class TryFinally : public NestedStatement { public: explicit TryFinally(FullCodeGenerator* codegen, Label* finally_entry) : NestedStatement(codegen), finally_entry_(finally_entry) { } virtual ~TryFinally() {} virtual TryFinally* AsTryFinally() { return this; } Label* finally_entry() { return finally_entry_; } virtual int Exit(int stack_depth); private: Label* finally_entry_; DISALLOW_COPY_AND_ASSIGN(TryFinally); }; // A FinallyEnvironment represents being inside a finally block. // Abnormal termination of the finally block needs to clean up // the block's parameters from the stack. class Finally : public NestedStatement { public: explicit Finally(FullCodeGenerator* codegen) : NestedStatement(codegen) { } virtual ~Finally() {} virtual Finally* AsFinally() { return this; } virtual int Exit(int stack_depth) { return stack_depth + kFinallyStackElementCount; } private: // Number of extra stack slots occupied during a finally block. static const int kFinallyStackElementCount = 2; DISALLOW_COPY_AND_ASSIGN(Finally); }; // A ForInEnvironment represents being inside a for-in loop. // Abnormal termination of the for-in block needs to clean up // the block's temporary storage from the stack. class ForIn : public Iteration { public: ForIn(FullCodeGenerator* codegen, ForInStatement* statement) : Iteration(codegen, statement) { } virtual ~ForIn() {} virtual ForIn* AsForIn() { return this; } virtual int Exit(int stack_depth) { return stack_depth + kForInStackElementCount; } private: // TODO(lrn): Check that this value is correct when implementing // for-in. static const int kForInStackElementCount = 5; DISALLOW_COPY_AND_ASSIGN(ForIn); }; enum Location { kAccumulator, kStack }; int SlotOffset(Slot* slot); // Emit code to convert a pure value (in a register, slot, as a literal, // or on top of the stack) into the result expected according to an // expression context. void Apply(Expression::Context context, Register reg); // Slot cannot have type Slot::LOOKUP. void Apply(Expression::Context context, Slot* slot); void Apply(Expression::Context context, Literal* lit); void ApplyTOS(Expression::Context context); // Emit code to discard count elements from the top of stack, then convert // a pure value into the result expected according to an expression // context. void DropAndApply(int count, Expression::Context context, Register reg); // Emit code to convert pure control flow to a pair of labels into the // result expected according to an expression context. void Apply(Expression::Context context, Label* materialize_true, Label* materialize_false); // Helper function to convert a pure value into a test context. The value // is expected on the stack or the accumulator, depending on the platform. // See the platform-specific implementation for details. void DoTest(Expression::Context context); void Move(Slot* dst, Register source, Register scratch1, Register scratch2); void Move(Register dst, Slot* source); // Return an operand used to read/write to a known (ie, non-LOOKUP) slot. // May emit code to traverse the context chain, destroying the scratch // register. MemOperand EmitSlotSearch(Slot* slot, Register scratch); void VisitForEffect(Expression* expr) { Expression::Context saved_context = context_; context_ = Expression::kEffect; Visit(expr); context_ = saved_context; } void VisitForValue(Expression* expr, Location where) { Expression::Context saved_context = context_; Location saved_location = location_; context_ = Expression::kValue; location_ = where; Visit(expr); context_ = saved_context; location_ = saved_location; } void VisitForControl(Expression* expr, Label* if_true, Label* if_false) { Expression::Context saved_context = context_; Label* saved_true = true_label_; Label* saved_false = false_label_; context_ = Expression::kTest; true_label_ = if_true; false_label_ = if_false; Visit(expr); context_ = saved_context; true_label_ = saved_true; false_label_ = saved_false; } void VisitForValueControl(Expression* expr, Location where, Label* if_true, Label* if_false) { Expression::Context saved_context = context_; Location saved_location = location_; Label* saved_true = true_label_; Label* saved_false = false_label_; context_ = Expression::kValueTest; location_ = where; true_label_ = if_true; false_label_ = if_false; Visit(expr); context_ = saved_context; location_ = saved_location; true_label_ = saved_true; false_label_ = saved_false; } void VisitForControlValue(Expression* expr, Location where, Label* if_true, Label* if_false) { Expression::Context saved_context = context_; Location saved_location = location_; Label* saved_true = true_label_; Label* saved_false = false_label_; context_ = Expression::kTestValue; location_ = where; true_label_ = if_true; false_label_ = if_false; Visit(expr); context_ = saved_context; location_ = saved_location; true_label_ = saved_true; false_label_ = saved_false; } void VisitDeclarations(ZoneList* declarations); void DeclareGlobals(Handle pairs); // Platform-specific return sequence void EmitReturnSequence(int position); // Platform-specific code sequences for calls void EmitCallWithStub(Call* expr); void EmitCallWithIC(Call* expr, Handle name, RelocInfo::Mode mode); // Platform-specific code for loading variables. void EmitVariableLoad(Variable* expr, Expression::Context context); // Platform-specific support for compiling assignments. // Load a value from a named property. // The receiver is left on the stack by the IC. void EmitNamedPropertyLoad(Property* expr); // Load a value from a keyed property. // The receiver and the key is left on the stack by the IC. void EmitKeyedPropertyLoad(Property* expr); // Apply the compound assignment operator. Expects the left operand on top // of the stack and the right one in the accumulator. void EmitBinaryOp(Token::Value op, Expression::Context context); // Complete a variable assignment. The right-hand-side value is expected // in the accumulator. void EmitVariableAssignment(Variable* var, Expression::Context context); // Complete a named property assignment. The receiver is expected on top // of the stack and the right-hand-side value in the accumulator. void EmitNamedPropertyAssignment(Assignment* expr); // Complete a keyed property assignment. The receiver and key are // expected on top of the stack and the right-hand-side value in the // accumulator. void EmitKeyedPropertyAssignment(Assignment* expr); void SetFunctionPosition(FunctionLiteral* fun); void SetReturnPosition(FunctionLiteral* fun); void SetStatementPosition(Statement* stmt); void SetStatementPosition(int pos); void SetSourcePosition(int pos); // Non-local control flow support. void EnterFinallyBlock(); void ExitFinallyBlock(); // Loop nesting counter. int loop_depth() { return loop_depth_; } void increment_loop_depth() { loop_depth_++; } void decrement_loop_depth() { ASSERT(loop_depth_ > 0); loop_depth_--; } MacroAssembler* masm() { return masm_; } Handle 登录后可以享受更多权益 您还没有登录,登录后您可以: 收藏Android系统代码 收藏喜欢的文章 多个平台共享账号 去登录 首次使用?从这里 注册
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