# Copyright 2009 The Android Open Source Project # # Android.mk for sdklauncher # # The "SDK Launcher" is for Windows only. # This simple .exe will sit at the root of the Windows SDK # and currently simply executes tools\android.bat. # Eventually it should simply replace the batch file. ifeq ($(HOST_OS),windows) LOCAL_PATH:= $(call my-dir) include $(CLEAR_VARS) LOCAL_SRC_FILES := \ sdklauncher.c LOCAL_CFLAGS += -Wall -Wno-unused-parameter LOCAL_CFLAGS += -D_XOPEN_SOURCE -D_GNU_SOURCE -DSH_HISTORY LOCAL_MODULE := sdklauncher # Locate windres executable WINDRES := windres ifneq ($(USE_MINGW),) # When building the Windows emulator under Linux, use the MinGW one WINDRES := i586-mingw32msvc-windres endif # Link the Windows icon file as well into the executable, based on the technique # used in external/qemu/Makefile.android. # INTERMEDIATE := $(call intermediates-dir-for,EXECUTABLES,$(LOCAL_MODULE),true) ANDROID_ICON_OBJ := android_icon.o ANDROID_ICON_PATH := $(LOCAL_PATH)/images $(ANDROID_ICON_PATH)/$(ANDROID_ICON_OBJ): $(ANDROID_ICON_PATH)/android_icon.rc $(WINDRES) $< -I $(ANDROID_ICON_PATH) -o $@ # seems to be the only way to add an object file that was not generated from # a C/C++/Java source file to our build system. and very unfortunately, # $(TOPDIR)/$(LOCALPATH) will always be prepended to this value, which forces # us to put the object file in the source directory... # LOCAL_PREBUILT_OBJ_FILES += images/$(ANDROID_ICON_OBJ) include $(BUILD_HOST_EXECUTABLE) $(call dist-for-goals,droid,$(LOCAL_BUILT_MODULE)) endif