/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_SIMPLE_MESH_H #define ANDROID_RS_SIMPLE_MESH_H #include "RenderScript.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { // An element is a group of Components that occupies one cell in a structure. class SimpleMesh : public ObjectBase { public: SimpleMesh(Context *); ~SimpleMesh(); ObjectBaseRef<const Type> mIndexType; ObjectBaseRef<const Type> mPrimitiveType; ObjectBaseRef<const Type> *mVertexTypes; uint32_t mVertexTypeCount; ObjectBaseRef<Allocation> mIndexBuffer; ObjectBaseRef<Allocation> mPrimitiveBuffer; ObjectBaseRef<Allocation> *mVertexBuffers; RsPrimitive mPrimitive; uint32_t mGLPrimitive; void render(Context *) const; void renderRange(Context *, uint32_t start, uint32_t len) const; void uploadAll(Context *); protected: }; class SimpleMeshContext { public: SimpleMeshContext(); ~SimpleMeshContext(); }; } } #endif //ANDROID_RS_SIMPLE_MESH_H