/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_RS_DEVICE_H #define ANDROID_RS_DEVICE_H #include "rsUtils.h" // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Context; class Device { public: Device(); ~Device(); void addContext(Context *); void removeContext(Context *); bool mForceSW; protected: Vector<Context *> mContexts; }; } } #endif