/* * Copyright (C) 2009 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "rsComponent.h" #include <GLES/gl.h> using namespace android; using namespace android::renderscript; Component::Component() { set(RS_TYPE_NONE, RS_KIND_USER, false, 1); } Component::~Component() { } void Component::set(RsDataType dt, RsDataKind dk, bool norm, uint32_t vecSize) { mType = dt; mKind = dk; mNormalized = norm; mVectorSize = vecSize; rsAssert(vecSize <= 4); mBits = 0; mTypeBits = 0; mIsFloat = false; mIsSigned = false; mIsPixel = false; switch(mKind) { case RS_KIND_PIXEL_L: case RS_KIND_PIXEL_A: mIsPixel = true; rsAssert(mVectorSize == 1); rsAssert(mNormalized == true); break; case RS_KIND_PIXEL_LA: mIsPixel = true; rsAssert(mVectorSize == 2); rsAssert(mNormalized == true); break; case RS_KIND_PIXEL_RGB: mIsPixel = true; rsAssert(mVectorSize == 3); rsAssert(mNormalized == true); break; case RS_KIND_PIXEL_RGBA: mIsPixel = true; rsAssert(mVectorSize == 4); rsAssert(mNormalized == true); break; default: break; } switch(mType) { case RS_TYPE_NONE: return; case RS_TYPE_UNSIGNED_5_6_5: mVectorSize = 3; mBits = 16; mNormalized = true; rsAssert(mKind == RS_KIND_PIXEL_RGB); return; case RS_TYPE_UNSIGNED_5_5_5_1: mVectorSize = 4; mBits = 16; mNormalized = true; rsAssert(mKind == RS_KIND_PIXEL_RGBA); return; case RS_TYPE_UNSIGNED_4_4_4_4: mVectorSize = 4; mBits = 16; mNormalized = true; rsAssert(mKind == RS_KIND_PIXEL_RGBA); return; case RS_TYPE_ELEMENT: case RS_TYPE_TYPE: case RS_TYPE_ALLOCATION: case RS_TYPE_SAMPLER: case RS_TYPE_SCRIPT: case RS_TYPE_MESH: case RS_TYPE_PROGRAM_FRAGMENT: case RS_TYPE_PROGRAM_VERTEX: case RS_TYPE_PROGRAM_RASTER: case RS_TYPE_PROGRAM_STORE: rsAssert(mVectorSize == 1); rsAssert(mNormalized == false); rsAssert(mKind == RS_KIND_USER); mBits = 32; mTypeBits = 32; return; case RS_TYPE_FLOAT_16: mTypeBits = 16; mIsFloat = true; break; case RS_TYPE_FLOAT_32: mTypeBits = 32; mIsFloat = true; break; case RS_TYPE_FLOAT_64: mTypeBits = 64; mIsFloat = true; break; case RS_TYPE_SIGNED_8: mTypeBits = 8; mIsSigned = true; break; case RS_TYPE_SIGNED_16: mTypeBits = 16; mIsSigned = true; break; case RS_TYPE_SIGNED_32: mTypeBits = 32; mIsSigned = true; break; case RS_TYPE_SIGNED_64: mTypeBits = 64; mIsSigned = true; break; case RS_TYPE_UNSIGNED_8: mTypeBits = 8; break; case RS_TYPE_UNSIGNED_16: mTypeBits = 16; break; case RS_TYPE_UNSIGNED_32: mTypeBits = 32; break; case RS_TYPE_UNSIGNED_64: mTypeBits = 64; break; } mBits = mTypeBits * mVectorSize; } uint32_t Component::getGLType() const { switch (mType) { case RS_TYPE_UNSIGNED_5_6_5: return GL_UNSIGNED_SHORT_5_6_5; case RS_TYPE_UNSIGNED_5_5_5_1: return GL_UNSIGNED_SHORT_5_5_5_1; case RS_TYPE_UNSIGNED_4_4_4_4: return GL_UNSIGNED_SHORT_4_4_4_4; //case RS_TYPE_FLOAT_16: return GL_HALF_FLOAT; case RS_TYPE_FLOAT_32: return GL_FLOAT; case RS_TYPE_UNSIGNED_8: return GL_UNSIGNED_BYTE; case RS_TYPE_UNSIGNED_16: return GL_UNSIGNED_SHORT; case RS_TYPE_SIGNED_8: return GL_BYTE; case RS_TYPE_SIGNED_16: return GL_SHORT; default: break; } return 0; } uint32_t Component::getGLFormat() const { switch (mKind) { case RS_KIND_PIXEL_L: return GL_LUMINANCE; case RS_KIND_PIXEL_A: return GL_ALPHA; case RS_KIND_PIXEL_LA: return GL_LUMINANCE_ALPHA; case RS_KIND_PIXEL_RGB: return GL_RGB; case RS_KIND_PIXEL_RGBA: return GL_RGBA; default: break; } return 0; } static const char * gCTypeStrings[] = { 0, 0,//"F16", "float", "double", "char", "short", "int", 0,//"S64", "char",//U8", "short",//U16", "int",//U32", 0,//"U64", 0,//"UP_565", 0,//"UP_5551", 0,//"UP_4444", 0,//"ELEMENT", 0,//"TYPE", 0,//"ALLOCATION", 0,//"SAMPLER", 0,//"SCRIPT", 0,//"MESH", 0,//"PROGRAM_FRAGMENT", 0,//"PROGRAM_VERTEX", 0,//"PROGRAM_RASTER", 0,//"PROGRAM_STORE", }; static const char * gCVecTypeStrings[] = { 0, 0,//"F16", "vecF32", "vecF64", "vecI8", "vecI16", "vecI32", 0,//"S64", "vecU8",//U8", "vecU16",//U16", "vecU32",//U32", 0,//"U64", 0,//"UP_565", 0,//"UP_5551", 0,//"UP_4444", 0,//"ELEMENT", 0,//"TYPE", 0,//"ALLOCATION", 0,//"SAMPLER", 0,//"SCRIPT", 0,//"MESH", 0,//"PROGRAM_FRAGMENT", 0,//"PROGRAM_VERTEX", 0,//"PROGRAM_RASTER", 0,//"PROGRAM_STORE", }; String8 Component::getCType() const { char buf[64]; if (mVectorSize == 1) { return String8(gCTypeStrings[mType]); } // Yuck, acc WAR // Appears to have problems packing chars if (mVectorSize == 4 && mType == RS_TYPE_UNSIGNED_8) { return String8("int"); } String8 s(gCVecTypeStrings[mType]); sprintf(buf, "_%i_t", mVectorSize); s.append(buf); return s; } String8 Component::getGLSLType() const { if (mType == RS_TYPE_SIGNED_32) { switch(mVectorSize) { case 1: return String8("int"); case 2: return String8("ivec2"); case 3: return String8("ivec3"); case 4: return String8("ivec4"); } } if (mType == RS_TYPE_FLOAT_32) { switch(mVectorSize) { case 1: return String8("float"); case 2: return String8("vec2"); case 3: return String8("vec3"); case 4: return String8("vec4"); } } return String8(); } static const char * gTypeStrings[] = { "NONE", "F16", "F32", "F64", "S8", "S16", "S32", "S64", "U8", "U16", "U32", "U64", "UP_565", "UP_5551", "UP_4444", "ELEMENT", "TYPE", "ALLOCATION", "SAMPLER", "SCRIPT", "MESH", "PROGRAM_FRAGMENT", "PROGRAM_VERTEX", "PROGRAM_RASTER", "PROGRAM_STORE", }; static const char * gKindStrings[] = { "USER", "COLOR", "POSITION", "TEXTURE", "NORMAL", "INDEX", "POINT_SIZE", "PIXEL_L", "PIXEL_A", "PIXEL_LA", "PIXEL_RGB", "PIXEL_RGBA", }; void Component::dumpLOGV(const char *prefix) const { LOGV("%s Component: %s, %s, vectorSize=%i, bits=%i", prefix, gTypeStrings[mType], gKindStrings[mKind], mVectorSize, mBits); }