#include <stdint.h> typedef void * RsAdapter1D; typedef void * RsAdapter2D; typedef void * RsAllocation; typedef void * RsContext; typedef void * RsDevice; typedef void * RsElement; typedef void * RsSampler; typedef void * RsScript; typedef void * RsSimpleMesh; typedef void * RsType; typedef void * RsProgramFragment; typedef void * RsProgramFragmentStore; typedef void * RsLight; typedef struct { float m[16]; } rsc_Matrix; typedef struct { float v[4]; } rsc_Vector4; #define RS_PROGRAM_VERTEX_MODELVIEW_OFFSET 0 #define RS_PROGRAM_VERTEX_PROJECTION_OFFSET 16 #define RS_PROGRAM_VERTEX_TEXTURE_OFFSET 32