/* ** ** Copyright 2009, The Android Open Source Project ** ** Licensed under the Apache License, Version 2.0 (the "License"); ** you may not use this file except in compliance with the License. ** You may obtain a copy of the License at ** ** http://www.apache.org/licenses/LICENSE-2.0 ** ** Unless required by applicable law or agreed to in writing, software ** distributed under the License is distributed on an "AS IS" BASIS, ** WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. ** See the License for the specific language governing permissions and ** limitations under the License. */ #ifndef ANDROID_BUFFER_ALLOCATOR_H #define ANDROID_BUFFER_ALLOCATOR_H #include <stdint.h> #include <cutils/native_handle.h> #include <utils/Errors.h> #include <utils/KeyedVector.h> #include <utils/threads.h> #include <utils/Singleton.h> #include <ui/PixelFormat.h> #include <hardware/gralloc.h> namespace android { // --------------------------------------------------------------------------- class String8; class GraphicBufferAllocator : public Singleton<GraphicBufferAllocator> { public: enum { USAGE_SW_READ_NEVER = GRALLOC_USAGE_SW_READ_NEVER, USAGE_SW_READ_RARELY = GRALLOC_USAGE_SW_READ_RARELY, USAGE_SW_READ_OFTEN = GRALLOC_USAGE_SW_READ_OFTEN, USAGE_SW_READ_MASK = GRALLOC_USAGE_SW_READ_MASK, USAGE_SW_WRITE_NEVER = GRALLOC_USAGE_SW_WRITE_NEVER, USAGE_SW_WRITE_RARELY = GRALLOC_USAGE_SW_WRITE_RARELY, USAGE_SW_WRITE_OFTEN = GRALLOC_USAGE_SW_WRITE_OFTEN, USAGE_SW_WRITE_MASK = GRALLOC_USAGE_SW_WRITE_MASK, USAGE_SOFTWARE_MASK = USAGE_SW_READ_MASK|USAGE_SW_WRITE_MASK, USAGE_HW_TEXTURE = GRALLOC_USAGE_HW_TEXTURE, USAGE_HW_RENDER = GRALLOC_USAGE_HW_RENDER, USAGE_HW_2D = GRALLOC_USAGE_HW_2D, USAGE_HW_MASK = GRALLOC_USAGE_HW_MASK }; static inline GraphicBufferAllocator& get() { return getInstance(); } status_t alloc(uint32_t w, uint32_t h, PixelFormat format, int usage, buffer_handle_t* handle, int32_t* stride); status_t free(buffer_handle_t handle); void dump(String8& res) const; private: struct alloc_rec_t { uint32_t w; uint32_t h; PixelFormat format; uint32_t usage; void* vaddr; size_t size; }; static Mutex sLock; static KeyedVector<buffer_handle_t, alloc_rec_t> sAllocList; friend class Singleton<GraphicBufferAllocator>; GraphicBufferAllocator(); ~GraphicBufferAllocator(); alloc_device_t *mAllocDev; }; // --------------------------------------------------------------------------- }; // namespace android #endif // ANDROID_BUFFER_ALLOCATOR_H