/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef SMILTime_h #define SMILTime_h #if ENABLE(SVG) #include <algorithm> namespace WebCore { class SMILTime { public: SMILTime() : m_time(0) { } SMILTime(double time) : m_time(time) { } SMILTime(const SMILTime& o) : m_time(o.m_time) { } static SMILTime unresolved() { return unresolvedValue; } static SMILTime indefinite() { return indefiniteValue; } SMILTime& operator=(const SMILTime& o) { m_time = o.m_time; return *this; } double value() const { return m_time; } bool isFinite() const { return m_time < indefiniteValue; } bool isIndefinite() const { return m_time == indefiniteValue; } bool isUnresolved() const { return m_time == unresolvedValue; } private: static const double unresolvedValue; static const double indefiniteValue; double m_time; }; inline bool operator==(const SMILTime& a, const SMILTime& b) { return a.isFinite() && a.value() == b.value(); } inline bool operator!=(const SMILTime& a, const SMILTime& b) { return !operator==(a, b); } inline bool operator>(const SMILTime& a, const SMILTime& b) { return a.value() > b.value(); } inline bool operator<(const SMILTime& a, const SMILTime& b) { return a.value() < b.value(); } inline bool operator>=(const SMILTime& a, const SMILTime& b) { return a.value() > b.value() || operator==(a, b); } inline bool operator<=(const SMILTime& a, const SMILTime& b) { return a.value() < b.value() || operator==(a, b); } SMILTime operator+(const SMILTime&, const SMILTime&); SMILTime operator-(const SMILTime&, const SMILTime&); // So multiplying times does not make too much sense but SMIL defines it for duration * repeatCount SMILTime operator*(const SMILTime&, const SMILTime&); } #endif #endif