/* Copyright (C) 2004, 2005, 2006, 2007, 2008 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005 Rob Buis <buis@kde.org> Copyright (C) 2007 Eric Seidel <eric@webkit.org> This file is part of the WebKit project This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGPathSegList.h" #include "FloatPoint.h" #include "Path.h" #include "PathTraversalState.h" #include "SVGPathSegArc.h" #include "SVGPathSegClosePath.h" #include "SVGPathSegMoveto.h" #include "SVGPathSegLineto.h" #include "SVGPathSegLinetoHorizontal.h" #include "SVGPathSegLinetoVertical.h" #include "SVGPathSegCurvetoCubic.h" #include "SVGPathSegCurvetoCubicSmooth.h" #include "SVGPathSegCurvetoQuadratic.h" #include "SVGPathSegCurvetoQuadraticSmooth.h" namespace WebCore { SVGPathSegList::SVGPathSegList(const QualifiedName& attributeName) : SVGList<RefPtr<SVGPathSeg> >(attributeName) { } SVGPathSegList::~SVGPathSegList() { } unsigned SVGPathSegList::getPathSegAtLength(double, ExceptionCode& ec) { // FIXME : to be useful this will need to support non-normalized SVGPathSegLists int len = numberOfItems(); // FIXME: Eventually this will likely move to a "path applier"-like model, until then PathTraversalState is less useful as we could just use locals PathTraversalState traversalState(PathTraversalState::TraversalSegmentAtLength); for (int i = 0; i < len; ++i) { SVGPathSeg* segment = getItem(i, ec).get(); if (ec) return 0; float segmentLength = 0; switch (segment->pathSegType()) { case SVGPathSeg::PATHSEG_MOVETO_ABS: { SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment); segmentLength = traversalState.moveTo(FloatPoint(moveTo->x(), moveTo->y())); break; } case SVGPathSeg::PATHSEG_LINETO_ABS: { SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment); segmentLength = traversalState.lineTo(FloatPoint(lineTo->x(), lineTo->y())); break; } case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS: { SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment); segmentLength = traversalState.cubicBezierTo(FloatPoint(curveTo->x1(), curveTo->y1()), FloatPoint(curveTo->x2(), curveTo->y2()), FloatPoint(curveTo->x(), curveTo->y())); break; } case SVGPathSeg::PATHSEG_CLOSEPATH: segmentLength = traversalState.closeSubpath(); break; default: ASSERT(false); // FIXME: This only works with normalized/processed path data. break; } traversalState.m_totalLength += segmentLength; if ((traversalState.m_action == PathTraversalState::TraversalSegmentAtLength) && (traversalState.m_totalLength > traversalState.m_desiredLength)) { return traversalState.m_segmentIndex; } traversalState.m_segmentIndex++; } return 0; // The SVG spec is unclear as to what to return when the distance is not on the path } Path SVGPathSegList::toPathData() { // FIXME : This should also support non-normalized PathSegLists Path pathData; int len = numberOfItems(); ExceptionCode ec = 0; for (int i = 0; i < len; ++i) { SVGPathSeg* segment = getItem(i, ec).get(); if (ec) return Path(); switch (segment->pathSegType()) { case SVGPathSeg::PATHSEG_MOVETO_ABS: { SVGPathSegMovetoAbs* moveTo = static_cast<SVGPathSegMovetoAbs*>(segment); pathData.moveTo(FloatPoint(moveTo->x(), moveTo->y())); break; } case SVGPathSeg::PATHSEG_LINETO_ABS: { SVGPathSegLinetoAbs* lineTo = static_cast<SVGPathSegLinetoAbs*>(segment); pathData.addLineTo(FloatPoint(lineTo->x(), lineTo->y())); break; } case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS: { SVGPathSegCurvetoCubicAbs* curveTo = static_cast<SVGPathSegCurvetoCubicAbs*>(segment); pathData.addBezierCurveTo(FloatPoint(curveTo->x1(), curveTo->y1()), FloatPoint(curveTo->x2(), curveTo->y2()), FloatPoint(curveTo->x(), curveTo->y())); break; } case SVGPathSeg::PATHSEG_CLOSEPATH: pathData.closeSubpath(); break; default: ASSERT(false); // FIXME: This only works with normalized/processed path data. break; } } return pathData; } static inline float blendFunc(float from, float to, float progress) { return (to - from) * progress + from; } #define BLENDPATHSEG1(class, attr1) \ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress)) #define BLENDPATHSEG2(class, attr1, attr2) \ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress)) #define BLENDPATHSEG4(class, attr1, attr2, attr3, attr4) \ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \ blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \ blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress)) #define BLENDPATHSEG6(class, attr1, attr2, attr3, attr4, attr5, attr6) \ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \ blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \ blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \ blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \ blendFunc(static_cast<class*>(from)->attr6(), static_cast<class*>(to)->attr6(), progress)) #define BLENDPATHSEG7(class, attr1, attr2, attr3, attr4, attr5, bool1, bool2) \ class::create(blendFunc(static_cast<class*>(from)->attr1(), static_cast<class*>(to)->attr1(), progress), \ blendFunc(static_cast<class*>(from)->attr2(), static_cast<class*>(to)->attr2(), progress), \ blendFunc(static_cast<class*>(from)->attr3(), static_cast<class*>(to)->attr3(), progress), \ blendFunc(static_cast<class*>(from)->attr4(), static_cast<class*>(to)->attr4(), progress), \ blendFunc(static_cast<class*>(from)->attr5(), static_cast<class*>(to)->attr5(), progress), \ static_cast<bool>(blendFunc(static_cast<class*>(from)->bool1(), static_cast<class*>(to)->bool1(), progress)), \ static_cast<bool>(blendFunc(static_cast<class*>(from)->bool2(), static_cast<class*>(to)->bool2(), progress))) PassRefPtr<SVGPathSegList> SVGPathSegList::createAnimated(const SVGPathSegList* fromList, const SVGPathSegList* toList, float progress) { unsigned itemCount = fromList->numberOfItems(); if (!itemCount || itemCount != toList->numberOfItems()) return 0; RefPtr<SVGPathSegList> result = create(fromList->associatedAttributeName()); ExceptionCode ec = 0; for (unsigned n = 0; n < itemCount; ++n) { SVGPathSeg* from = fromList->getItem(n, ec).get(); if (ec) return 0; SVGPathSeg* to = toList->getItem(n, ec).get(); if (ec) return 0; if (from->pathSegType() == SVGPathSeg::PATHSEG_UNKNOWN || from->pathSegType() != to->pathSegType()) return 0; RefPtr<SVGPathSeg> segment = 0; switch (static_cast<SVGPathSeg::SVGPathSegType>(from->pathSegType())) { case SVGPathSeg::PATHSEG_CLOSEPATH: segment = SVGPathSegClosePath::create(); break; case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_ABS: segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalAbs, x); break; case SVGPathSeg::PATHSEG_LINETO_HORIZONTAL_REL: segment = BLENDPATHSEG1(SVGPathSegLinetoHorizontalRel, x); break; case SVGPathSeg::PATHSEG_LINETO_VERTICAL_ABS: segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalAbs, y); break; case SVGPathSeg::PATHSEG_LINETO_VERTICAL_REL: segment = BLENDPATHSEG1(SVGPathSegLinetoVerticalRel, y); break; case SVGPathSeg::PATHSEG_MOVETO_ABS: segment = BLENDPATHSEG2(SVGPathSegMovetoAbs, x, y); break; case SVGPathSeg::PATHSEG_MOVETO_REL: segment = BLENDPATHSEG2(SVGPathSegMovetoRel, x, y); break; case SVGPathSeg::PATHSEG_LINETO_ABS: segment = BLENDPATHSEG2(SVGPathSegLinetoAbs, x, y); break; case SVGPathSeg::PATHSEG_LINETO_REL: segment = BLENDPATHSEG2(SVGPathSegLinetoRel, x, y); break; case SVGPathSeg::PATHSEG_CURVETO_CUBIC_ABS: segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicAbs, x, y, x1, y1, x2, y2); break; case SVGPathSeg::PATHSEG_CURVETO_CUBIC_REL: segment = BLENDPATHSEG6(SVGPathSegCurvetoCubicRel, x, y, x1, y1, x2, y2); break; case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_ABS: segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothAbs, x, y, x2, y2); break; case SVGPathSeg::PATHSEG_CURVETO_CUBIC_SMOOTH_REL: segment = BLENDPATHSEG4(SVGPathSegCurvetoCubicSmoothRel, x, y, x2, y2); break; case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_ABS: segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticAbs, x, y, x1, y1); break; case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_REL: segment = BLENDPATHSEG4(SVGPathSegCurvetoQuadraticRel, x, y, x1, y1); break; case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_ABS: segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothAbs, x, y); break; case SVGPathSeg::PATHSEG_CURVETO_QUADRATIC_SMOOTH_REL: segment = BLENDPATHSEG2(SVGPathSegCurvetoQuadraticSmoothRel, x, y); break; case SVGPathSeg::PATHSEG_ARC_ABS: segment = BLENDPATHSEG7(SVGPathSegArcAbs, x, y, r1, r2, angle, largeArcFlag, sweepFlag); break; case SVGPathSeg::PATHSEG_ARC_REL: segment = BLENDPATHSEG7(SVGPathSegArcRel, x, y, r1, r2, angle, largeArcFlag, sweepFlag); break; case SVGPathSeg::PATHSEG_UNKNOWN: ASSERT_NOT_REACHED(); } result->appendItem(segment, ec); if (ec) return 0; } return result.release(); } } #endif // ENABLE(SVG)