/* Copyright (C) Research In Motion Limited 2010. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #ifndef SVGAnimatedPropertySynchronizer_h #define SVGAnimatedPropertySynchronizer_h #include "SVGAnimatedPropertyTraits.h" #if ENABLE(SVG) namespace WebCore { class SVGElement; // GetOwnerElementForType implementation template<typename OwnerType, bool isDerivedFromSVGElement> struct GetOwnerElementForType; template<typename OwnerType> struct GetOwnerElementForType<OwnerType, true> : public Noncopyable { static SVGElement* ownerElement(OwnerType* type) { return type; } }; template<typename OwnerType> struct GetOwnerElementForType<OwnerType, false> : public Noncopyable { static SVGElement* ownerElement(OwnerType* type) { SVGElement* context = type->contextElement(); ASSERT(context); return context; } }; // IsDerivedFromSVGElement implementation template<typename OwnerType> struct IsDerivedFromSVGElement : public Noncopyable { static const bool value = true; }; class SVGViewSpec; template<> struct IsDerivedFromSVGElement<SVGViewSpec> : public Noncopyable { static const bool value = false; }; // Helper template used for synchronizing SVG <-> XML properties template<bool isDerivedFromSVGElement> struct SVGAnimatedPropertySynchronizer { static void synchronize(SVGElement*, const QualifiedName&, const AtomicString&); }; template<> struct SVGAnimatedPropertySynchronizer<true> { static void synchronize(SVGElement* ownerElement, const QualifiedName& attrName, const AtomicString& value) { NamedNodeMap* namedAttrMap = ownerElement->attributes(false); Attribute* old = namedAttrMap->getAttributeItem(attrName); if (old && value.isNull()) namedAttrMap->removeAttribute(old->name()); else if (!old && !value.isNull()) namedAttrMap->addAttribute(ownerElement->createAttribute(attrName, value)); else if (old && !value.isNull()) old->setValue(value); } }; template<> struct SVGAnimatedPropertySynchronizer<false> { static void synchronize(SVGElement*, const QualifiedName&, const AtomicString&) { // no-op, for types not inheriting from Element, thus nothing to synchronize } }; }; #endif #endif