/* Copyright (C) 2004, 2005, 2007 Nikolas Zimmermann <zimmermann@kde.org> 2004, 2005 Rob Buis <buis@kde.org> Based on khtml code by: Copyright (C) 1999 Antti Koivisto (koivisto@kde.org) Copyright (C) 1999-2003 Lars Knoll (knoll@kde.org) Copyright (C) 2002-2003 Dirk Mueller (mueller@kde.org) Copyright (C) 2002 Apple Computer, Inc. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "SVGRenderStyle.h" #include "CSSPrimitiveValue.h" #include "CSSValueList.h" #include "IntRect.h" #include "NodeRenderStyle.h" #include "RenderObject.h" #include "RenderStyle.h" #include "SVGStyledElement.h" using namespace std; namespace WebCore { SVGRenderStyle::SVGRenderStyle() { static SVGRenderStyle* defaultStyle = new SVGRenderStyle(CreateDefault); fill = defaultStyle->fill; stroke = defaultStyle->stroke; text = defaultStyle->text; stops = defaultStyle->stops; clip = defaultStyle->clip; mask = defaultStyle->mask; misc = defaultStyle->misc; markers = defaultStyle->markers; shadowSVG = defaultStyle->shadowSVG; setBitDefaults(); } SVGRenderStyle::SVGRenderStyle(CreateDefaultType) { setBitDefaults(); fill.init(); stroke.init(); text.init(); stops.init(); clip.init(); mask.init(); misc.init(); markers.init(); shadowSVG.init(); } SVGRenderStyle::SVGRenderStyle(const SVGRenderStyle& other) : RefCounted<SVGRenderStyle>() { fill = other.fill; stroke = other.stroke; text = other.text; stops = other.stops; clip = other.clip; mask = other.mask; misc = other.misc; markers = other.markers; shadowSVG = other.shadowSVG; svg_inherited_flags = other.svg_inherited_flags; svg_noninherited_flags = other.svg_noninherited_flags; } SVGRenderStyle::~SVGRenderStyle() { } bool SVGRenderStyle::operator==(const SVGRenderStyle& o) const { return (fill == o.fill && stroke == o.stroke && text == o.text && stops == o.stops && clip == o.clip && mask == o.mask && misc == o.misc && markers == o.markers && shadowSVG == o.shadowSVG && svg_inherited_flags == o.svg_inherited_flags && svg_noninherited_flags == o.svg_noninherited_flags); } bool SVGRenderStyle::inheritedNotEqual(const SVGRenderStyle* other) const { return (fill != other->fill || stroke != other->stroke || markers != other->markers || text != other->text || svg_inherited_flags != other->svg_inherited_flags); } void SVGRenderStyle::inheritFrom(const SVGRenderStyle* svgInheritParent) { if (!svgInheritParent) return; fill = svgInheritParent->fill; stroke = svgInheritParent->stroke; markers = svgInheritParent->markers; text = svgInheritParent->text; svg_inherited_flags = svgInheritParent->svg_inherited_flags; } float SVGRenderStyle::cssPrimitiveToLength(const RenderObject* item, CSSValue* value, float defaultValue) { CSSPrimitiveValue* primitive = static_cast<CSSPrimitiveValue*>(value); unsigned short cssType = (primitive ? primitive->primitiveType() : (unsigned short) CSSPrimitiveValue::CSS_UNKNOWN); if (!(cssType > CSSPrimitiveValue::CSS_UNKNOWN && cssType <= CSSPrimitiveValue::CSS_PC)) return defaultValue; if (cssType == CSSPrimitiveValue::CSS_PERCENTAGE) { SVGStyledElement* element = static_cast<SVGStyledElement*>(item->node()); SVGElement* viewportElement = (element ? element->viewportElement() : 0); if (viewportElement) { float result = primitive->getFloatValue() / 100.0f; return SVGLength::PercentageOfViewport(result, element, LengthModeOther); } } return primitive->computeLengthFloat(const_cast<RenderStyle*>(item->style()), item->document()->documentElement()->renderStyle()); } static void getSVGShadowExtent(ShadowData* shadow, int& top, int& right, int& bottom, int& left) { top = 0; right = 0; bottom = 0; left = 0; int blurAndSpread = shadow->blur + shadow->spread; top = min(top, shadow->y - blurAndSpread); right = max(right, shadow->x + blurAndSpread); bottom = max(bottom, shadow->y + blurAndSpread); left = min(left, shadow->x - blurAndSpread); } void SVGRenderStyle::inflateForShadow(IntRect& repaintRect) const { ShadowData* svgShadow = shadow(); if (!svgShadow) return; FloatRect repaintFloatRect = FloatRect(repaintRect); inflateForShadow(repaintFloatRect); repaintRect = enclosingIntRect(repaintFloatRect); } void SVGRenderStyle::inflateForShadow(FloatRect& repaintRect) const { ShadowData* svgShadow = shadow(); if (!svgShadow) return; int shadowTop; int shadowRight; int shadowBottom; int shadowLeft; getSVGShadowExtent(svgShadow, shadowTop, shadowRight, shadowBottom, shadowLeft); int overflowLeft = repaintRect.x() + shadowLeft; int overflowRight = repaintRect.right() + shadowRight; int overflowTop = repaintRect.y() + shadowTop; int overflowBottom = repaintRect.bottom() + shadowBottom; repaintRect.setX(overflowLeft); repaintRect.setY(overflowTop); repaintRect.setWidth(overflowRight - overflowLeft); repaintRect.setHeight(overflowBottom - overflowTop); } } #endif // ENABLE(SVG) // vim:ts=4:noet