/* * This file is part of the WebKit project. * * Copyright (C) 2006 Apple Computer, Inc. * 2006 Alexander Kellett <lypanov@kde.org> * 2006 Oliver Hunt <ojh16@student.canterbury.ac.nz> * 2007 Nikolas Zimmermann <zimmermann@kde.org> * 2008 Rob Buis <buis@kde.org> * 2009 Dirk Schulze <krit@webkit.org> * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGText.h" #include "FloatConversion.h" #include "FloatQuad.h" #include "GraphicsContext.h" #include "PointerEventsHitRules.h" #include "RenderLayer.h" #include "RenderSVGRoot.h" #include "SVGLengthList.h" #include "SVGRenderSupport.h" #include "SVGResourceFilter.h" #include "SVGRootInlineBox.h" #include "SVGTextElement.h" #include "SVGTransformList.h" #include "SVGURIReference.h" #include "SimpleFontData.h" namespace WebCore { RenderSVGText::RenderSVGText(SVGTextElement* node) : RenderSVGBlock(node) { } IntRect RenderSVGText::clippedOverflowRectForRepaint(RenderBoxModelObject* repaintContainer) { return SVGRenderBase::clippedOverflowRectForRepaint(this, repaintContainer); } void RenderSVGText::computeRectForRepaint(RenderBoxModelObject* repaintContainer, IntRect& repaintRect, bool fixed) { SVGRenderBase::computeRectForRepaint(this, repaintContainer, repaintRect, fixed); } void RenderSVGText::mapLocalToContainer(RenderBoxModelObject* repaintContainer, bool fixed , bool useTransforms, TransformState& transformState) const { SVGRenderBase::mapLocalToContainer(this, repaintContainer, fixed, useTransforms, transformState); } void RenderSVGText::layout() { ASSERT(needsLayout()); LayoutRepainter repainter(*this, checkForRepaintDuringLayout()); // Best guess for a relative starting point SVGTextElement* text = static_cast<SVGTextElement*>(node()); int xOffset = (int)(text->x()->getFirst().value(text)); int yOffset = (int)(text->y()->getFirst().value(text)); setLocation(xOffset, yOffset); m_localTransform = text->animatedLocalTransform(); RenderBlock::layout(); repainter.repaintAfterLayout(); setNeedsLayout(false); } RootInlineBox* RenderSVGText::createRootInlineBox() { RootInlineBox* box = new (renderArena()) SVGRootInlineBox(this); box->setHasVirtualHeight(); return box; } bool RenderSVGText::nodeAtFloatPoint(const HitTestRequest& request, HitTestResult& result, const FloatPoint& pointInParent, HitTestAction hitTestAction) { PointerEventsHitRules hitRules(PointerEventsHitRules::SVG_TEXT_HITTESTING, style()->pointerEvents()); bool isVisible = (style()->visibility() == VISIBLE); if (isVisible || !hitRules.requireVisible) { if ((hitRules.canHitStroke && (style()->svgStyle()->hasStroke() || !hitRules.requireStroke)) || (hitRules.canHitFill && (style()->svgStyle()->hasFill() || !hitRules.requireFill))) { FloatPoint localPoint = localToParentTransform().inverse().mapPoint(pointInParent); return RenderBlock::nodeAtPoint(request, result, (int)localPoint.x(), (int)localPoint.y(), 0, 0, hitTestAction); } } return false; } bool RenderSVGText::nodeAtPoint(const HitTestRequest&, HitTestResult&, int, int, int, int, HitTestAction) { ASSERT_NOT_REACHED(); return false; } void RenderSVGText::absoluteRects(Vector<IntRect>& rects, int, int) { RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return; // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { ASSERT(runBox->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) { FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); // FIXME: crawling up the parent chain to map each rect is very inefficient // we should compute the absoluteTransform outside this loop first. rects.append(enclosingIntRect(localToAbsoluteQuad(boxRect).boundingBox())); } } } void RenderSVGText::absoluteQuads(Vector<FloatQuad>& quads) { RenderSVGRoot* root = findSVGRootObject(parent()); if (!root) return; // Don't use objectBoundingBox here, as it's unites the selection rects. Makes it hard // to spot errors, if there are any using WebInspector. Individually feed them into 'rects'. for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { ASSERT(runBox->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) { FloatRect boxRect(box->x(), box->y(), box->width(), box->height()); // FIXME: crawling up the parent chain to map each quad is very inefficient // we should compute the absoluteTransform outside this loop first. quads.append(localToAbsoluteQuad(boxRect)); } } } void RenderSVGText::paint(PaintInfo& paintInfo, int, int) { PaintInfo pi(paintInfo); pi.context->save(); applyTransformToPaintInfo(pi, localToParentTransform()); RenderBlock::paint(pi, 0, 0); pi.context->restore(); } FloatRect RenderSVGText::objectBoundingBox() const { FloatRect boundingBox; for (InlineRunBox* runBox = firstLineBox(); runBox; runBox = runBox->nextLineBox()) { ASSERT(runBox->isInlineFlowBox()); InlineFlowBox* flowBox = static_cast<InlineFlowBox*>(runBox); for (InlineBox* box = flowBox->firstChild(); box; box = box->nextOnLine()) boundingBox.unite(FloatRect(box->x(), box->y(), box->width(), box->height())); } boundingBox.move(x(), y()); return boundingBox; } FloatRect RenderSVGText::strokeBoundingBox() const { FloatRect repaintRect = objectBoundingBox(); // SVG needs to include the strokeWidth(), not the textStrokeWidth(). if (style()->svgStyle()->hasStroke()) { float strokeWidth = SVGRenderStyle::cssPrimitiveToLength(this, style()->svgStyle()->strokeWidth(), 1.0f); #if ENABLE(SVG_FONTS) const Font& font = style()->font(); if (font.primaryFont()->isSVGFont()) { float scale = font.unitsPerEm() > 0 ? font.size() / font.unitsPerEm() : 0.0f; if (scale != 0.0f) strokeWidth /= scale; } #endif repaintRect.inflate(strokeWidth); } return repaintRect; } FloatRect RenderSVGText::repaintRectInLocalCoordinates() const { FloatRect repaintRect = strokeBoundingBox(); // FIXME: We need to be careful here. We assume that there is no filter, // clipper or masker if the rects are empty. FloatRect rect = filterBoundingBoxForRenderer(this); if (!rect.isEmpty()) repaintRect = rect; rect = clipperBoundingBoxForRenderer(this); if (!rect.isEmpty()) repaintRect.intersect(rect); rect = maskerBoundingBoxForRenderer(this); if (!rect.isEmpty()) repaintRect.intersect(rect); style()->svgStyle()->inflateForShadow(repaintRect); return repaintRect; } } #endif // ENABLE(SVG) // vim:ts=4:noet