/* Copyright (C) Research In Motion Limited 2010. All rights reserved. This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License aint with this library; see the file COPYING.LIB. If not, write to the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA. */ #include "config.h" #if ENABLE(SVG) #include "RenderSVGShadowTreeRootContainer.h" #include "MouseEvent.h" #include "SVGShadowTreeElements.h" #include "SVGUseElement.h" namespace WebCore { RenderSVGShadowTreeRootContainer::RenderSVGShadowTreeRootContainer(SVGUseElement* node) : RenderSVGTransformableContainer(node) , m_recreateTree(false) { } RenderSVGShadowTreeRootContainer::~RenderSVGShadowTreeRootContainer() { if (m_shadowRoot && m_shadowRoot->attached()) m_shadowRoot->detach(); } void RenderSVGShadowTreeRootContainer::updateStyle(Node::StyleChange change) { if (m_shadowRoot && m_shadowRoot->attached()) m_shadowRoot->recalcStyle(change); } void RenderSVGShadowTreeRootContainer::updateFromElement() { bool hadExistingTree = m_shadowRoot; SVGUseElement* useElement = static_cast<SVGUseElement*>(node()); if (!m_shadowRoot) { ASSERT(!m_recreateTree); m_shadowRoot = new SVGShadowTreeRootElement(document(), useElement); useElement->buildPendingResource(); } ASSERT(m_shadowRoot->shadowParentNode() == useElement); bool shouldRecreateTree = m_recreateTree; if (m_recreateTree) { ASSERT(hadExistingTree); if (m_shadowRoot->attached()) m_shadowRoot->detach(); m_shadowRoot->removeAllChildren(); m_recreateTree = false; } // Only rebuild the shadow tree, if we a) never had a tree or b) we were specifically asked to do so // If the use element is a pending resource, and a) or b) is true, do nothing, and wait for the use // element to be asked to buildPendingResource(), this will call us again, with m_recreateTrue=true. if ((shouldRecreateTree || !hadExistingTree) && !useElement->isPendingResource()) { useElement->buildShadowAndInstanceTree(m_shadowRoot.get()); // Attach shadow root element m_shadowRoot->attachElement(style(), renderArena()); // Attach subtree, as if it was a regular non-shadow tree for (Node* child = m_shadowRoot->firstChild(); child; child = child->nextSibling()) child->attach(); } ASSERT(!m_recreateTree); RenderSVGTransformableContainer::updateFromElement(); } void RenderSVGShadowTreeRootContainer::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderSVGTransformableContainer::styleDidChange(diff, oldStyle); if (RenderObject* shadowRootRenderer = m_shadowRoot ? m_shadowRoot->renderer() : 0) shadowRootRenderer->setStyle(style()); } } #endif