/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(RUBY) #include "RenderRubyBase.h" namespace WebCore { RenderRubyBase::RenderRubyBase(Node* node) : RenderBlock(node) { setInline(false); } RenderRubyBase::~RenderRubyBase() { } bool RenderRubyBase::isChildAllowed(RenderObject* child, RenderStyle*) const { return child->isInline(); } bool RenderRubyBase::hasOnlyWrappedInlineChildren(RenderObject* beforeChild) const { // Tests whether all children in the base before beforeChild are either floated/positioned, // or inline objects wrapped in anonymous blocks. // Note that beforeChild may be 0, in which case all children are looked at. for (RenderObject* child = firstChild(); child != beforeChild; child = child->nextSibling()) { if (!child->isFloatingOrPositioned() && !(child->isAnonymousBlock() && child->childrenInline())) return false; } return true; } void RenderRubyBase::moveChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) { // This function removes all children that are before (!) beforeChild // and appends them to toBase. ASSERT(toBase); // First make sure that beforeChild (if set) is indeed a direct child of this. // Inline children might be wrapped in an anonymous block if there's a continuation. // Theoretically, in ruby bases, this can happen with only the first such a child, // so it should be OK to just climb the tree. while (fromBeforeChild && fromBeforeChild->parent() != this) fromBeforeChild = fromBeforeChild->parent(); if (childrenInline()) moveInlineChildren(toBase, fromBeforeChild); else moveBlockChildren(toBase, fromBeforeChild); setNeedsLayoutAndPrefWidthsRecalc(); toBase->setNeedsLayoutAndPrefWidthsRecalc(); } void RenderRubyBase::moveInlineChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) { RenderBlock* toBlock; if (toBase->childrenInline()) { // The standard and easy case: move the children into the target base toBlock = toBase; } else { // We need to wrap the inline objects into an anonymous block. // If toBase has a suitable block, we re-use it, otherwise create a new one. RenderObject* lastChild = toBase->lastChild(); if (lastChild && lastChild->isAnonymousBlock() && lastChild->childrenInline()) toBlock = toRenderBlock(lastChild); else { toBlock = toBase->createAnonymousBlock(); toBase->children()->appendChildNode(toBase, toBlock); } } // Move our inline children into the target block we determined above. for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) moveChildTo(toBlock, toBlock->children(), child); } void RenderRubyBase::moveBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) { if (toBase->childrenInline()) { // First check whether we move only wrapped inline objects. if (hasOnlyWrappedInlineChildren(fromBeforeChild)) { // The reason why the base is in block flow must be after beforeChild. // We therefore can extract the inline objects and move them to toBase. for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) { if (child->isAnonymousBlock()) { RenderBlock* anonBlock = toRenderBlock(child); ASSERT(anonBlock->childrenInline()); ASSERT(!anonBlock->inlineContinuation()); anonBlock->moveAllChildrenTo(toBase, toBase->children()); anonBlock->deleteLineBoxTree(); anonBlock->destroy(); } else { ASSERT(child->isFloatingOrPositioned()); moveChildTo(toBase, toBase->children(), child); } } } else { // Moving block children -> have to set toBase as block flow toBase->makeChildrenNonInline(); // Move children, potentially collapsing anonymous block wrappers. mergeBlockChildren(toBase, fromBeforeChild); // Now we need to check if the leftover children are all inline. // If so, make this base inline again. if (hasOnlyWrappedInlineChildren()) { RenderObject* next = 0; for (RenderObject* child = firstChild(); child; child = next) { next = child->nextSibling(); if (child->isFloatingOrPositioned()) continue; ASSERT(child->isAnonymousBlock()); RenderBlock* anonBlock = toRenderBlock(child); ASSERT(anonBlock->childrenInline()); ASSERT(!anonBlock->inlineContinuation()); // Move inline children out of anonymous block. anonBlock->moveAllChildrenTo(this, children(), anonBlock); anonBlock->deleteLineBoxTree(); anonBlock->destroy(); } setChildrenInline(true); } } } else mergeBlockChildren(toBase, fromBeforeChild); } void RenderRubyBase::mergeBlockChildren(RenderRubyBase* toBase, RenderObject* fromBeforeChild) { // This function removes all children that are before fromBeforeChild and appends them to toBase. ASSERT(!childrenInline()); ASSERT(toBase); ASSERT(!toBase->childrenInline()); // Quick check whether we have anything to do, to simplify the following code. if (fromBeforeChild != firstChild()) return; // If an anonymous block would be put next to another such block, then merge those. RenderObject* firstChildHere = firstChild(); RenderObject* lastChildThere = toBase->lastChild(); if (firstChildHere && firstChildHere->isAnonymousBlock() && firstChildHere->childrenInline() && lastChildThere && lastChildThere->isAnonymousBlock() && lastChildThere->childrenInline()) { RenderBlock* anonBlockHere = toRenderBlock(firstChildHere); RenderBlock* anonBlockThere = toRenderBlock(lastChildThere); anonBlockHere->moveAllChildrenTo(anonBlockThere, anonBlockThere->children()); anonBlockHere->deleteLineBoxTree(); anonBlockHere->destroy(); } // Move all remaining children normally. for (RenderObject* child = firstChild(); child != fromBeforeChild; child = firstChild()) moveChildTo(toBase, toBase->children(), child); } } // namespace WebCore #endif