/** * Copyright (C) 2005 Apple Computer, Inc. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #include "config.h" #include "RenderButton.h" #include "Document.h" #include "GraphicsContext.h" #include "HTMLInputElement.h" #include "HTMLNames.h" #include "RenderTextFragment.h" #include "RenderTheme.h" #if ENABLE(WML) #include "WMLDoElement.h" #include "WMLNames.h" #endif namespace WebCore { using namespace HTMLNames; RenderButton::RenderButton(Node* node) : RenderFlexibleBox(node) , m_buttonText(0) , m_inner(0) , m_default(false) { } void RenderButton::addChild(RenderObject* newChild, RenderObject* beforeChild) { if (!m_inner) { // Create an anonymous block. ASSERT(!firstChild()); bool isFlexibleBox = style()->display() == BOX || style()->display() == INLINE_BOX; m_inner = createAnonymousBlock(isFlexibleBox); setupInnerStyle(m_inner->style()); RenderFlexibleBox::addChild(m_inner); } m_inner->addChild(newChild, beforeChild); } void RenderButton::removeChild(RenderObject* oldChild) { if (oldChild == m_inner || !m_inner) { RenderFlexibleBox::removeChild(oldChild); m_inner = 0; } else m_inner->removeChild(oldChild); } void RenderButton::styleWillChange(StyleDifference diff, const RenderStyle* newStyle) { if (m_inner) { // RenderBlock::setStyle is going to apply a new style to the inner block, which // will have the initial box flex value, 0. The current value is 1, because we set // it right below. Here we change it back to 0 to avoid getting a spurious layout hint // because of the difference. m_inner->style()->setBoxFlex(0); } RenderBlock::styleWillChange(diff, newStyle); } void RenderButton::styleDidChange(StyleDifference diff, const RenderStyle* oldStyle) { RenderBlock::styleDidChange(diff, oldStyle); if (m_buttonText) m_buttonText->setStyle(style()); if (m_inner) // RenderBlock handled updating the anonymous block's style. setupInnerStyle(m_inner->style()); setReplaced(isInline()); if (!m_default && theme()->isDefault(this)) { if (!m_timer) m_timer.set(new Timer<RenderButton>(this, &RenderButton::timerFired)); m_timer->startRepeating(0.03); m_default = true; } else if (m_default && !theme()->isDefault(this)) { m_default = false; m_timer.clear(); } } void RenderButton::setupInnerStyle(RenderStyle* innerStyle) { ASSERT(innerStyle->refCount() == 1); // RenderBlock::createAnonymousBlock creates a new RenderStyle, so this is // safe to modify. innerStyle->setBoxFlex(1.0f); innerStyle->setBoxOrient(style()->boxOrient()); innerStyle->setPaddingTop(Length(theme()->buttonInternalPaddingTop(), Fixed)); innerStyle->setPaddingRight(Length(theme()->buttonInternalPaddingRight(), Fixed)); innerStyle->setPaddingBottom(Length(theme()->buttonInternalPaddingBottom(), Fixed)); innerStyle->setPaddingLeft(Length(theme()->buttonInternalPaddingLeft(), Fixed)); } void RenderButton::updateFromElement() { // If we're an input element, we may need to change our button text. if (node()->hasTagName(inputTag)) { HTMLInputElement* input = static_cast<HTMLInputElement*>(node()); String value = input->valueWithDefault(); setText(value); } #if ENABLE(WML) else if (node()->hasTagName(WMLNames::doTag)) { WMLDoElement* doElement = static_cast<WMLDoElement*>(node()); String value = doElement->label(); if (value.isEmpty()) value = doElement->name(); setText(value); } #endif } bool RenderButton::canHaveChildren() const { // Input elements can't have children, but button elements can. We'll // write the code assuming any other button types that might emerge in the future // can also have children. return !node()->hasTagName(inputTag); } void RenderButton::setText(const String& str) { if (str.isEmpty()) { if (m_buttonText) { m_buttonText->destroy(); m_buttonText = 0; } } else { if (m_buttonText) m_buttonText->setText(str.impl()); else { m_buttonText = new (renderArena()) RenderTextFragment(document(), str.impl()); m_buttonText->setStyle(style()); addChild(m_buttonText); } } } String RenderButton::text() const { return m_buttonText ? m_buttonText->text() : 0; } void RenderButton::updateBeforeAfterContent(PseudoId type) { if (m_inner) m_inner->children()->updateBeforeAfterContent(m_inner, type, this); else children()->updateBeforeAfterContent(this, type); } IntRect RenderButton::controlClipRect(int tx, int ty) const { // Clip to the padding box to at least give content the extra padding space. return IntRect(tx + borderLeft(), ty + borderTop(), width() - borderLeft() - borderRight(), height() - borderTop() - borderBottom()); } void RenderButton::timerFired(Timer<RenderButton>*) { // FIXME Bug 25110: Ideally we would stop our timer when our Document // enters the page cache. But we currently have no way of being notified // when that happens, so we'll just ignore the timer firing as long as // we're in the cache. if (document()->inPageCache()) return; repaint(); } } // namespace WebCore