/* * Copyright (C) 2007 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef LayoutState_h #define LayoutState_h #include "IntRect.h" #include "IntSize.h" #include <wtf/Noncopyable.h> namespace WebCore { class RenderArena; class RenderBox; class RenderObject; class LayoutState : public Noncopyable { public: LayoutState() : m_clipped(false) , m_next(0) #ifndef NDEBUG , m_renderer(0) #endif { } LayoutState(LayoutState*, RenderBox*, const IntSize& offset); LayoutState(RenderObject*); void destroy(RenderArena*); // Overloaded new operator. void* operator new(size_t, RenderArena*) throw(); // Overridden to prevent the normal delete from being called. void operator delete(void*, size_t); private: // The normal operator new is disallowed. void* operator new(size_t) throw(); public: bool m_clipped; IntRect m_clipRect; IntSize m_offset; // x/y offset from container. IntSize m_layoutDelta; // Transient offset from the final position of the object // used to ensure that repaints happen in the correct place. // This is a total delta accumulated from the root. LayoutState* m_next; #ifndef NDEBUG RenderObject* m_renderer; #endif }; } // namespace WebCore #endif // LayoutState_h