/* * Copyright (C) 2008 Apple Inc. All Rights Reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "ScrollbarThemeWin.h" #include "GraphicsContext.h" #include "PlatformMouseEvent.h" #include "Scrollbar.h" #include "SoftLinking.h" #include "SystemInfo.h" // Generic state constants #define TS_NORMAL 1 #define TS_HOVER 2 #define TS_ACTIVE 3 #define TS_DISABLED 4 #define SP_BUTTON 1 #define SP_THUMBHOR 2 #define SP_THUMBVERT 3 #define SP_TRACKSTARTHOR 4 #define SP_TRACKENDHOR 5 #define SP_TRACKSTARTVERT 6 #define SP_TRACKENDVERT 7 #define SP_GRIPPERHOR 8 #define SP_GRIPPERVERT 9 #define TS_UP_BUTTON 0 #define TS_DOWN_BUTTON 4 #define TS_LEFT_BUTTON 8 #define TS_RIGHT_BUTTON 12 #define TS_UP_BUTTON_HOVER 17 #define TS_DOWN_BUTTON_HOVER 18 #define TS_LEFT_BUTTON_HOVER 19 #define TS_RIGHT_BUTTON_HOVER 20 using namespace std; namespace WebCore { static HANDLE scrollbarTheme; static bool runningVista; // FIXME: Refactor the soft-linking code so that it can be shared with RenderThemeWin SOFT_LINK_LIBRARY(uxtheme) SOFT_LINK(uxtheme, OpenThemeData, HANDLE, WINAPI, (HWND hwnd, LPCWSTR pszClassList), (hwnd, pszClassList)) SOFT_LINK(uxtheme, CloseThemeData, HRESULT, WINAPI, (HANDLE hTheme), (hTheme)) SOFT_LINK(uxtheme, DrawThemeBackground, HRESULT, WINAPI, (HANDLE hTheme, HDC hdc, int iPartId, int iStateId, const RECT* pRect, const RECT* pClipRect), (hTheme, hdc, iPartId, iStateId, pRect, pClipRect)) SOFT_LINK(uxtheme, IsThemeActive, BOOL, WINAPI, (), ()) SOFT_LINK(uxtheme, IsThemeBackgroundPartiallyTransparent, BOOL, WINAPI, (HANDLE hTheme, int iPartId, int iStateId), (hTheme, iPartId, iStateId)) // Constants used to figure the drag rect outside which we should snap the // scrollbar thumb back to its origin. These calculations are based on // observing the behavior of the MSVC8 main window scrollbar + some // guessing/extrapolation. static const int kOffEndMultiplier = 3; static const int kOffSideMultiplier = 8; static void checkAndInitScrollbarTheme() { if (uxthemeLibrary() && !scrollbarTheme && IsThemeActive()) scrollbarTheme = OpenThemeData(0, L"Scrollbar"); } #if !USE(SAFARI_THEME) ScrollbarTheme* ScrollbarTheme::nativeTheme() { static ScrollbarThemeWin winTheme; return &winTheme; } #endif ScrollbarThemeWin::ScrollbarThemeWin() { static bool initialized; if (!initialized) { initialized = true; checkAndInitScrollbarTheme(); runningVista = isRunningOnVistaOrLater(); } } ScrollbarThemeWin::~ScrollbarThemeWin() { } int ScrollbarThemeWin::scrollbarThickness(ScrollbarControlSize) { static int thickness; if (!thickness) thickness = ::GetSystemMetrics(SM_CXVSCROLL); return thickness; } void ScrollbarThemeWin::themeChanged() { if (!scrollbarTheme) return; CloseThemeData(scrollbarTheme); scrollbarTheme = 0; } bool ScrollbarThemeWin::invalidateOnMouseEnterExit() { return runningVista; } bool ScrollbarThemeWin::hasThumb(Scrollbar* scrollbar) { return thumbLength(scrollbar) > 0; } IntRect ScrollbarThemeWin::backButtonRect(Scrollbar* scrollbar, ScrollbarPart part, bool) { // Windows just has single arrows. if (part == BackButtonEndPart) return IntRect(); // Our desired rect is essentially 17x17. // Our actual rect will shrink to half the available space when // we have < 34 pixels left. This allows the scrollbar // to scale down and function even at tiny sizes. int thickness = scrollbarThickness(); if (scrollbar->orientation() == HorizontalScrollbar) return IntRect(scrollbar->x(), scrollbar->y(), scrollbar->width() < 2 * thickness ? scrollbar->width() / 2 : thickness, thickness); return IntRect(scrollbar->x(), scrollbar->y(), thickness, scrollbar->height() < 2 * thickness ? scrollbar->height() / 2 : thickness); } IntRect ScrollbarThemeWin::forwardButtonRect(Scrollbar* scrollbar, ScrollbarPart part, bool) { // Windows just has single arrows. if (part == ForwardButtonStartPart) return IntRect(); // Our desired rect is essentially 17x17. // Our actual rect will shrink to half the available space when // we have < 34 pixels left. This allows the scrollbar // to scale down and function even at tiny sizes. int thickness = scrollbarThickness(); if (scrollbar->orientation() == HorizontalScrollbar) { int w = scrollbar->width() < 2 * thickness ? scrollbar->width() / 2 : thickness; return IntRect(scrollbar->x() + scrollbar->width() - w, scrollbar->y(), w, thickness); } int h = scrollbar->height() < 2 * thickness ? scrollbar->height() / 2 : thickness; return IntRect(scrollbar->x(), scrollbar->y() + scrollbar->height() - h, thickness, h); } IntRect ScrollbarThemeWin::trackRect(Scrollbar* scrollbar, bool) { int thickness = scrollbarThickness(); if (scrollbar->orientation() == HorizontalScrollbar) { if (scrollbar->width() < 2 * thickness) return IntRect(); return IntRect(scrollbar->x() + thickness, scrollbar->y(), scrollbar->width() - 2 * thickness, thickness); } if (scrollbar->height() < 2 * thickness) return IntRect(); return IntRect(scrollbar->x(), scrollbar->y() + thickness, thickness, scrollbar->height() - 2 * thickness); } bool ScrollbarThemeWin::shouldCenterOnThumb(Scrollbar*, const PlatformMouseEvent& evt) { return evt.shiftKey() && evt.button() == LeftButton; } bool ScrollbarThemeWin::shouldSnapBackToDragOrigin(Scrollbar* scrollbar, const PlatformMouseEvent& evt) { // Find the rect within which we shouldn't snap, by expanding the track rect // in both dimensions. IntRect rect = trackRect(scrollbar); const bool horz = scrollbar->orientation() == HorizontalScrollbar; const int thickness = scrollbarThickness(scrollbar->controlSize()); rect.inflateX((horz ? kOffEndMultiplier : kOffSideMultiplier) * thickness); rect.inflateY((horz ? kOffSideMultiplier : kOffEndMultiplier) * thickness); // Convert the event to local coordinates. IntPoint mousePosition = scrollbar->convertFromContainingWindow(evt.pos()); mousePosition.move(scrollbar->x(), scrollbar->y()); // We should snap iff the event is outside our calculated rect. return !rect.contains(mousePosition); } void ScrollbarThemeWin::paintTrackBackground(GraphicsContext* context, Scrollbar* scrollbar, const IntRect& rect) { // Just assume a forward track part. We only paint the track as a single piece when there is no thumb. if (!hasThumb(scrollbar)) paintTrackPiece(context, scrollbar, rect, ForwardTrackPart); } void ScrollbarThemeWin::paintTrackPiece(GraphicsContext* context, Scrollbar* scrollbar, const IntRect& rect, ScrollbarPart partType) { checkAndInitScrollbarTheme(); bool start = partType == BackTrackPart; int part; if (scrollbar->orientation() == HorizontalScrollbar) part = start ? SP_TRACKSTARTHOR : SP_TRACKENDHOR; else part = start ? SP_TRACKSTARTVERT : SP_TRACKENDVERT; int state; if (!scrollbar->enabled()) state = TS_DISABLED; else if ((scrollbar->hoveredPart() == BackTrackPart && start) || (scrollbar->hoveredPart() == ForwardTrackPart && !start)) state = (scrollbar->pressedPart() == scrollbar->hoveredPart() ? TS_ACTIVE : TS_HOVER); else state = TS_NORMAL; bool alphaBlend = false; if (scrollbarTheme) alphaBlend = IsThemeBackgroundPartiallyTransparent(scrollbarTheme, part, state); HDC hdc = context->getWindowsContext(rect, alphaBlend); RECT themeRect(rect); if (scrollbarTheme) DrawThemeBackground(scrollbarTheme, hdc, part, state, &themeRect, 0); else { DWORD color3DFace = ::GetSysColor(COLOR_3DFACE); DWORD colorScrollbar = ::GetSysColor(COLOR_SCROLLBAR); DWORD colorWindow = ::GetSysColor(COLOR_WINDOW); if ((color3DFace != colorScrollbar) && (colorWindow != colorScrollbar)) ::FillRect(hdc, &themeRect, HBRUSH(COLOR_SCROLLBAR+1)); else { static WORD patternBits[8] = { 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55, 0xaa, 0x55 }; HBITMAP patternBitmap = ::CreateBitmap(8, 8, 1, 1, patternBits); HBRUSH brush = ::CreatePatternBrush(patternBitmap); SaveDC(hdc); ::SetTextColor(hdc, ::GetSysColor(COLOR_3DHILIGHT)); ::SetBkColor(hdc, ::GetSysColor(COLOR_3DFACE)); ::SetBrushOrgEx(hdc, rect.x(), rect.y(), NULL); ::SelectObject(hdc, brush); ::FillRect(hdc, &themeRect, brush); ::RestoreDC(hdc, -1); ::DeleteObject(brush); ::DeleteObject(patternBitmap); } } context->releaseWindowsContext(hdc, rect, alphaBlend); } void ScrollbarThemeWin::paintButton(GraphicsContext* context, Scrollbar* scrollbar, const IntRect& rect, ScrollbarPart part) { checkAndInitScrollbarTheme(); bool start = (part == BackButtonStartPart); int xpState = 0; int classicState = 0; if (scrollbar->orientation() == HorizontalScrollbar) xpState = start ? TS_LEFT_BUTTON : TS_RIGHT_BUTTON; else xpState = start ? TS_UP_BUTTON : TS_DOWN_BUTTON; classicState = xpState / 4; if (!scrollbar->enabled()) { xpState += TS_DISABLED; classicState |= DFCS_INACTIVE; } else if ((scrollbar->hoveredPart() == BackButtonStartPart && start) || (scrollbar->hoveredPart() == ForwardButtonEndPart && !start)) { if (scrollbar->pressedPart() == scrollbar->hoveredPart()) { xpState += TS_ACTIVE; classicState |= DFCS_PUSHED | DFCS_FLAT; } else xpState += TS_HOVER; } else { if (scrollbar->hoveredPart() == NoPart || !runningVista) xpState += TS_NORMAL; else { if (scrollbar->orientation() == HorizontalScrollbar) xpState = start ? TS_LEFT_BUTTON_HOVER : TS_RIGHT_BUTTON_HOVER; else xpState = start ? TS_UP_BUTTON_HOVER : TS_DOWN_BUTTON_HOVER; } } bool alphaBlend = false; if (scrollbarTheme) alphaBlend = IsThemeBackgroundPartiallyTransparent(scrollbarTheme, SP_BUTTON, xpState); HDC hdc = context->getWindowsContext(rect, alphaBlend); RECT themeRect(rect); if (scrollbarTheme) DrawThemeBackground(scrollbarTheme, hdc, SP_BUTTON, xpState, &themeRect, 0); else ::DrawFrameControl(hdc, &themeRect, DFC_SCROLL, classicState); context->releaseWindowsContext(hdc, rect, alphaBlend); } static IntRect gripperRect(int thickness, const IntRect& thumbRect) { // Center in the thumb. int gripperThickness = thickness / 2; return IntRect(thumbRect.x() + (thumbRect.width() - gripperThickness) / 2, thumbRect.y() + (thumbRect.height() - gripperThickness) / 2, gripperThickness, gripperThickness); } static void paintGripper(Scrollbar* scrollbar, HDC hdc, const IntRect& rect) { if (!scrollbarTheme) return; // Classic look has no gripper. int state; if (!scrollbar->enabled()) state = TS_DISABLED; else if (scrollbar->pressedPart() == ThumbPart) state = TS_ACTIVE; // Thumb always stays active once pressed. else if (scrollbar->hoveredPart() == ThumbPart) state = TS_HOVER; else state = TS_NORMAL; RECT themeRect(rect); DrawThemeBackground(scrollbarTheme, hdc, scrollbar->orientation() == HorizontalScrollbar ? SP_GRIPPERHOR : SP_GRIPPERVERT, state, &themeRect, 0); } void ScrollbarThemeWin::paintThumb(GraphicsContext* context, Scrollbar* scrollbar, const IntRect& rect) { checkAndInitScrollbarTheme(); int state; if (!scrollbar->enabled()) state = TS_DISABLED; else if (scrollbar->pressedPart() == ThumbPart) state = TS_ACTIVE; // Thumb always stays active once pressed. else if (scrollbar->hoveredPart() == ThumbPart) state = TS_HOVER; else state = TS_NORMAL; bool alphaBlend = false; if (scrollbarTheme) alphaBlend = IsThemeBackgroundPartiallyTransparent(scrollbarTheme, scrollbar->orientation() == HorizontalScrollbar ? SP_THUMBHOR : SP_THUMBVERT, state); HDC hdc = context->getWindowsContext(rect, alphaBlend); RECT themeRect(rect); if (scrollbarTheme) { DrawThemeBackground(scrollbarTheme, hdc, scrollbar->orientation() == HorizontalScrollbar ? SP_THUMBHOR : SP_THUMBVERT, state, &themeRect, 0); paintGripper(scrollbar, hdc, gripperRect(scrollbarThickness(), rect)); } else ::DrawEdge(hdc, &themeRect, EDGE_RAISED, BF_RECT | BF_MIDDLE); context->releaseWindowsContext(hdc, rect, alphaBlend); } }