/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * 3. Neither the name of Apple Computer, Inc. ("Apple") nor the names of * its contributors may be used to endorse or promote products derived * from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef AnimationControllerPrivate_h #define AnimationControllerPrivate_h #include "AtomicString.h" #include "CSSPropertyNames.h" #include "PlatformString.h" #include "Timer.h" #include <wtf/HashMap.h> #include <wtf/PassRefPtr.h> #include <wtf/RefPtr.h> #include <wtf/Vector.h> namespace WebCore { class AnimationBase; class CompositeAnimation; class Document; class Element; class Frame; class Node; class RenderObject; class RenderStyle; class AnimationControllerPrivate : public Noncopyable { public: AnimationControllerPrivate(Frame*); ~AnimationControllerPrivate(); PassRefPtr<CompositeAnimation> accessCompositeAnimation(RenderObject*); bool clear(RenderObject*); void animationTimerFired(Timer<AnimationControllerPrivate>*); void updateAnimationTimer(bool callSetChanged = false); void updateStyleIfNeededDispatcherFired(Timer<AnimationControllerPrivate>*); void startUpdateStyleIfNeededDispatcher(); void addEventToDispatch(PassRefPtr<Element> element, const AtomicString& eventType, const String& name, double elapsedTime); void addNodeChangeToDispatch(PassRefPtr<Node>); bool hasAnimations() const { return !m_compositeAnimations.isEmpty(); } void suspendAnimations(Document*); void resumeAnimations(Document*); bool isAnimatingPropertyOnRenderer(RenderObject*, CSSPropertyID, bool isRunningNow) const; bool pauseAnimationAtTime(RenderObject*, const String& name, double t); bool pauseTransitionAtTime(RenderObject*, const String& property, double t); unsigned numberOfActiveAnimations() const; PassRefPtr<RenderStyle> getAnimatedStyleForRenderer(RenderObject* renderer); double beginAnimationUpdateTime(); void setBeginAnimationUpdateTime(double t) { m_beginAnimationUpdateTime = t; } void endAnimationUpdate(); void receivedStartTimeResponse(double); void addToStyleAvailableWaitList(AnimationBase*); void removeFromStyleAvailableWaitList(AnimationBase*); void addToStartTimeResponseWaitList(AnimationBase*, bool willGetResponse); void removeFromStartTimeResponseWaitList(AnimationBase*); void startTimeResponse(double t); private: void styleAvailable(); typedef HashMap<RenderObject*, RefPtr<CompositeAnimation> > RenderObjectAnimationMap; RenderObjectAnimationMap m_compositeAnimations; Timer<AnimationControllerPrivate> m_animationTimer; Timer<AnimationControllerPrivate> m_updateStyleIfNeededDispatcher; Frame* m_frame; class EventToDispatch { public: RefPtr<Element> element; AtomicString eventType; String name; double elapsedTime; }; Vector<EventToDispatch> m_eventsToDispatch; Vector<RefPtr<Node> > m_nodeChangesToDispatch; double m_beginAnimationUpdateTime; AnimationBase* m_styleAvailableWaiters; AnimationBase* m_lastStyleAvailableWaiter; AnimationBase* m_responseWaiters; AnimationBase* m_lastResponseWaiter; bool m_waitingForResponse; }; } // namespace WebCore #endif // AnimationControllerPrivate_h