/* * Copyright (C) 2010 Alex Milowski (alex@milowski.com). All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef RenderMathMLBlock_h #define RenderMathMLBlock_h #if ENABLE(MATHML) #include "RenderBlock.h" #define ENABLE_DEBUG_MATH_LAYOUT 0 namespace WebCore { class RenderMathMLBlock : public RenderBlock { public: RenderMathMLBlock(Node* container); virtual bool isChildAllowed(RenderObject*, RenderStyle*) const; virtual bool isRenderMathMLBlock() const { return true; } virtual bool isRenderMathMLOperator() const { return false; } virtual bool isRenderMathMLRow() const { return false; } virtual bool isRenderMathMLMath() const { return false; } virtual bool hasBase() const { return false; } virtual int nonOperatorHeight() const; virtual void stretchToHeight(int height); #if ENABLE(DEBUG_MATH_LAYOUT) virtual void paint(PaintInfo&, int tx, int ty); #endif protected: virtual PassRefPtr<RenderStyle> makeBlockStyle(); }; inline RenderMathMLBlock* toRenderMathMLBlock(RenderObject* object) { ASSERT(!object || object->isRenderMathMLBlock()); return static_cast<RenderMathMLBlock*>(object); } inline const RenderMathMLBlock* toRenderMathMLBlock(const RenderObject* object) { ASSERT(!object || object->isRenderMathMLBlock()); return static_cast<const RenderMathMLBlock*>(object); } } #endif // ENABLE(MATHML) #endif // RenderMathMLBlock_h