/* * Copyright (C) 1999 Lars Knoll (knoll@kde.org) * (C) 1999 Antti Koivisto (koivisto@kde.org) * Copyright (C) 2003, 2004, 2005, 2006, 2007, 2008 Apple Inc. All rights reserved. * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Library General Public * License as published by the Free Software Foundation; either * version 2 of the License, or (at your option) any later version. * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Library General Public License for more details. * * You should have received a copy of the GNU Library General Public License * along with this library; see the file COPYING.LIB. If not, write to * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor, * Boston, MA 02110-1301, USA. * */ #ifndef HTMLCollection_h #define HTMLCollection_h #include "CollectionType.h" #include <wtf/RefCounted.h> #include <wtf/Forward.h> #include <wtf/HashMap.h> #include <wtf/Vector.h> namespace WebCore { class AtomicString; class AtomicStringImpl; class Element; class Node; class NodeList; class String; struct CollectionCache; class HTMLCollection : public RefCounted<HTMLCollection> { public: static PassRefPtr<HTMLCollection> create(PassRefPtr<Node> base, CollectionType); virtual ~HTMLCollection(); unsigned length() const; virtual Node* item(unsigned index) const; virtual Node* nextItem() const; virtual Node* namedItem(const AtomicString& name) const; virtual Node* nextNamedItem(const AtomicString& name) const; // In case of multiple items named the same way Node* firstItem() const; void namedItems(const AtomicString& name, Vector<RefPtr<Node> >&) const; PassRefPtr<NodeList> tags(const String&); Node* base() const { return m_base.get(); } CollectionType type() const { return m_type; } protected: HTMLCollection(PassRefPtr<Node> base, CollectionType, CollectionCache*); HTMLCollection(PassRefPtr<Node> base, CollectionType); CollectionCache* info() const { return m_info; } void resetCollectionInfo() const; mutable bool m_idsDone; // for nextNamedItem() private: virtual Element* itemAfter(Element*) const; virtual unsigned calcLength() const; virtual void updateNameCache() const; bool checkForNameMatch(Element*, bool checkName, const AtomicString& name) const; RefPtr<Node> m_base; CollectionType m_type; mutable CollectionCache* m_info; mutable bool m_ownsInfo; }; } // namespace #endif