/* * Copyright (C) 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "WebGLArrayBuffer.h" #include "V8Binding.h" #include "V8WebGLArrayBuffer.h" #include "V8Proxy.h" namespace WebCore { v8::Handle<v8::Value> V8WebGLArrayBuffer::constructorCallback(const v8::Arguments& args) { INC_STATS("DOM.WebGLArrayBuffer.Constructor"); if (!args.IsConstructCall()) return throwError("DOM object constructor cannot be called as a function."); // If we return a previously constructed WebGLArrayBuffer, // e.g. from the call to WebGLArray.buffer, this code is called // with a zero-length argument list. The V8DOMWrapper will then // set the internal pointer in the newly-created object. // Unfortunately it doesn't look like it's possible to distinguish // between this case and that where the user calls "new // WebGLArrayBuffer()" from JavaScript. To guard against problems, // we always create at least a zero-length WebGLArrayBuffer, even // if it is immediately overwritten by the V8DOMWrapper. // Supported constructors: // WebGLArrayBuffer(n) where n is an integer: // -- create an empty buffer of n bytes int argLen = args.Length(); if (argLen > 1) return throwError("Wrong number of arguments specified to constructor (requires 1)"); int len = 0; if (argLen > 0) { if (!args[0]->IsInt32()) return throwError("Argument to WebGLArrayBuffer constructor was not an integer"); len = toInt32(args[0]); } RefPtr<WebGLArrayBuffer> buffer = WebGLArrayBuffer::create(len); // Transform the holder into a wrapper object for the array. V8DOMWrapper::setDOMWrapper(args.Holder(), V8ClassIndex::ToInt(V8ClassIndex::WEBGLARRAYBUFFER), buffer.get()); return toV8(buffer.release(), args.Holder()); } } // namespace WebCore #endif // ENABLE(3D_CANVAS)