/* * Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #ifndef V8NPObject_h #define V8NPObject_h #if PLATFORM(CHROMIUM) #include <bindings/npruntime.h> #else #include "npruntime.h" #endif #include <v8.h> // These functions can be replaced by normal JS operation. // Getters v8::Handle<v8::Value> npObjectNamedPropertyGetter(v8::Local<v8::String> name, const v8::AccessorInfo&); v8::Handle<v8::Value> npObjectIndexedPropertyGetter(uint32_t index, const v8::AccessorInfo&); v8::Handle<v8::Value> npObjectGetNamedProperty(v8::Local<v8::Object> self, v8::Local<v8::String> name); v8::Handle<v8::Value> npObjectGetIndexedProperty(v8::Local<v8::Object> self, uint32_t index); // Setters v8::Handle<v8::Value> npObjectNamedPropertySetter(v8::Local<v8::String> name, v8::Local<v8::Value>, const v8::AccessorInfo&); v8::Handle<v8::Value> npObjectIndexedPropertySetter(uint32_t index, const v8::AccessorInfo&); v8::Handle<v8::Value> npObjectSetNamedProperty(v8::Local<v8::Object> self, v8::Local<v8::String> name, v8::Local<v8::Value>); v8::Handle<v8::Value> npObjectSetIndexedProperty(v8::Local<v8::Object> self, uint32_t index, v8::Local<v8::Value>); v8::Handle<v8::Value> npObjectInvokeDefaultHandler(const v8::Arguments&); // Get a wrapper for a NPObject. // If the object is already wrapped, the pre-existing wrapper will be returned. If the object is not wrapped, wrap it, and // give V8 a weak reference to the wrapper which will cleanup when there are no more JS references to the object. v8::Local<v8::Object> createV8ObjectForNPObject(NPObject*, NPObject* root); // Tell V8 to forcibly remove an object. // This is used at plugin teardown so that the caller can aggressively unload the plugin library. After calling this // function, the persistent handle to the wrapper will be gone, and the wrapped NPObject will be removed so that it // cannot be referred to. void forgetV8ObjectForNPObject(NPObject*); #endif // V8NPObject_h