/* * Copyright (C) 2009 Apple Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions * are met: * 1. Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * 2. Redistributions in binary form must reproduce the above copyright * notice, this list of conditions and the following disclaimer in the * documentation and/or other materials provided with the distribution. * * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR * PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL APPLE COMPUTER, INC. OR * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #if ENABLE(3D_CANVAS) #include "JSWebGLUnsignedIntArrayConstructor.h" #include "Document.h" #include "WebGLUnsignedIntArray.h" #include "JSWebGLArrayBuffer.h" #include "JSWebGLArrayBufferConstructor.h" #include "JSWebGLUnsignedIntArray.h" #include <runtime/Error.h> namespace WebCore { using namespace JSC; const ClassInfo JSWebGLUnsignedIntArrayConstructor::s_info = { "WebGLUnsignedIntArrayConstructor", &JSWebGLArray::s_info, 0, 0 }; JSWebGLUnsignedIntArrayConstructor::JSWebGLUnsignedIntArrayConstructor(ExecState* exec, JSDOMGlobalObject* globalObject) : DOMConstructorObject(JSWebGLUnsignedIntArrayConstructor::createStructure(globalObject->objectPrototype()), globalObject) { putDirect(exec->propertyNames().prototype, JSWebGLUnsignedIntArrayPrototype::self(exec, globalObject), None); putDirect(exec->propertyNames().length, jsNumber(exec, 2), ReadOnly|DontDelete|DontEnum); } static JSObject* constructCanvasUnsignedIntArray(ExecState* exec, JSObject* constructor, const ArgList& args) { JSWebGLUnsignedIntArrayConstructor* jsConstructor = static_cast<JSWebGLUnsignedIntArrayConstructor*>(constructor); RefPtr<WebGLUnsignedIntArray> array = static_cast<WebGLUnsignedIntArray*>(construct<WebGLUnsignedIntArray, unsigned int>(exec, args).get()); return asObject(toJS(exec, jsConstructor->globalObject(), array.get())); } JSC::ConstructType JSWebGLUnsignedIntArrayConstructor::getConstructData(JSC::ConstructData& constructData) { constructData.native.function = constructCanvasUnsignedIntArray; return ConstructTypeHost; } } // namespace WebCore #endif // ENABLE(3D_CANVAS)