/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #include "Dalvik.h" #include "HeapBitmap.h" #include "clz.h" #include <limits.h> // for ULONG_MAX #include <sys/mman.h> // for madvise(), mmap() #include <cutils/ashmem.h> #define HB_ASHMEM_NAME "dalvik-heap-bitmap" #define ALIGN_UP_TO_PAGE_SIZE(p) \ (((size_t)(p) + (SYSTEM_PAGE_SIZE - 1)) & ~(SYSTEM_PAGE_SIZE - 1)) #define LIKELY(exp) (__builtin_expect((exp) != 0, true)) #define UNLIKELY(exp) (__builtin_expect((exp) != 0, false)) /* * Initialize a HeapBitmap so that it points to a bitmap large * enough to cover a heap at <base> of <maxSize> bytes, where * objects are guaranteed to be HB_OBJECT_ALIGNMENT-aligned. */ bool dvmHeapBitmapInit(HeapBitmap *hb, const void *base, size_t maxSize, const char *name) { void *bits; size_t bitsLen; size_t allocLen; int fd; char nameBuf[ASHMEM_NAME_LEN] = HB_ASHMEM_NAME; assert(hb != NULL); bitsLen = HB_OFFSET_TO_INDEX(maxSize) * sizeof(*hb->bits); allocLen = ALIGN_UP_TO_PAGE_SIZE(bitsLen); // required by ashmem if (name != NULL) { snprintf(nameBuf, sizeof(nameBuf), HB_ASHMEM_NAME "/%s", name); } fd = ashmem_create_region(nameBuf, allocLen); if (fd < 0) { LOGE("Could not create %zu-byte ashmem region \"%s\" to cover " "%zu-byte heap (%d)\n", allocLen, nameBuf, maxSize, fd); return false; } bits = mmap(NULL, bitsLen, PROT_READ | PROT_WRITE, MAP_PRIVATE, fd, 0); close(fd); if (bits == MAP_FAILED) { LOGE("Could not mmap %d-byte ashmem region \"%s\"\n", bitsLen, nameBuf); return false; } memset(hb, 0, sizeof(*hb)); hb->bits = bits; hb->bitsLen = bitsLen; hb->base = (uintptr_t)base; hb->max = hb->base - 1; return true; } /* * Initialize <hb> so that it covers the same extent as <templateBitmap>. */ bool dvmHeapBitmapInitFromTemplate(HeapBitmap *hb, const HeapBitmap *templateBitmap, const char *name) { return dvmHeapBitmapInit(hb, (void *)templateBitmap->base, HB_MAX_OFFSET(templateBitmap), name); } /* * Initialize the bitmaps in <out> so that they cover the same extent as * the corresponding bitmaps in <templates>. */ bool dvmHeapBitmapInitListFromTemplates(HeapBitmap out[], HeapBitmap templates[], size_t numBitmaps, const char *name) { size_t i; char fullName[PATH_MAX]; fullName[sizeof(fullName)-1] = '\0'; for (i = 0; i < numBitmaps; i++) { bool ok; /* If two ashmem regions have the same name, only one gets * the name when looking at the maps. */ snprintf(fullName, sizeof(fullName)-1, "%s/%zd", name, i); ok = dvmHeapBitmapInitFromTemplate(&out[i], &templates[i], fullName); if (!ok) { dvmHeapBitmapDeleteList(out, i); return false; } } return true; } /* * Clean up any resources associated with the bitmap. */ void dvmHeapBitmapDelete(HeapBitmap *hb) { assert(hb != NULL); if (hb->bits != NULL) { // Re-calculate the size we passed to mmap(). size_t allocLen = ALIGN_UP_TO_PAGE_SIZE(hb->bitsLen); munmap((char *)hb->bits, allocLen); } memset(hb, 0, sizeof(*hb)); } /* * Clean up any resources associated with the bitmaps. */ void dvmHeapBitmapDeleteList(HeapBitmap hbs[], size_t numBitmaps) { size_t i; for (i = 0; i < numBitmaps; i++) { dvmHeapBitmapDelete(&hbs[i]); } } /* * Fill the bitmap with zeroes. Returns the bitmap's memory to * the system as a side-effect. */ void dvmHeapBitmapZero(HeapBitmap *hb) { assert(hb != NULL); if (hb->bits != NULL) { /* This returns the memory to the system. * Successive page faults will return zeroed memory. */ madvise(hb->bits, hb->bitsLen, MADV_DONTNEED); hb->max = hb->base - 1; } } /* * Walk through the bitmaps in increasing address order, and find the * object pointers that correspond to places where the bitmaps differ. * Call <callback> zero or more times with lists of these object pointers. * * The <finger> argument to the callback indicates the next-highest * address that hasn't been visited yet; setting bits for objects whose * addresses are less than <finger> are not guaranteed to be seen by * the current XorWalk. <finger> will be set to ULONG_MAX when the * end of the bitmap is reached. */ bool dvmHeapBitmapXorWalk(const HeapBitmap *hb1, const HeapBitmap *hb2, bool (*callback)(size_t numPtrs, void **ptrs, const void *finger, void *arg), void *callbackArg) { static const size_t kPointerBufSize = 128; void *pointerBuf[kPointerBufSize]; void **pb = pointerBuf; size_t index; size_t i; #define FLUSH_POINTERBUF(finger_) \ do { \ if (!callback(pb - pointerBuf, (void **)pointerBuf, \ (void *)(finger_), callbackArg)) \ { \ LOGW("dvmHeapBitmapXorWalk: callback failed\n"); \ return false; \ } \ pb = pointerBuf; \ } while (false) #define DECODE_BITS(hb_, bits_, update_index_) \ do { \ if (UNLIKELY(bits_ != 0)) { \ static const unsigned long kHighBit = \ (unsigned long)1 << (HB_BITS_PER_WORD - 1); \ const uintptr_t ptrBase = HB_INDEX_TO_OFFSET(i) + hb_->base; \ /*TODO: hold onto ptrBase so we can shrink max later if possible */ \ /*TODO: see if this is likely or unlikely */ \ while (bits_ != 0) { \ const int rshift = CLZ(bits_); \ bits_ &= ~(kHighBit >> rshift); \ *pb++ = (void *)(ptrBase + rshift * HB_OBJECT_ALIGNMENT); \ } \ /* Make sure that there are always enough slots available */ \ /* for an entire word of 1s. */ \ if (kPointerBufSize - (pb - pointerBuf) < HB_BITS_PER_WORD) { \ FLUSH_POINTERBUF(ptrBase + \ HB_BITS_PER_WORD * HB_OBJECT_ALIGNMENT); \ if (update_index_) { \ /* The callback may have caused hb_->max to grow. */ \ index = HB_OFFSET_TO_INDEX(hb_->max - hb_->base); \ } \ } \ } \ } while (false) assert(hb1 != NULL); assert(hb1->bits != NULL); assert(hb2 != NULL); assert(hb2->bits != NULL); assert(callback != NULL); if (hb1->base != hb2->base) { LOGW("dvmHeapBitmapXorWalk: bitmaps cover different heaps " "(0x%08x != 0x%08x)\n", (uintptr_t)hb1->base, (uintptr_t)hb2->base); return false; } if (hb1->bitsLen != hb2->bitsLen) { LOGW("dvmHeapBitmapXorWalk: size of bitmaps differ (%zd != %zd)\n", hb1->bitsLen, hb2->bitsLen); return false; } if (hb1->max < hb1->base && hb2->max < hb2->base) { /* Easy case; both are obviously empty. */ return true; } /* First, walk along the section of the bitmaps that may be the same. */ if (hb1->max >= hb1->base && hb2->max >= hb2->base) { unsigned long int *p1, *p2; uintptr_t offset; offset = ((hb1->max < hb2->max) ? hb1->max : hb2->max) - hb1->base; //TODO: keep track of which (and whether) one is longer for later index = HB_OFFSET_TO_INDEX(offset); p1 = hb1->bits; p2 = hb2->bits; for (i = 0; i <= index; i++) { //TODO: unroll this. pile up a few in locals? unsigned long int diff = *p1++ ^ *p2++; DECODE_BITS(hb1, diff, false); //BUG: if the callback was called, either max could have changed. } /* The next index to look at. */ index++; } else { /* One of the bitmaps is empty. */ index = 0; } /* If one bitmap's max is larger, walk through the rest of the * set bits. */ const HeapBitmap *longHb; unsigned long int *p; //TODO: may be the same size, in which case this is wasted work longHb = (hb1->max > hb2->max) ? hb1 : hb2; i = index; index = HB_OFFSET_TO_INDEX(longHb->max - longHb->base); p = longHb->bits + i; for (/* i = i */; i <= index; i++) { //TODO: unroll this unsigned long bits = *p++; DECODE_BITS(longHb, bits, true); } if (pb > pointerBuf) { /* Set the finger to the end of the heap (rather than longHb->max) * so that the callback doesn't expect to be called again * if it happens to change the current max. */ FLUSH_POINTERBUF(longHb->base + HB_MAX_OFFSET(longHb)); } return true; #undef FLUSH_POINTERBUF #undef DECODE_BITS } /* * Fills outIndexList with indices so that for all i: * * hb[outIndexList[i]].base < hb[outIndexList[i+1]].base */ static void createSortedBitmapIndexList(const HeapBitmap hbs[], size_t numBitmaps, size_t outIndexList[]) { int i, j; /* numBitmaps is usually 2 or 3, so use a simple sort */ for (i = 0; i < (int) numBitmaps; i++) { outIndexList[i] = i; for (j = 0; j < i; j++) { if (hbs[j].base > hbs[i].base) { int tmp = outIndexList[i]; outIndexList[i] = outIndexList[j]; outIndexList[j] = tmp; } } } } /* * Similar to dvmHeapBitmapXorWalk(), but compare multiple bitmaps. * Regardless of the order of the arrays, the bitmaps will be visited * in address order, so that finger will increase monotonically. */ bool dvmHeapBitmapXorWalkLists(const HeapBitmap hbs1[], const HeapBitmap hbs2[], size_t numBitmaps, bool (*callback)(size_t numPtrs, void **ptrs, const void *finger, void *arg), void *callbackArg) { size_t indexList[numBitmaps]; size_t i; /* Sort the bitmaps by address. Assume that the two lists contain * congruent bitmaps. */ createSortedBitmapIndexList(hbs1, numBitmaps, indexList); /* Walk each pair of bitmaps, lowest address first. */ for (i = 0; i < numBitmaps; i++) { bool ok; ok = dvmHeapBitmapXorWalk(&hbs1[indexList[i]], &hbs2[indexList[i]], callback, callbackArg); if (!ok) { return false; } } return true; } /* * Similar to dvmHeapBitmapXorWalk(), but visit the set bits * in a single bitmap. */ bool dvmHeapBitmapWalk(const HeapBitmap *hb, bool (*callback)(size_t numPtrs, void **ptrs, const void *finger, void *arg), void *callbackArg) { /* Create an empty bitmap with the same extent as <hb>. * Don't actually allocate any memory. */ HeapBitmap emptyHb = *hb; emptyHb.max = emptyHb.base - 1; // empty emptyHb.bits = (void *)1; // non-NULL but intentionally bad return dvmHeapBitmapXorWalk(hb, &emptyHb, callback, callbackArg); } /* * Similar to dvmHeapBitmapXorWalkList(), but visit the set bits * in a single list of bitmaps. Regardless of the order of the array, * the bitmaps will be visited in address order, so that finger will * increase monotonically. */ bool dvmHeapBitmapWalkList(const HeapBitmap hbs[], size_t numBitmaps, bool (*callback)(size_t numPtrs, void **ptrs, const void *finger, void *arg), void *callbackArg) { size_t indexList[numBitmaps]; size_t i; /* Sort the bitmaps by address. */ createSortedBitmapIndexList(hbs, numBitmaps, indexList); /* Walk each bitmap, lowest address first. */ for (i = 0; i < numBitmaps; i++) { bool ok; ok = dvmHeapBitmapWalk(&hbs[indexList[i]], callback, callbackArg); if (!ok) { return false; } } return true; }