LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
LOCAL_SRC_FILES:= \
Camera.cpp \
CameraParameters.cpp \
EGLUtils.cpp \
EventHub.cpp \
EventRecurrence.cpp \
FramebufferNativeWindow.cpp \
GraphicBuffer.cpp \
GraphicBufferAllocator.cpp \
GraphicBufferMapper.cpp \
KeyLayoutMap.cpp \
KeyCharacterMap.cpp \
ICamera.cpp \
ICameraClient.cpp \
ICameraService.cpp \
IOverlay.cpp \
ISurfaceComposer.cpp \
ISurface.cpp \
ISurfaceFlingerClient.cpp \
LayerState.cpp \
Overlay.cpp \
PixelFormat.cpp \
Rect.cpp \
Region.cpp \
SharedBufferStack.cpp \
Surface.cpp \
SurfaceComposerClient.cpp
LOCAL_SHARED_LIBRARIES := \
libcutils \
libutils \
libEGL \
libbinder \
libpixelflinger \
libhardware \
libhardware_legacy
LOCAL_MODULE:= libui
ifeq ($(TARGET_SIMULATOR),true)
LOCAL_LDLIBS += -lpthread
endif
include $(BUILD_SHARED_LIBRARY)