/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * JDWP TCP socket network code. */ #include "jdwp/JdwpPriv.h" #include "jdwp/JdwpHandler.h" #include "Bits.h" #include <stdlib.h> #include <unistd.h> #include <stdio.h> #include <string.h> #include <errno.h> #include <sys/types.h> #include <sys/socket.h> #include <netinet/in.h> #include <netinet/tcp.h> #include <arpa/inet.h> #include <netdb.h> #define kBasePort 8000 #define kMaxPort 8040 #define kInputBufferSize 8192 #define kMagicHandshake "JDWP-Handshake" #define kMagicHandshakeLen (sizeof(kMagicHandshake)-1) // fwd static void netShutdown(JdwpNetState* state); static void netFree(JdwpNetState* state); /* * JDWP network state. * * We only talk to one debugger at a time. */ struct JdwpNetState { short listenPort; int listenSock; /* listen for connection from debugger */ int clientSock; /* active connection to debugger */ int wakePipe[2]; /* break out of select */ struct in_addr remoteAddr; unsigned short remotePort; bool awaitingHandshake; /* waiting for "JDWP-Handshake" */ /* pending data from the network; would be more efficient as circular buf */ unsigned char inputBuffer[kInputBufferSize]; int inputCount; }; static JdwpNetState* netStartup(short port); /* * Set up some stuff for transport=dt_socket. */ static bool prepareSocket(JdwpState* state, const JdwpStartupParams* pParams) { unsigned short port; if (pParams->server) { if (pParams->port != 0) { /* try only the specified port */ port = pParams->port; state->netState = netStartup(port); } else { /* scan through a range of ports, binding to the first available */ for (port = kBasePort; port <= kMaxPort; port++) { state->netState = netStartup(port); if (state->netState != NULL) break; } } if (state->netState == NULL) { LOGE("JDWP net startup failed (req port=%d)\n", pParams->port); return false; } } else { port = pParams->port; // used in a debug msg later state->netState = netStartup(-1); } if (pParams->suspend) LOGI("JDWP will wait for debugger on port %d\n", port); else LOGD("JDWP will %s on port %d\n", pParams->server ? "listen" : "connect", port); return true; } /* * Are we still waiting for the handshake string? */ static bool awaitingHandshake(JdwpState* state) { return state->netState->awaitingHandshake; } /* * Initialize JDWP stuff. * * Allocates a new state structure. If "port" is non-negative, this also * tries to bind to a listen port. If "port" is less than zero, we assume * we're preparing for an outbound connection, and return without binding * to anything. * * This may be called several times if we're probing for a port. * * Returns 0 on success. */ static JdwpNetState* netStartup(short port) { JdwpNetState* netState; int one = 1; netState = (JdwpNetState*) malloc(sizeof(*netState)); memset(netState, 0, sizeof(*netState)); netState->listenSock = -1; netState->clientSock = -1; netState->wakePipe[0] = -1; netState->wakePipe[1] = -1; if (port < 0) return netState; assert(port != 0); netState->listenSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); if (netState->listenSock < 0) { LOGE("Socket create failed: %s\n", strerror(errno)); goto fail; } /* allow immediate re-use */ if (setsockopt(netState->listenSock, SOL_SOCKET, SO_REUSEADDR, &one, sizeof(one)) < 0) { LOGE("setsockopt(SO_REUSEADDR) failed: %s\n", strerror(errno)); goto fail; } union { struct sockaddr_in addrInet; struct sockaddr addrPlain; } addr; addr.addrInet.sin_family = AF_INET; addr.addrInet.sin_port = htons(port); inet_aton("127.0.0.1", &addr.addrInet.sin_addr); if (bind(netState->listenSock, &addr.addrPlain, sizeof(addr)) != 0) { LOGV("attempt to bind to port %u failed: %s\n", port, strerror(errno)); goto fail; } netState->listenPort = port; LOGVV("+++ bound to port %d\n", netState->listenPort); if (listen(netState->listenSock, 5) != 0) { LOGE("Listen failed: %s\n", strerror(errno)); goto fail; } return netState; fail: netShutdown(netState); netFree(netState); return NULL; } /* * Shut down JDWP listener. Don't free state. * * Note that "netState" may be partially initialized if "startup" failed. * * This may be called from a non-JDWP thread as part of shutting the * JDWP thread down. * * (This is currently called several times during startup as we probe * for an open port.) */ static void netShutdown(JdwpNetState* netState) { if (netState == NULL) return; int listenSock = netState->listenSock; int clientSock = netState->clientSock; /* clear these out so it doesn't wake up and try to reuse them */ netState->listenSock = netState->clientSock = -1; /* "shutdown" dislodges blocking read() and accept() calls */ if (listenSock >= 0) { shutdown(listenSock, SHUT_RDWR); close(listenSock); } if (clientSock >= 0) { shutdown(clientSock, SHUT_RDWR); close(clientSock); } /* if we might be sitting in select, kick us loose */ if (netState->wakePipe[1] >= 0) { LOGV("+++ writing to wakePipe\n"); (void) write(netState->wakePipe[1], "", 1); } } static void netShutdownExtern(JdwpState* state) { netShutdown(state->netState); } /* * Free JDWP state. * * Call this after shutting the network down with netShutdown(). */ static void netFree(JdwpNetState* netState) { if (netState == NULL) return; assert(netState->listenSock == -1); assert(netState->clientSock == -1); if (netState->wakePipe[0] >= 0) { close(netState->wakePipe[0]); netState->wakePipe[0] = -1; } if (netState->wakePipe[1] >= 0) { close(netState->wakePipe[1]); netState->wakePipe[1] = -1; } free(netState); } static void netFreeExtern(JdwpState* state) { netFree(state->netState); } /* * Returns "true" if we're connected to a debugger. */ static bool isConnected(JdwpState* state) { return (state->netState != NULL && state->netState->clientSock >= 0); } /* * Returns "true" if the fd is ready, "false" if not. */ static bool isFdReadable(int sock) { fd_set readfds; struct timeval tv; int count; FD_ZERO(&readfds); FD_SET(sock, &readfds); tv.tv_sec = 0; tv.tv_usec = 0; count = select(sock+1, &readfds, NULL, NULL, &tv); if (count <= 0) return false; if (FD_ISSET(sock, &readfds)) /* make sure it's our fd */ return true; LOGE("WEIRD: odd behavior in select (count=%d)\n", count); return false; } #if 0 /* * Check to see if we have a pending connection from the debugger. * * Returns true on success (meaning a connection is available). */ static bool checkConnection(JdwpState* state) { JdwpNetState* netState = state->netState; assert(netState->listenSock >= 0); /* not expecting to be called when debugger is actively connected */ assert(netState->clientSock < 0); if (!isFdReadable(netState->listenSock)) return false; return true; } #endif /* * Disable the TCP Nagle algorithm, which delays transmission of outbound * packets until the previous transmissions have been acked. JDWP does a * lot of back-and-forth with small packets, so this may help. */ static int setNoDelay(int fd) { int cc, on = 1; cc = setsockopt(fd, IPPROTO_TCP, TCP_NODELAY, &on, sizeof(on)); assert(cc == 0); return cc; } /* * Accept a connection. This will block waiting for somebody to show up. * If that's not desirable, use checkConnection() to make sure something * is pending. */ static bool acceptConnection(JdwpState* state) { JdwpNetState* netState = state->netState; union { struct sockaddr_in addrInet; struct sockaddr addrPlain; } addr; socklen_t addrlen; int sock; if (netState->listenSock < 0) return false; /* you're not listening! */ assert(netState->clientSock < 0); /* must not already be talking */ addrlen = sizeof(addr); do { sock = accept(netState->listenSock, &addr.addrPlain, &addrlen); if (sock < 0 && errno != EINTR) { // When we call shutdown() on the socket, accept() returns with // EINVAL. Don't gripe about it. if (errno == EINVAL) LOGVV("accept failed: %s\n", strerror(errno)); else LOGE("accept failed: %s\n", strerror(errno)); return false; } } while (sock < 0); netState->remoteAddr = addr.addrInet.sin_addr; netState->remotePort = ntohs(addr.addrInet.sin_port); LOGV("+++ accepted connection from %s:%u\n", inet_ntoa(netState->remoteAddr), netState->remotePort); netState->clientSock = sock; netState->awaitingHandshake = true; netState->inputCount = 0; LOGV("Setting TCP_NODELAY on accepted socket\n"); setNoDelay(netState->clientSock); if (pipe(netState->wakePipe) < 0) { LOGE("pipe failed"); return false; } return true; } /* * Create a connection to a waiting debugger. */ static bool establishConnection(JdwpState* state) { union { struct sockaddr_in addrInet; struct sockaddr addrPlain; } addr; struct hostent* pEntry; char auxBuf[128]; int cc, h_errno; assert(state != NULL && state->netState != NULL); assert(!state->params.server); assert(state->params.host[0] != '\0'); assert(state->params.port != 0); /* * Start by resolving the host name. */ //#undef HAVE_GETHOSTBYNAME_R //#warning "forcing non-R" #ifdef HAVE_GETHOSTBYNAME_R struct hostent he; cc = gethostbyname_r(state->params.host, &he, auxBuf, sizeof(auxBuf), &pEntry, &h_errno); if (cc != 0) { LOGW("gethostbyname_r('%s') failed: %s\n", state->params.host, strerror(errno)); return false; } #else h_errno = 0; pEntry = gethostbyname(state->params.host); if (pEntry == NULL) { LOGW("gethostbyname('%s') failed: %s\n", state->params.host, strerror(h_errno)); return false; } #endif /* copy it out ASAP to minimize risk of multithreaded annoyances */ memcpy(&addr.addrInet.sin_addr, pEntry->h_addr, pEntry->h_length); addr.addrInet.sin_family = pEntry->h_addrtype; addr.addrInet.sin_port = htons(state->params.port); LOGI("Connecting out to '%s' %d\n", inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port)); /* * Create a socket. */ JdwpNetState* netState; netState = state->netState; netState->clientSock = socket(PF_INET, SOCK_STREAM, IPPROTO_TCP); if (netState->clientSock < 0) { LOGE("Unable to create socket: %s\n", strerror(errno)); return false; } /* * Try to connect. */ if (connect(netState->clientSock, &addr.addrPlain, sizeof(addr)) != 0) { LOGE("Unable to connect to %s:%d: %s\n", inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port), strerror(errno)); close(netState->clientSock); netState->clientSock = -1; return false; } LOGI("Connection established to %s (%s:%d)\n", state->params.host, inet_ntoa(addr.addrInet.sin_addr), ntohs(addr.addrInet.sin_port)); netState->awaitingHandshake = true; netState->inputCount = 0; setNoDelay(netState->clientSock); if (pipe(netState->wakePipe) < 0) { LOGE("pipe failed"); return false; } return true; } /* * Close the connection to the debugger. * * Reset the state so we're ready to receive a new connection. */ static void closeConnection(JdwpState* state) { JdwpNetState* netState; assert(state != NULL && state->netState != NULL); netState = state->netState; if (netState->clientSock < 0) return; LOGV("+++ closed connection to %s:%u\n", inet_ntoa(netState->remoteAddr), netState->remotePort); close(netState->clientSock); netState->clientSock = -1; return; } /* * Figure out if we have a full packet in the buffer. */ static bool haveFullPacket(JdwpNetState* netState) { long length; if (netState->awaitingHandshake) return (netState->inputCount >= (int) kMagicHandshakeLen); if (netState->inputCount < 4) return false; length = get4BE(netState->inputBuffer); return (netState->inputCount >= length); } /* * Consume bytes from the buffer. * * This would be more efficient with a circular buffer. However, we're * usually only going to find one packet, which is trivial to handle. */ static void consumeBytes(JdwpNetState* netState, int count) { assert(count > 0); assert(count <= netState->inputCount); if (count == netState->inputCount) { netState->inputCount = 0; return; } memmove(netState->inputBuffer, netState->inputBuffer + count, netState->inputCount - count); netState->inputCount -= count; } /* * Dump the contents of a packet to stdout. */ static void dumpPacket(const unsigned char* packetBuf) { const unsigned char* buf = packetBuf; u4 length, id; u1 flags, cmdSet, cmd; u2 error; bool reply; int dataLen; cmd = cmdSet = 0xcc; length = read4BE(&buf); id = read4BE(&buf); flags = read1(&buf); if ((flags & kJDWPFlagReply) != 0) { reply = true; error = read2BE(&buf); } else { reply = false; cmdSet = read1(&buf); cmd = read1(&buf); } dataLen = length - (buf - packetBuf); LOGV("--- %s: dataLen=%u id=0x%08x flags=0x%02x cmd=%d/%d\n", reply ? "reply" : "req", dataLen, id, flags, cmdSet, cmd); if (dataLen > 0) dvmPrintHexDumpDbg(buf, dataLen, LOG_TAG); } /* * Handle a packet. Returns "false" if we encounter a connection-fatal error. */ static bool handlePacket(JdwpState* state) { JdwpNetState* netState = state->netState; const unsigned char* buf = netState->inputBuffer; JdwpReqHeader hdr; u4 length, id; u1 flags, cmdSet, cmd; u2 error; bool reply; int dataLen; cmd = cmdSet = 0; // shut up gcc /*dumpPacket(netState->inputBuffer);*/ length = read4BE(&buf); id = read4BE(&buf); flags = read1(&buf); if ((flags & kJDWPFlagReply) != 0) { reply = true; error = read2BE(&buf); } else { reply = false; cmdSet = read1(&buf); cmd = read1(&buf); } assert((int) length <= netState->inputCount); dataLen = length - (buf - netState->inputBuffer); if (!reply) { ExpandBuf* pReply = expandBufAlloc(); hdr.length = length; hdr.id = id; hdr.cmdSet = cmdSet; hdr.cmd = cmd; dvmJdwpProcessRequest(state, &hdr, buf, dataLen, pReply); if (expandBufGetLength(pReply) > 0) { int cc; /* * TODO: we currently assume the write() will complete in one * go, which may not be safe for a network socket. We may need * to mutex this against sendRequest(). */ cc = write(netState->clientSock, expandBufGetBuffer(pReply), expandBufGetLength(pReply)); if (cc != (int) expandBufGetLength(pReply)) { LOGE("Failed sending reply to debugger: %s\n", strerror(errno)); expandBufFree(pReply); return false; } } else { LOGW("No reply created for set=%d cmd=%d\n", cmdSet, cmd); } expandBufFree(pReply); } else { LOGV("reply?!\n"); assert(false); } LOGV("----------\n"); consumeBytes(netState, length); return true; } /* * Process incoming data. If no data is available, this will block until * some arrives. * * If we get a full packet, handle it. * * To take some of the mystery out of life, we want to reject incoming * connections if we already have a debugger attached. If we don't, the * debugger will just mysteriously hang until it times out. We could just * close the listen socket, but there's a good chance we won't be able to * bind to the same port again, which would confuse utilities. * * Returns "false" on error (indicating that the connection has been severed), * "true" if things are still okay. */ static bool processIncoming(JdwpState* state) { JdwpNetState* netState = state->netState; int readCount; assert(netState->clientSock >= 0); if (!haveFullPacket(netState)) { /* read some more, looping until we have data */ errno = 0; while (1) { int selCount; fd_set readfds; int maxfd; int fd; maxfd = netState->listenSock; if (netState->clientSock > maxfd) maxfd = netState->clientSock; if (netState->wakePipe[0] > maxfd) maxfd = netState->wakePipe[0]; if (maxfd < 0) { LOGV("+++ all fds are closed\n"); return false; } FD_ZERO(&readfds); /* configure fds; note these may get zapped by another thread */ fd = netState->listenSock; if (fd >= 0) FD_SET(fd, &readfds); fd = netState->clientSock; if (fd >= 0) FD_SET(fd, &readfds); fd = netState->wakePipe[0]; if (fd >= 0) { FD_SET(fd, &readfds); } else { LOGI("NOTE: entering select w/o wakepipe\n"); } /* * Select blocks until it sees activity on the file descriptors. * Closing the local file descriptor does not count as activity, * so we can't rely on that to wake us up (it works for read() * and accept(), but not select()). * * We can do one of three things: (1) send a signal and catch * EINTR, (2) open an additional fd ("wakePipe") and write to * it when it's time to exit, or (3) time out periodically and * re-issue the select. We're currently using #2, as it's more * reliable than #1 and generally better than #3. Wastes two fds. */ selCount = select(maxfd+1, &readfds, NULL, NULL, NULL); if (selCount < 0) { if (errno == EINTR) continue; LOGE("select failed: %s\n", strerror(errno)); goto fail; } if (netState->wakePipe[0] >= 0 && FD_ISSET(netState->wakePipe[0], &readfds)) { if (netState->listenSock >= 0) LOGE("Exit wake set, but not exiting?\n"); else LOGD("Got wake-up signal, bailing out of select\n"); goto fail; } if (netState->listenSock >= 0 && FD_ISSET(netState->listenSock, &readfds)) { LOGI("Ignoring second debugger -- accepting and dropping\n"); union { struct sockaddr_in addrInet; struct sockaddr addrPlain; } addr; socklen_t addrlen; int tmpSock; tmpSock = accept(netState->listenSock, &addr.addrPlain, &addrlen); if (tmpSock < 0) LOGI("Weird -- accept failed\n"); else close(tmpSock); } if (netState->clientSock >= 0 && FD_ISSET(netState->clientSock, &readfds)) { readCount = read(netState->clientSock, netState->inputBuffer + netState->inputCount, sizeof(netState->inputBuffer) - netState->inputCount); if (readCount < 0) { /* read failed */ if (errno != EINTR) goto fail; LOGD("+++ EINTR hit\n"); return true; } else if (readCount == 0) { /* EOF hit -- far end went away */ LOGD("+++ peer disconnected\n"); goto fail; } else break; } } netState->inputCount += readCount; if (!haveFullPacket(netState)) return true; /* still not there yet */ } /* * Special-case the initial handshake. For some bizarre reason we're * expected to emulate bad tty settings by echoing the request back * exactly as it was sent. Note the handshake is always initiated by * the debugger, no matter who connects to whom. * * Other than this one case, the protocol [claims to be] stateless. */ if (netState->awaitingHandshake) { int cc; if (memcmp(netState->inputBuffer, kMagicHandshake, kMagicHandshakeLen) != 0) { LOGE("ERROR: bad handshake '%.14s'\n", netState->inputBuffer); goto fail; } errno = 0; cc = write(netState->clientSock, netState->inputBuffer, kMagicHandshakeLen); if (cc != kMagicHandshakeLen) { LOGE("Failed writing handshake bytes: %s (%d of %d)\n", strerror(errno), cc, (int) kMagicHandshakeLen); goto fail; } consumeBytes(netState, kMagicHandshakeLen); netState->awaitingHandshake = false; LOGV("+++ handshake complete\n"); return true; } /* * Handle this packet. */ return handlePacket(state); fail: closeConnection(state); return false; } /* * Send a request. * * The entire packet must be sent with a single write() call to avoid * threading issues. * * Returns "true" if it was sent successfully. */ static bool sendRequest(JdwpState* state, ExpandBuf* pReq) { JdwpNetState* netState = state->netState; int cc; dumpPacket(expandBufGetBuffer(pReq)); if (netState->clientSock < 0) { /* can happen with some DDMS events */ LOGV("NOT sending request -- no debugger is attached\n"); return false; } /* * TODO: we currently assume the write() will complete in one * go, which may not be safe for a network socket. We may need * to mutex this against handlePacket(). */ errno = 0; cc = write(netState->clientSock, expandBufGetBuffer(pReq), expandBufGetLength(pReq)); if (cc != (int) expandBufGetLength(pReq)) { LOGE("Failed sending req to debugger: %s (%d of %d)\n", strerror(errno), cc, (int) expandBufGetLength(pReq)); return false; } return true; } /* * Our functions. */ static const JdwpTransport socketTransport = { prepareSocket, acceptConnection, establishConnection, closeConnection, netShutdownExtern, netFreeExtern, isConnected, awaitingHandshake, processIncoming, sendRequest }; /* * Return our set. */ const JdwpTransport* dvmJdwpSocketTransport(void) { return &socketTransport; }