/* * Copyright (C) 2008 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ /* * Dalvik's native call interface. * * You should follow the JNI function naming conventions, but prefix with * "Dalvik_" instead of "Java_". */ #ifndef _DALVIK_NATIVE #define _DALVIK_NATIVE /* * Method description; equivalent to a JNI struct. */ typedef struct DalvikNativeMethod { const char* name; const char* signature; DalvikNativeFunc fnPtr; } DalvikNativeMethod; /* * All methods for one class. The last "methodInfo" has a NULL "name". */ typedef struct DalvikNativeClass { const char* classDescriptor; const DalvikNativeMethod* methodInfo; u4 classDescriptorHash; /* initialized at runtime */ } DalvikNativeClass; /* init/shutdown */ bool dvmNativeStartup(void); void dvmNativeShutdown(void); /* * Convert argc/argv into a function call. This is platform-specific. */ void dvmPlatformInvoke(void* pEnv, ClassObject* clazz, int argInfo, int argc, const u4* argv, const char* signature, void* func, JValue* pResult); /* * Generate hints to speed native calls. This is platform specific. */ u4 dvmPlatformInvokeHints(const DexProto* proto); /* * Convert a short library name ("jpeg") to a system-dependent name * ("libjpeg.so"). Returns a newly-allocated string. */ char* dvmCreateSystemLibraryName(char* libName); //void dvmLoadNativeLibrary(StringObject* libNameObj, Object* classLoader); bool dvmLoadNativeCode(const char* fileName, Object* classLoader); /* * Resolve a native method. This uses the same prototype as a * DalvikBridgeFunc, because it takes the place of the actual function * until the first time that it's invoked. * * Causes the method's class to be initialized. * * Throws an exception and returns NULL on failure. */ void dvmResolveNativeMethod(const u4* args, JValue* pResult, const Method* method, struct Thread* self); //#define GET_ARG_LONG(_args, _elem) (*(s8*)(&(_args)[_elem])) #define GET_ARG_LONG(_args, _elem) dvmGetArgLong(_args, _elem) /* * Helpful function for accessing long integers in "u4* args". * * We can't just return *(s8*)(&args[elem]), because that breaks if our * architecture requires 64-bit alignment of 64-bit values. * * Big/little endian shouldn't matter here -- ordering of words within a * long seems consistent across our supported platforms. */ INLINE s8 dvmGetArgLong(const u4* args, int elem) { #if 0 union { u4 parts[2]; s8 whole; } conv; conv.parts[0] = args[elem]; conv.parts[1] = args[elem+1]; return conv.whole; #else /* with gcc's optimizer, memcpy() turns into simpler assignments */ s8 val; memcpy(&val, &args[elem], 8); return val; #endif } #endif /*_DALVIK_NATIVE*/