/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "android-base/properties.h"
#if defined(__BIONIC__)
#define _REALLY_INCLUDE_SYS__SYSTEM_PROPERTIES_H_
#include <sys/system_properties.h>
#include <sys/_system_properties.h>
#endif
#include <algorithm>
#include <chrono>
#include <limits>
#include <map>
#include <string>
#include <android-base/parseint.h>
namespace android {
namespace base {
bool GetBoolProperty(const std::string& key, bool default_value) {
std::string value = GetProperty(key, "");
if (value == "1" || value == "y" || value == "yes" || value == "on" || value == "true") {
return true;
} else if (value == "0" || value == "n" || value == "no" || value == "off" || value == "false") {
return false;
}
return default_value;
}
template <typename T>
T GetIntProperty(const std::string& key, T default_value, T min, T max) {
T result;
std::string value = GetProperty(key, "");
if (!value.empty() && android::base::ParseInt(value, &result, min, max)) return result;
return default_value;
}
template <typename T>
T GetUintProperty(const std::string& key, T default_value, T max) {
T result;
std::string value = GetProperty(key, "");
if (!value.empty() && android::base::ParseUint(value, &result, max)) return result;
return default_value;
}
template int8_t GetIntProperty(const std::string&, int8_t, int8_t, int8_t);
template int16_t GetIntProperty(const std::string&, int16_t, int16_t, int16_t);
template int32_t GetIntProperty(const std::string&, int32_t, int32_t, int32_t);
template int64_t GetIntProperty(const std::string&, int64_t, int64_t, int64_t);
template uint8_t GetUintProperty(const std::string&, uint8_t, uint8_t);
template uint16_t GetUintProperty(const std::string&, uint16_t, uint16_t);
template uint32_t GetUintProperty(const std::string&, uint32_t, uint32_t);
template uint64_t GetUintProperty(const std::string&, uint64_t, uint64_t);
#if !defined(__BIONIC__)
static std::map<std::string, std::string>& g_properties = *new std::map<std::string, std::string>;
static int __system_property_set(const char* key, const char* value) {
g_properties[key] = value;
return 0;
}
#endif
std::string GetProperty(const std::string& key, const std::string& default_value) {
std::string property_value;
#if defined(__BIONIC__)
const prop_info* pi = __system_property_find(key.c_str());
if (pi == nullptr) return default_value;
__system_property_read_callback(pi,
[](void* cookie, const char*, const char* value, unsigned) {
auto property_value = reinterpret_cast<std::string*>(cookie);
*property_value = value;
},
&property_value);
#else
auto it = g_properties.find(key);
if (it == g_properties.end()) return default_value;
property_value = it->second;
#endif
// If the property exists but is empty, also return the default value.
// Since we can't remove system properties, "empty" is traditionally
// the same as "missing" (this was true for cutils' property_get).
return property_value.empty() ? default_value : property_value;
}
bool SetProperty(const std::string& key, const std::string& value) {
return (__system_property_set(key.c_str(), value.c_str()) == 0);
}
#if defined(__BIONIC__)
struct WaitForPropertyData {
bool done;
const std::string* expected_value;
unsigned last_read_serial;
};
static void WaitForPropertyCallback(void* data_ptr, const char*, const char* value, unsigned serial) {
WaitForPropertyData* data = reinterpret_cast<WaitForPropertyData*>(data_ptr);
if (*data->expected_value == value) {
data->done = true;
} else {
data->last_read_serial = serial;
}
}
// TODO: chrono_utils?
static void DurationToTimeSpec(timespec& ts, const std::chrono::milliseconds d) {
auto s = std::chrono::duration_cast<std::chrono::seconds>(d);
auto ns = std::chrono::duration_cast<std::chrono::nanoseconds>(d - s);
ts.tv_sec = std::min<std::chrono::seconds::rep>(s.count(), std::numeric_limits<time_t>::max());
ts.tv_nsec = ns.count();
}
// TODO: boot_clock?
using AbsTime = std::chrono::time_point<std::chrono::steady_clock>;
static void UpdateTimeSpec(timespec& ts, std::chrono::milliseconds relative_timeout,
const AbsTime& start_time) {
auto now = std::chrono::steady_clock::now();
auto time_elapsed = std::chrono::duration_cast<std::chrono::milliseconds>(now - start_time);
if (time_elapsed >= relative_timeout) {
ts = { 0, 0 };
} else {
auto remaining_timeout = relative_timeout - time_elapsed;
DurationToTimeSpec(ts, remaining_timeout);
}
}
// Waits for the system property `key` to be created.
// Times out after `relative_timeout`.
// Sets absolute_timeout which represents absolute time for the timeout.
// Returns nullptr on timeout.
static const prop_info* WaitForPropertyCreation(const std::string& key,
const std::chrono::milliseconds& relative_timeout,
const AbsTime& start_time) {
// Find the property's prop_info*.
const prop_info* pi;
unsigned global_serial = 0;
while ((pi = __system_property_find(key.c_str())) == nullptr) {
// The property doesn't even exist yet.
// Wait for a global change and then look again.
timespec ts;
UpdateTimeSpec(ts, relative_timeout, start_time);
if (!__system_property_wait(nullptr, global_serial, &global_serial, &ts)) return nullptr;
}
return pi;
}
bool WaitForProperty(const std::string& key, const std::string& expected_value,
std::chrono::milliseconds relative_timeout) {
auto start_time = std::chrono::steady_clock::now();
const prop_info* pi = WaitForPropertyCreation(key, relative_timeout, start_time);
if (pi == nullptr) return false;
WaitForPropertyData data;
data.expected_value = &expected_value;
data.done = false;
while (true) {
timespec ts;
// Check whether the property has the value we're looking for?
__system_property_read_callback(pi, WaitForPropertyCallback, &data);
if (data.done) return true;
// It didn't, so wait for the property to change before checking again.
UpdateTimeSpec(ts, relative_timeout, start_time);
uint32_t unused;
if (!__system_property_wait(pi, data.last_read_serial, &unused, &ts)) return false;
}
}
bool WaitForPropertyCreation(const std::string& key,
std::chrono::milliseconds relative_timeout) {
auto start_time = std::chrono::steady_clock::now();
return (WaitForPropertyCreation(key, relative_timeout, start_time) != nullptr);
}
#endif
} // namespace base
} // namespace android