/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef CHRE_HOST_SOCKET_SERVER_H_
#define CHRE_HOST_SOCKET_SERVER_H_
#include <poll.h>
#include <atomic>
#include <functional>
#include <map>
#include <mutex>
#include <vector>
#include <android-base/macros.h>
#include <cutils/sockets.h>
namespace android {
namespace chre {
class SocketServer {
public:
SocketServer();
/**
* Defines the function signature of the callback given to run() which
* receives message data sent in by a client.
*
* @param clientId A unique identifier for the client that sent this request
* (assigned locally)
* @param data Pointer to buffer containing the raw message data
* @param len Number of bytes of data received
*/
typedef std::function<void(uint16_t clientId, void *data, size_t len)>
ClientMessageCallback;
/**
* Opens the socket, and runs the receive loop until an error is encountered,
* or SIGINT/SIGTERM is received. Masks off all other signals.
*
* @param socketName Android socket name to use when listening
* @param allowSocketCreation If true, allow creation of the socket rather
* than strictly inheriting it from init (used primarily for
* development purposes)
* @param clientMessageCallback Callback to be invoked when a message is
* received from a client
*/
void run(const char *socketName, bool allowSocketCreation,
ClientMessageCallback clientMessageCallback);
/**
* Delivers data to all connected clients. This method is thread-safe.
*
* @param data Pointer to buffer containing message data
* @param length Number of bytes of data to send
*/
void sendToAllClients(const void *data, size_t length);
/**
* Sends a message to one client, specified via its unique client ID. This
* method is thread-safe.
*
* @param data
* @param length
* @param clientId
*
* @return true if the message was successfully sent to the specified client
*/
bool sendToClientById(const void *data, size_t length, uint16_t clientId);
private:
DISALLOW_COPY_AND_ASSIGN(SocketServer);
static constexpr int kMaxPendingConnectionRequests = 4;
static constexpr size_t kMaxActiveClients = 4;
static constexpr size_t kMaxPacketSize = 1024 * 1024;
int mSockFd = INVALID_SOCKET;
uint16_t mNextClientId = 1;
// TODO: std::vector-ify this
struct pollfd mPollFds[1 + kMaxActiveClients] = {};
struct ClientData {
uint16_t clientId;
};
// Maps from socket FD to ClientData
std::map<int, ClientData> mClients;
// A buffer to read packets into. Allocated here to prevent a large object on
// the stack.
std::vector<uint8_t> mRecvBuffer = std::vector<uint8_t>(kMaxPacketSize);
// Ensures that mClients can be safely iterated over from other threads
// without worrying about potential modification from the RX thread
std::mutex mClientsMutex;
ClientMessageCallback mClientMessageCallback;
void acceptClientConnection();
void disconnectClient(int clientSocket);
void handleClientData(int clientSocket);
bool sendToClientSocket(const void *data, size_t length, int clientSocket,
uint16_t clientId);
void serviceSocket();
static std::atomic<bool> sSignalReceived;
static void signalHandler(int signal);
};
} // namespace chre
} // namespace android
#endif // CHRE_HOST_SOCKET_SERVER_H_