/*
* Copyright (C) 2010 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_SF_GLEXTENSION_H
#define ANDROID_SF_GLEXTENSION_H
#include <stdint.h>
#include <sys/types.h>
#include <EGL/egl.h>
#include <EGL/eglext.h>
#include <GLES/gl.h>
#include <GLES/glext.h>
#include <utils/Singleton.h>
#include <utils/String8.h>
namespace android {
namespace renderengine {
namespace gl {
class GLExtensions : public Singleton<GLExtensions> {
public:
bool hasNoConfigContext() const { return mHasNoConfigContext; }
bool hasNativeFenceSync() const { return mHasNativeFenceSync; }
bool hasFenceSync() const { return mHasFenceSync; }
bool hasWaitSync() const { return mHasWaitSync; }
bool hasProtectedContent() const { return mHasProtectedContent; }
bool hasContextPriority() const { return mHasContextPriority; }
bool hasSurfacelessContext() const { return mHasSurfacelessContext; }
bool hasProtectedTexture() const { return mHasProtectedTexture; }
void initWithGLStrings(GLubyte const* vendor, GLubyte const* renderer, GLubyte const* version,
GLubyte const* extensions);
char const* getVendor() const;
char const* getRenderer() const;
char const* getVersion() const;
char const* getExtensions() const;
void initWithEGLStrings(char const* eglVersion, char const* eglExtensions);
char const* getEGLVersion() const;
char const* getEGLExtensions() const;
protected:
GLExtensions() = default;
private:
friend class Singleton<GLExtensions>;
bool mHasNoConfigContext = false;
bool mHasNativeFenceSync = false;
bool mHasFenceSync = false;
bool mHasWaitSync = false;
bool mHasProtectedContent = false;
bool mHasContextPriority = false;
bool mHasSurfacelessContext = false;
bool mHasProtectedTexture = false;
String8 mVendor;
String8 mRenderer;
String8 mVersion;
String8 mExtensions;
String8 mEGLVersion;
String8 mEGLExtensions;
GLExtensions(const GLExtensions&);
GLExtensions& operator=(const GLExtensions&);
};
} // namespace gl
} // namespace renderengine
} // namespace android
#endif // ANDROID_SF_GLEXTENSION_H