/*
* Copyright (C) 2017 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_VNDK_NATIVEWINDOW_ANATIVEWINDOW_H
#define ANDROID_VNDK_NATIVEWINDOW_ANATIVEWINDOW_H
#include <nativebase/nativebase.h>
// vndk is a superset of the NDK
#include <android/native_window.h>
__BEGIN_DECLS
/*
* Convert this ANativeWindowBuffer into a AHardwareBuffer
*/
AHardwareBuffer* ANativeWindowBuffer_getHardwareBuffer(ANativeWindowBuffer* anwb);
/*****************************************************************************/
/*
* Stores a value into one of the 4 available slots
* Retrieve the value with ANativeWindow_OemStorageGet()
*
* slot: 0 to 3
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_OemStorageSet(ANativeWindow* window, uint32_t slot, intptr_t value);
/*
* Retrieves a value from one of the 4 available slots
* By default the returned value is 0 if it wasn't set by ANativeWindow_OemStorageSet()
*
* slot: 0 to 3
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_OemStorageGet(ANativeWindow* window, uint32_t slot, intptr_t* value);
/*
* Set the swap interval for this surface.
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_setSwapInterval(ANativeWindow* window, int interval);
/*
* queries that can be used with ANativeWindow_query() and ANativeWindow_queryf()
*/
enum ANativeWindowQuery {
/* The minimum number of buffers that must remain un-dequeued after a buffer
* has been queued. This value applies only if set_buffer_count was used to
* override the number of buffers and if a buffer has since been queued.
* Users of the set_buffer_count ANativeWindow method should query this
* value before calling set_buffer_count. If it is necessary to have N
* buffers simultaneously dequeued as part of the steady-state operation,
* and this query returns M then N+M buffers should be requested via
* native_window_set_buffer_count.
*
* Note that this value does NOT apply until a single buffer has been
* queued. In particular this means that it is possible to:
*
* 1. Query M = min undequeued buffers
* 2. Set the buffer count to N + M
* 3. Dequeue all N + M buffers
* 4. Cancel M buffers
* 5. Queue, dequeue, queue, dequeue, ad infinitum
*/
ANATIVEWINDOW_QUERY_MIN_UNDEQUEUED_BUFFERS = 3,
/*
* Default width of ANativeWindow buffers, these are the
* dimensions of the window buffers irrespective of the
* ANativeWindow_setBuffersDimensions() call and match the native window
* size.
*/
ANATIVEWINDOW_QUERY_DEFAULT_WIDTH = 6,
ANATIVEWINDOW_QUERY_DEFAULT_HEIGHT = 7,
/*
* transformation that will most-likely be applied to buffers. This is only
* a hint, the actual transformation applied might be different.
*
* INTENDED USE:
*
* The transform hint can be used by a producer, for instance the GLES
* driver, to pre-rotate the rendering such that the final transformation
* in the composer is identity. This can be very useful when used in
* conjunction with the h/w composer HAL, in situations where it
* cannot handle arbitrary rotations.
*
* 1. Before dequeuing a buffer, the GL driver (or any other ANW client)
* queries the ANW for NATIVE_WINDOW_TRANSFORM_HINT.
*
* 2. The GL driver overrides the width and height of the ANW to
* account for NATIVE_WINDOW_TRANSFORM_HINT. This is done by querying
* NATIVE_WINDOW_DEFAULT_{WIDTH | HEIGHT}, swapping the dimensions
* according to NATIVE_WINDOW_TRANSFORM_HINT and calling
* native_window_set_buffers_dimensions().
*
* 3. The GL driver dequeues a buffer of the new pre-rotated size.
*
* 4. The GL driver renders to the buffer such that the image is
* already transformed, that is applying NATIVE_WINDOW_TRANSFORM_HINT
* to the rendering.
*
* 5. The GL driver calls native_window_set_transform to apply
* inverse transformation to the buffer it just rendered.
* In order to do this, the GL driver needs
* to calculate the inverse of NATIVE_WINDOW_TRANSFORM_HINT, this is
* done easily:
*
* int hintTransform, inverseTransform;
* query(..., NATIVE_WINDOW_TRANSFORM_HINT, &hintTransform);
* inverseTransform = hintTransform;
* if (hintTransform & HAL_TRANSFORM_ROT_90)
* inverseTransform ^= HAL_TRANSFORM_ROT_180;
*
*
* 6. The GL driver queues the pre-transformed buffer.
*
* 7. The composer combines the buffer transform with the display
* transform. If the buffer transform happens to cancel out the
* display transform then no rotation is needed.
*
*/
ANATIVEWINDOW_QUERY_TRANSFORM_HINT = 8,
/*
* Returns the age of the contents of the most recently dequeued buffer as
* the number of frames that have elapsed since it was last queued. For
* example, if the window is double-buffered, the age of any given buffer in
* steady state will be 2. If the dequeued buffer has never been queued, its
* age will be 0.
*/
ANATIVEWINDOW_QUERY_BUFFER_AGE = 13,
/* min swap interval supported by this compositor */
ANATIVEWINDOW_QUERY_MIN_SWAP_INTERVAL = 0x10000,
/* max swap interval supported by this compositor */
ANATIVEWINDOW_QUERY_MAX_SWAP_INTERVAL = 0x10001,
/* horizontal resolution in DPI. value is float, use queryf() */
ANATIVEWINDOW_QUERY_XDPI = 0x10002,
/* vertical resolution in DPI. value is float, use queryf() */
ANATIVEWINDOW_QUERY_YDPI = 0x10003,
};
typedef enum ANativeWindowQuery ANativeWindowQuery;
/*
* hook used to retrieve information about the native window.
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_query(const ANativeWindow* window, ANativeWindowQuery query, int* value);
int ANativeWindow_queryf(const ANativeWindow* window, ANativeWindowQuery query, float* value);
/*
* Hook called by EGL to acquire a buffer. This call may block if no
* buffers are available.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* The libsync fence file descriptor returned in the int pointed to by the
* fenceFd argument will refer to the fence that must signal before the
* dequeued buffer may be written to. A value of -1 indicates that the
* caller may access the buffer immediately without waiting on a fence. If
* a valid file descriptor is returned (i.e. any value except -1) then the
* caller is responsible for closing the file descriptor.
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer, int* fenceFd);
/*
* Hook called by EGL when modifications to the render buffer are done.
* This unlocks and post the buffer.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* The fenceFd argument specifies a libsync fence file descriptor for a
* fence that must signal before the buffer can be accessed. If the buffer
* can be accessed immediately then a value of -1 should be used. The
* caller must not use the file descriptor after it is passed to
* queueBuffer, and the ANativeWindow implementation is responsible for
* closing it.
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
/*
* Hook used to cancel a buffer that has been dequeued.
* No synchronization is performed between dequeue() and cancel(), so
* either external synchronization is needed, or these functions must be
* called from the same thread.
*
* The window holds a reference to the buffer between dequeueBuffer and
* either queueBuffer or cancelBuffer, so clients only need their own
* reference if they might use the buffer after queueing or canceling it.
* Holding a reference to a buffer after queueing or canceling it is only
* allowed if a specific buffer count has been set.
*
* The fenceFd argument specifies a libsync fence file decsriptor for a
* fence that must signal before the buffer can be accessed. If the buffer
* can be accessed immediately then a value of -1 should be used.
*
* Note that if the client has not waited on the fence that was returned
* from dequeueBuffer, that same fence should be passed to cancelBuffer to
* ensure that future uses of the buffer are preceded by a wait on that
* fence. The caller must not use the file descriptor after it is passed
* to cancelBuffer, and the ANativeWindow implementation is responsible for
* closing it.
*
* Returns 0 on success or -errno on error.
*/
int ANativeWindow_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
/*
* Sets the intended usage flags for the next buffers.
*
* usage: one of AHARDWAREBUFFER_USAGE_* constant
*
* By default (if this function is never called), a usage of
* AHARDWAREBUFFER_USAGE_GPU_SAMPLED_IMAGE | AHARDWAREBUFFER_USAGE_GPU_COLOR_OUTPUT
* is assumed.
*
* Calling this function will usually cause following buffers to be
* reallocated.
*/
int ANativeWindow_setUsage(ANativeWindow* window, uint64_t usage);
/*
* Sets the number of buffers associated with this native window.
*/
int ANativeWindow_setBufferCount(ANativeWindow* window, size_t bufferCount);
/*
* All buffers dequeued after this call will have the dimensions specified.
* In particular, all buffers will have a fixed-size, independent from the
* native-window size. They will be scaled according to the scaling mode
* (see native_window_set_scaling_mode) upon window composition.
*
* If w and h are 0, the normal behavior is restored. That is, dequeued buffers
* following this call will be sized to match the window's size.
*
* Calling this function will reset the window crop to a NULL value, which
* disables cropping of the buffers.
*/
int ANativeWindow_setBuffersDimensions(ANativeWindow* window, uint32_t w, uint32_t h);
/*
* All buffers dequeued after this call will have the format specified.
* format: one of AHARDWAREBUFFER_FORMAT_* constant
*
* If the specified format is 0, the default buffer format will be used.
*/
int ANativeWindow_setBuffersFormat(ANativeWindow* window, int format);
/*
* All buffers queued after this call will be associated with the timestamp in nanosecond
* parameter specified. If the timestamp is set to NATIVE_WINDOW_TIMESTAMP_AUTO
* (the default), timestamps will be generated automatically when queueBuffer is
* called. The timestamp is measured in nanoseconds, and is normally monotonically
* increasing. The timestamp should be unaffected by time-of-day adjustments,
* and for a camera should be strictly monotonic but for a media player may be
* reset when the position is set.
*/
int ANativeWindow_setBuffersTimestamp(ANativeWindow* window, int64_t timestamp);
/*
* Enable/disable shared buffer mode
*/
int ANativeWindow_setSharedBufferMode(ANativeWindow* window, bool sharedBufferMode);
/*
* Enable/disable auto refresh when in shared buffer mode
*/
int ANativeWindow_setAutoRefresh(ANativeWindow* window, bool autoRefresh);
/*****************************************************************************/
__END_DECLS
#endif /* ANDROID_VNDK_NATIVEWINDOW_ANATIVEWINDOW_H */