/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "DeferredLayerUpdater.h"
#include "Properties.h"
#include "tests/common/TestUtils.h"
#include <SkBitmap.h>
#include <SkImage.h>
#include <gtest/gtest.h>
using namespace android;
using namespace android::uirenderer;
RENDERTHREAD_TEST(DeferredLayerUpdater, updateLayer) {
sp<DeferredLayerUpdater> layerUpdater = TestUtils::createTextureLayerUpdater(renderThread);
layerUpdater->setSize(100, 100);
layerUpdater->setBlend(true);
// updates are deferred so the backing layer should still be in its default state
EXPECT_EQ(0u, layerUpdater->backingLayer()->getWidth());
EXPECT_EQ(0u, layerUpdater->backingLayer()->getHeight());
EXPECT_FALSE(layerUpdater->backingLayer()->getForceFilter());
EXPECT_FALSE(layerUpdater->backingLayer()->isBlend());
EXPECT_EQ(Matrix4::identity(), layerUpdater->backingLayer()->getTexTransform());
// push the deferred updates to the layer
SkMatrix scaledMatrix = SkMatrix::MakeScale(0.5, 0.5);
SkBitmap bitmap;
bitmap.allocN32Pixels(16, 16);
sk_sp<SkImage> layerImage = SkImage::MakeFromBitmap(bitmap);
layerUpdater->updateLayer(true, scaledMatrix, layerImage);
// the backing layer should now have all the properties applied.
EXPECT_EQ(100u, layerUpdater->backingLayer()->getWidth());
EXPECT_EQ(100u, layerUpdater->backingLayer()->getHeight());
EXPECT_TRUE(layerUpdater->backingLayer()->getForceFilter());
EXPECT_TRUE(layerUpdater->backingLayer()->isBlend());
EXPECT_EQ(scaledMatrix, layerUpdater->backingLayer()->getTexTransform());
}