/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include <benchmark/benchmark.h>
#include "RenderNode.h"
using namespace android;
using namespace android::uirenderer;
void BM_RenderNode_create(benchmark::State& state) {
while (state.KeepRunning()) {
auto node = new RenderNode();
node->incStrong(0);
benchmark::DoNotOptimize(node);
node->decStrong(0);
}
}
BENCHMARK(BM_RenderNode_create);