/*
* Copyright (C) 2015 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include "TestScene.h"
#include <SkBitmap.h>
#include <string>
namespace android {
namespace uirenderer {
namespace test {
class BitmapAllocationTestUtils {
public:
static sk_sp<Bitmap> allocateHeapBitmap(int width, int height, SkColorType colorType,
std::function<void(SkBitmap& bitmap)> setup) {
sk_sp<Bitmap> bitmap = TestUtils::createBitmap(width, height, colorType);
SkBitmap skBitmap;
bitmap->getSkBitmap(&skBitmap);
setup(skBitmap);
return bitmap;
}
static sk_sp<Bitmap> allocateHardwareBitmap(int width, int height, SkColorType colorType,
std::function<void(SkBitmap& bitmap)> setup) {
SkBitmap skBitmap;
SkImageInfo info = SkImageInfo::Make(width, height, colorType, kPremul_SkAlphaType);
skBitmap.setInfo(info);
sk_sp<Bitmap> heapBitmap(Bitmap::allocateHeapBitmap(&skBitmap));
setup(skBitmap);
return Bitmap::allocateHardwareBitmap(skBitmap);
}
typedef sk_sp<Bitmap> (*BitmapAllocator)(int, int, SkColorType,
std::function<void(SkBitmap& bitmap)> setup);
template <class T, BitmapAllocator allocator>
static test::TestScene* createBitmapAllocationScene(const TestScene::Options&) {
return new T(allocator);
}
template <class BaseScene>
static bool registerBitmapAllocationScene(std::string name, std::string description) {
TestScene::registerScene({name + "GlTex", description + " (GlTex version).",
createBitmapAllocationScene<BaseScene, &allocateHeapBitmap>});
TestScene::registerScene({name + "EglImage", description + " (EglImage version).",
createBitmapAllocationScene<BaseScene, &allocateHardwareBitmap>});
return true;
}
};
} // namespace test
} // namespace uirenderer
} // namespace android