/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <gui/Surface.h>
#include <utils/Macros.h>
#include <utils/StrongPointer.h>
#include <memory>
namespace android::uirenderer::renderthread {
class ReliableSurface : public ANativeObjectBase<ANativeWindow, ReliableSurface, RefBase> {
PREVENT_COPY_AND_ASSIGN(ReliableSurface);
public:
ReliableSurface(sp<Surface>&& surface);
~ReliableSurface();
void setDequeueTimeout(nsecs_t timeout) { mSurface->setDequeueTimeout(timeout); }
int reserveNext();
void allocateBuffers() { mSurface->allocateBuffers(); }
int query(int what, int* value) const { return mSurface->query(what, value); }
nsecs_t getLastDequeueStartTime() const { return mSurface->getLastDequeueStartTime(); }
uint64_t getNextFrameNumber() const { return mSurface->getNextFrameNumber(); }
private:
const sp<Surface> mSurface;
mutable std::mutex mMutex;
uint64_t mUsage = AHARDWAREBUFFER_USAGE_GPU_FRAMEBUFFER;
PixelFormat mFormat = PIXEL_FORMAT_RGBA_8888;
std::unique_ptr<AHardwareBuffer, void (*)(AHardwareBuffer*)> mScratchBuffer{
nullptr, AHardwareBuffer_release};
ANativeWindowBuffer* mReservedBuffer = nullptr;
base::unique_fd mReservedFenceFd;
bool mHasDequeuedBuffer = false;
bool mInErrorState = false;
bool isFallbackBuffer(const ANativeWindowBuffer* windowBuffer) const;
ANativeWindowBuffer* acquireFallbackBuffer();
void clearReservedBuffer();
void perform(int operation, va_list args);
int cancelBuffer(ANativeWindowBuffer* buffer, int fenceFd);
int dequeueBuffer(ANativeWindowBuffer** buffer, int* fenceFd);
int queueBuffer(ANativeWindowBuffer* buffer, int fenceFd);
static Surface* getWrapped(const ANativeWindow*);
// ANativeWindow hooks
static int hook_cancelBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
static int hook_dequeueBuffer(ANativeWindow* window, ANativeWindowBuffer** buffer,
int* fenceFd);
static int hook_queueBuffer(ANativeWindow* window, ANativeWindowBuffer* buffer, int fenceFd);
static int hook_perform(ANativeWindow* window, int operation, ...);
static int hook_query(const ANativeWindow* window, int what, int* value);
static int hook_setSwapInterval(ANativeWindow* window, int interval);
static int hook_cancelBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int hook_dequeueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer** buffer);
static int hook_lockBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
static int hook_queueBuffer_DEPRECATED(ANativeWindow* window, ANativeWindowBuffer* buffer);
};
}; // namespace android::uirenderer::renderthread