/*
* Copyright (C) 2016 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#pragma once
#include <SkSurface.h>
#include "Matrix.h"
namespace android {
namespace uirenderer {
namespace skiapipeline {
/**
* An offscreen rendering target used to contain the contents a RenderNode.
*/
struct SkiaLayer {
sk_sp<SkSurface> layerSurface;
Matrix4 inverseTransformInWindow;
bool hasRenderedSinceRepaint = false;
};
} /* namespace skiapipeline */
} /* namespace uirenderer */
} /* namespace android */