/*
* Copyright (C) 2018 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
// Play a shared stream that might use MMAP.
// Then play a second stream at a different sample rate.
// Make sure the first stream is still running.
// See: b/73369112 | AAudio disconnects shared stream if second MMAP open fails
#include <memory.h>
#include <stdio.h>
#include <unistd.h>
#include <android-base/macros.h>
#include <aaudio/AAudio.h>
#include <gtest/gtest.h>
// Callback function that fills the audio output buffer.
aaudio_data_callback_result_t MyDataCallbackProc(
AAudioStream *stream,
void *userData,
void *audioData,
int32_t numFrames) {
(void) userData;
int32_t numSamples = AAudioStream_getChannelCount(stream) * numFrames;
aaudio_format_t format = AAudioStream_getFormat(stream);
if (format == AAUDIO_FORMAT_PCM_I16) {
memset(audioData, 0, numSamples * sizeof(int16_t));
} else if (format == AAUDIO_FORMAT_PCM_FLOAT) {
memset(audioData, 0, numSamples * sizeof(float));
}
return AAUDIO_CALLBACK_RESULT_CONTINUE;
}
//void foo() { // for tricking the Android Studio formatter
TEST(test_interference, aaudio_mmap_interference) {
AAudioStreamBuilder *aaudioBuilder = nullptr;
AAudioStream *aaudioStream1 = nullptr;
AAudioStream *aaudioStream2 = nullptr;
// Use an AAudioStreamBuilder to contain requested parameters.
ASSERT_EQ(AAUDIO_OK, AAudio_createStreamBuilder(&aaudioBuilder));
// Request stream properties.
AAudioStreamBuilder_setSampleRate(aaudioBuilder, 48000);
AAudioStreamBuilder_setDataCallback(aaudioBuilder, MyDataCallbackProc, nullptr);
AAudioStreamBuilder_setPerformanceMode(aaudioBuilder, AAUDIO_PERFORMANCE_MODE_LOW_LATENCY);
// Create an AAudioStream using the Builder.
ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream1));
// Start it running.
ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream1));
// Verify that the stream is running.
sleep(1);
EXPECT_LT(0, AAudioStream_getFramesRead(aaudioStream1));
ASSERT_EQ(AAUDIO_STREAM_STATE_STARTED, AAudioStream_getState(aaudioStream1));
// Now try to open a second stream with a different rate.
AAudioStreamBuilder_setSampleRate(aaudioBuilder, 44100);
ASSERT_EQ(AAUDIO_OK, AAudioStreamBuilder_openStream(aaudioBuilder, &aaudioStream2));
ASSERT_EQ(AAUDIO_OK, AAudioStream_requestStart(aaudioStream2));
// Verify that the second stream is running.
sleep(1);
EXPECT_LT(0, AAudioStream_getFramesRead(aaudioStream2));
EXPECT_EQ(AAUDIO_STREAM_STATE_STARTED, AAudioStream_getState(aaudioStream2));
// Now verify that the first stream is still running.
EXPECT_EQ(AAUDIO_STREAM_STATE_STARTED, AAudioStream_getState(aaudioStream1));
int32_t framesRead1_1 = AAudioStream_getFramesRead(aaudioStream1);
EXPECT_LT(0, framesRead1_1);
sleep(1);
int32_t framesRead1_2 = AAudioStream_getFramesRead(aaudioStream1);
EXPECT_LT(0, framesRead1_2);
EXPECT_LT(framesRead1_1, framesRead1_2); // advancing?
AAudioStream_close(aaudioStream2);
AAudioStream_close(aaudioStream1);
AAudioStreamBuilder_delete(aaudioBuilder);
}