C++程序  |  1052行  |  29.26 KB

/**************************************************************************
 *
 * Copyright (C) 2014 Red Hat Inc.
 *
 * Permission is hereby granted, free of charge, to any person obtaining a
 * copy of this software and associated documentation files (the "Software"),
 * to deal in the Software without restriction, including without limitation
 * the rights to use, copy, modify, merge, publish, distribute, sublicense,
 * and/or sell copies of the Software, and to permit persons to whom the
 * Software is furnished to do so, subject to the following conditions:
 *
 * The above copyright notice and this permission notice shall be included
 * in all copies or substantial portions of the Software.
 *
 * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
 * OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
 * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
 * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR
 * OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE,
 * ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR
 * OTHER DEALINGS IN THE SOFTWARE.
 *
 **************************************************************************/
#include <check.h>
#include <stdlib.h>
#include <time.h>
#include <errno.h>
#include <sys/uio.h>
#include <virglrenderer.h>
#include "virgl_hw.h"
#include "pipe/p_format.h"
#include "testvirgl_encode.h"
#include "virgl_protocol.h"
#include "util/u_memory.h"

#include "large_shader.h"
/* test creating objects with same ID causes context err */
START_TEST(virgl_test_overlap_obj_id)
{
    int ret;
    struct virgl_context ctx;
    int ctx_handle = 1;
    ret = testvirgl_init_ctx_cmdbuf(&ctx);
    ck_assert_int_eq(ret, 0);    

    /* set blend state */
    {
	struct pipe_blend_state blend;
	int blend_handle = ctx_handle;
	memset(&blend, 0, sizeof(blend));
	blend.rt[0].colormask = PIPE_MASK_RGBA;
	virgl_encode_blend_state(&ctx, blend_handle, &blend);
	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
    }

    /* set depth stencil alpha state */
    {
	struct pipe_depth_stencil_alpha_state dsa;
	int dsa_handle = ctx_handle;
	memset(&dsa, 0, sizeof(dsa));
	dsa.depth.writemask = 1;
	dsa.depth.func = PIPE_FUNC_LESS;
	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
    }
    testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST

/* create a resource - clear it to a color, do a transfer */
START_TEST(virgl_test_clear)
{
    struct virgl_context ctx;
    struct virgl_resource res;
    struct virgl_surface surf;
    struct pipe_framebuffer_state fb_state;
    union pipe_color_union color;
    struct virgl_box box;
    int ret;
    int i;
    
    ret = testvirgl_init_ctx_cmdbuf(&ctx);
    ck_assert_int_eq(ret, 0);    

    /* init and create simple 2D resource */
    ret = testvirgl_create_backed_simple_2d_res(&res, 1, 50, 50);
    ck_assert_int_eq(ret, 0);
    
    /* attach resource to context */
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);

    /* create a surface for the resource */
    memset(&surf, 0, sizeof(surf));
    surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
    surf.handle = 1;
    surf.base.texture = &res.base;

    virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);

    /* set the framebuffer state */
    fb_state.nr_cbufs = 1;
    fb_state.zsbuf = NULL;
    fb_state.cbufs[0] = &surf.base;
    virgl_encoder_set_framebuffer_state(&ctx, &fb_state);

    /* clear the resource */
    /* clear buffer to green */
    color.f[0] = 0.0;
    color.f[1] = 1.0;
    color.f[2] = 0.0;
    color.f[3] = 1.0;
    virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);

    /* submit the cmd stream */
    virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);

    /* read back the cleared values in the resource */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = 5;
    box.h = 1;
    box.d = 1;
    ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 50, 0, &box, 0, NULL, 0);
    ck_assert_int_eq(ret, 0);

    /* check the returned values */
    for (i = 0; i < 5; i++) {
	uint32_t *ptr = res.iovs[0].iov_base;
	ck_assert_int_eq(ptr[i], 0xff00ff00);
    }

    /* cleanup */
    virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);

    testvirgl_destroy_backed_res(&res);

    testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST 

START_TEST(virgl_test_blit_simple)
{
    struct virgl_context ctx;
    struct virgl_resource res, res2;
    struct virgl_surface surf;
    struct pipe_framebuffer_state fb_state;
    union pipe_color_union color;
    struct pipe_blit_info blit;
    struct virgl_box box;
    int ret;
    int i;

    ret = testvirgl_init_ctx_cmdbuf(&ctx);
    ck_assert_int_eq(ret, 0);

    /* init and create simple 2D resource */
    ret = testvirgl_create_backed_simple_2d_res(&res, 1, 50, 50);
    ck_assert_int_eq(ret, 0);

    /* init and create simple 2D resource */
    ret = testvirgl_create_backed_simple_2d_res(&res2, 2, 50, 50);
    ck_assert_int_eq(ret, 0);

    /* attach resource to context */
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, res2.handle);

        /* create a surface for the resource */
    memset(&surf, 0, sizeof(surf));
    surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
    surf.handle = 1;
    surf.base.texture = &res.base;

    virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);

    /* set the framebuffer state */
    fb_state.nr_cbufs = 1;
    fb_state.zsbuf = NULL;
    fb_state.cbufs[0] = &surf.base;
    virgl_encoder_set_framebuffer_state(&ctx, &fb_state);

    /* clear the resource */
    /* clear buffer to green */
    color.f[0] = 0.0;
    color.f[1] = 1.0;
    color.f[2] = 0.0;
    color.f[3] = 1.0;
    virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);

    memset(&blit, 0, sizeof(blit));
    blit.mask = PIPE_MASK_RGBA;
    blit.dst.format = res2.base.format;
    blit.dst.box.width = 10;
    blit.dst.box.height = 1;
    blit.dst.box.depth = 1;
    blit.src.format = res.base.format;
    blit.src.box.width = 10;
    blit.src.box.height = 1;
    blit.src.box.depth = 1;
    virgl_encode_blit(&ctx, &res2, &res, &blit);

    /* submit the cmd stream */
    virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);

    /* read back the cleared values in the resource */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = 5;
    box.h = 1;
    box.d = 1;
    ret = virgl_renderer_transfer_read_iov(res2.handle, ctx.ctx_id, 0, 50, 0, &box, 0, NULL, 0);
    ck_assert_int_eq(ret, 0);

    /* check the returned values */
    for (i = 0; i < 5; i++) {
	uint32_t *ptr = res2.iovs[0].iov_base;
	ck_assert_int_eq(ptr[i], 0xff00ff00);
    }

    /* cleanup */
    virgl_renderer_ctx_detach_resource(ctx.ctx_id, res2.handle);
    virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);

    testvirgl_destroy_backed_res(&res);
    testvirgl_destroy_backed_res(&res2);

    testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST

struct vertex {
   float position[4];
   float color[4];
};

static struct vertex vertices[3] =
{
   {
      { 0.0f, -0.9f, 0.0f, 1.0f },
      { 1.0f, 0.0f, 0.0f, 1.0f }
   },
   {
      { -0.9f, 0.9f, 0.0f, 1.0f },
      { 0.0f, 1.0f, 0.0f, 1.0f }
   },
   {
      { 0.9f, 0.9f, 0.0f, 1.0f },
      { 0.0f, 0.0f, 1.0f, 1.0f }
   }
};

/* create a resource - clear it to a color, render something */
START_TEST(virgl_test_render_simple)
{
    struct virgl_context ctx;
    struct virgl_resource res;
    struct virgl_resource vbo;
    struct virgl_surface surf;
    struct pipe_framebuffer_state fb_state;
    struct pipe_vertex_element ve[2];
    struct pipe_vertex_buffer vbuf;
    int ve_handle, vs_handle, fs_handle;
    int ctx_handle = 1;
    union pipe_color_union color;
    struct virgl_box box;
    int ret;
    int tw = 300, th = 300;

    ret = testvirgl_init_ctx_cmdbuf(&ctx);
    ck_assert_int_eq(ret, 0);

    /* init and create simple 2D resource */
    ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
    ck_assert_int_eq(ret, 0);

    /* attach resource to context */
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);

    /* create a surface for the resource */
    memset(&surf, 0, sizeof(surf));
    surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
    surf.handle = ctx_handle++;
    surf.base.texture = &res.base;

    virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);

    /* set the framebuffer state */
    fb_state.nr_cbufs = 1;
    fb_state.zsbuf = NULL;
    fb_state.cbufs[0] = &surf.base;
    virgl_encoder_set_framebuffer_state(&ctx, &fb_state);

    /* clear the resource */
    /* clear buffer to green */
    color.f[0] = 0.0;
    color.f[1] = 1.0;
    color.f[2] = 0.0;
    color.f[3] = 1.0;
    virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);

    /* create vertex elements */
    ve_handle = ctx_handle++;
    memset(ve, 0, sizeof(ve));
    ve[0].src_offset = Offset(struct vertex, position);
    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    ve[1].src_offset = Offset(struct vertex, color);
    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);

    virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);

    /* create vbo */
    ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
    ck_assert_int_eq(ret, 0);
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);

    /* inline write the data to it */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = sizeof(vertices);
    box.h = 1;
    box.d = 1;
    virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);

    vbuf.stride = sizeof(struct vertex);
    vbuf.buffer_offset = 0;
    vbuf.buffer = &vbo.base;
    virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);

    /* create vertex shader */
    {
	struct pipe_shader_state vs;
         const char *text =
	   "VERT\n"
	   "DCL IN[0]\n"
	   "DCL IN[1]\n"
	   "DCL OUT[0], POSITION\n"
	   "DCL OUT[1], COLOR\n"
	   "  0: MOV OUT[1], IN[1]\n"
	   "  1: MOV OUT[0], IN[0]\n"
	   "  2: END\n";
	 memset(&vs, 0, sizeof(vs));
	 vs_handle = ctx_handle++;
	 virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
				   &vs, text);
	 virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
    }

    /* create fragment shader */
    {
	struct pipe_shader_state fs;
	const char *text =
	    "FRAG\n"
	    "DCL IN[0], COLOR, LINEAR\n"
	    "DCL OUT[0], COLOR\n"
	    "  0: MOV OUT[0], IN[0]\n"
	    "  1: END\n";
	memset(&fs, 0, sizeof(fs));
	fs_handle = ctx_handle++;
	virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
				   &fs, text);

        virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
    }

    /* set blend state */
    {
	struct pipe_blend_state blend;
	int blend_handle = ctx_handle++;
	memset(&blend, 0, sizeof(blend));
	blend.rt[0].colormask = PIPE_MASK_RGBA;
	virgl_encode_blend_state(&ctx, blend_handle, &blend);
	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
    }

    /* set depth stencil alpha state */
    {
	struct pipe_depth_stencil_alpha_state dsa;
	int dsa_handle = ctx_handle++;
	memset(&dsa, 0, sizeof(dsa));
	dsa.depth.writemask = 1;
	dsa.depth.func = PIPE_FUNC_LESS;
	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
    }

    /* set rasterizer state */
    {
	struct pipe_rasterizer_state rasterizer;
	int rs_handle = ctx_handle++;
	memset(&rasterizer, 0, sizeof(rasterizer));
	rasterizer.cull_face = PIPE_FACE_NONE;
	rasterizer.half_pixel_center = 1;
	rasterizer.bottom_edge_rule = 1;
	rasterizer.depth_clip = 1;
	virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
	virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
    }

    /* set viewport state */
    {
	struct pipe_viewport_state vp;
	float znear = 0, zfar = 1.0;
	float half_w = tw / 2.0f;
	float half_h = th / 2.0f;
	float half_d = (zfar - znear) / 2.0f;

	vp.scale[0] = half_w;
	vp.scale[1] = half_h;
	vp.scale[2] = half_d;

	vp.translate[0] = half_w + 0;
	vp.translate[1] = half_h + 0;
	vp.translate[2] = half_d + znear;
	virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
    }

    /* draw */
    {
	struct pipe_draw_info info;
	memset(&info, 0, sizeof(info));
	info.count = 3;
	info.mode = PIPE_PRIM_TRIANGLES;
	virgl_encoder_draw_vbo(&ctx, &info);
    }

    virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);

    /* create a fence */
    testvirgl_reset_fence();
    ret = virgl_renderer_create_fence(1, ctx.ctx_id);
    ck_assert_int_eq(ret, 0);

    do {
	int fence;

	virgl_renderer_poll();
	fence = testvirgl_get_last_fence();
	if (fence >= 1)
	    break;
	nanosleep((struct timespec[]){{0, 50000}}, NULL);
    } while(1);

    /* read back the tri values in the resource */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = tw;
    box.h = th;
    box.d = 1;
    ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
    ck_assert_int_eq(ret, 0);

    {
	int w, h;
	bool all_cleared = true;
	uint32_t *ptr = res.iovs[0].iov_base;
	for (h = 0; h < th; h++) {
	    for (w = 0; w < tw; w++) {
		if (ptr[h * tw + w] != 0xff00ff00)
		    all_cleared = false;
	    }
	}
	ck_assert_int_eq(all_cleared, false);
    }

    /* cleanup */
    virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);

    testvirgl_destroy_backed_res(&vbo);
    testvirgl_destroy_backed_res(&res);

    testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST

/* create a resource - clear it to a color, render something */
START_TEST(virgl_test_render_geom_simple)
{
    struct virgl_context ctx;
    struct virgl_resource res;
    struct virgl_resource vbo;
    struct virgl_surface surf;
    struct pipe_framebuffer_state fb_state;
    struct pipe_vertex_element ve[2];
    struct pipe_vertex_buffer vbuf;
    int ve_handle, vs_handle, fs_handle, gs_handle;
    int ctx_handle = 1;
    union pipe_color_union color;
    struct virgl_box box;
    int ret;
    int tw = 300, th = 300;

    ret = testvirgl_init_ctx_cmdbuf(&ctx);
    ck_assert_int_eq(ret, 0);

    /* Geometry shader are only available since GLSL 150 */
    uint32_t glsl_level = testvirgl_get_glsl_level_from_caps();
    if (glsl_level < 150) {
      testvirgl_fini_ctx_cmdbuf(&ctx);
      return;
    }

    /* init and create simple 2D resource */
    ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
    ck_assert_int_eq(ret, 0);

    /* attach resource to context */
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);

    /* create a surface for the resource */
    memset(&surf, 0, sizeof(surf));
    surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
    surf.handle = ctx_handle++;
    surf.base.texture = &res.base;

    virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);

    /* set the framebuffer state */
    fb_state.nr_cbufs = 1;
    fb_state.zsbuf = NULL;
    fb_state.cbufs[0] = &surf.base;
    virgl_encoder_set_framebuffer_state(&ctx, &fb_state);

    /* clear the resource */
    /* clear buffer to green */
    color.f[0] = 0.0;
    color.f[1] = 1.0;
    color.f[2] = 0.0;
    color.f[3] = 1.0;
    virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);

    /* create vertex elements */
    ve_handle = ctx_handle++;
    memset(ve, 0, sizeof(ve));
    ve[0].src_offset = Offset(struct vertex, position);
    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    ve[1].src_offset = Offset(struct vertex, color);
    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);

    virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);

    /* create vbo */
    ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
    ck_assert_int_eq(ret, 0);
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);

    /* inline write the data to it */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = sizeof(vertices);
    box.h = 1;
    box.d = 1;
    virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);

    vbuf.stride = sizeof(struct vertex);
    vbuf.buffer_offset = 0;
    vbuf.buffer = &vbo.base;
    virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);

    /* create vertex shader */
    {
	struct pipe_shader_state vs;
         const char *text =
	   "VERT\n"
	   "DCL IN[0]\n"
	   "DCL IN[1]\n"
	   "DCL OUT[0], POSITION\n"
	   "DCL OUT[1], GENERIC[20]\n"
	   "  0: MOV OUT[1], IN[1]\n"
	   "  1: MOV OUT[0], IN[0]\n"
	   "  2: END\n";
	 memset(&vs, 0, sizeof(vs));
	 vs_handle = ctx_handle++;
	 virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
				   &vs, text);
         virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
    }

    /* create geometry shader */
    {
	struct pipe_shader_state gs;
         const char *text =
	   "GEOM\n"
	   "PROPERTY GS_INPUT_PRIMITIVE TRIANGLES\n"
	   "PROPERTY GS_OUTPUT_PRIMITIVE TRIANGLE_STRIP\n"
	   "PROPERTY GS_MAX_OUTPUT_VERTICES 3\n"
	   "PROPERTY GS_INVOCATIONS 1\n"
	   "DCL IN[][0], POSITION\n"
	   "DCL IN[][1], GENERIC[20]\n"
	   "DCL OUT[0], POSITION\n"
	   "DCL OUT[1], GENERIC[20]\n"
	   "IMM[0] INT32 {0, 0, 0, 0}\n"
	   "0:MOV OUT[0], IN[0][0]\n"
	   "1:MOV OUT[1], IN[0][1]\n"
	   "2:EMIT IMM[0].xxxx\n"
	   "3:MOV OUT[0], IN[1][0]\n"
	   "4:MOV OUT[1], IN[0][1]\n" /* copy color from input vertex 0 */
	   "5:EMIT IMM[0].xxxx\n"
	   "6:MOV OUT[0], IN[2][0]\n"
	   "7:MOV OUT[1], IN[2][1]\n"
	   "8:EMIT IMM[0].xxxx\n"
	   "9:END\n";
	 memset(&gs, 0, sizeof(gs));
	 gs_handle = ctx_handle++;
	 virgl_encode_shader_state(&ctx, gs_handle, PIPE_SHADER_GEOMETRY,
				   &gs, text);
         virgl_encode_bind_shader(&ctx, gs_handle, PIPE_SHADER_GEOMETRY);
    }

    /* create fragment shader */
    {
	struct pipe_shader_state fs;
	const char *text =
	    "FRAG\n"
	    "DCL IN[0], GENERIC[20], LINEAR\n"
	    "DCL OUT[0], COLOR\n"
	    "  0: MOV OUT[0], IN[0]\n"
	    "  1: END\n";
	memset(&fs, 0, sizeof(fs));
	fs_handle = ctx_handle++;
	virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
				   &fs, text);

        virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
    }

    /* set blend state */
    {
	struct pipe_blend_state blend;
	int blend_handle = ctx_handle++;
	memset(&blend, 0, sizeof(blend));
	blend.rt[0].colormask = PIPE_MASK_RGBA;
	virgl_encode_blend_state(&ctx, blend_handle, &blend);
	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
    }

    /* set depth stencil alpha state */
    {
	struct pipe_depth_stencil_alpha_state dsa;
	int dsa_handle = ctx_handle++;
	memset(&dsa, 0, sizeof(dsa));
	dsa.depth.writemask = 1;
	dsa.depth.func = PIPE_FUNC_LESS;
	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
    }

    /* set rasterizer state */
    {
	struct pipe_rasterizer_state rasterizer;
	int rs_handle = ctx_handle++;
	memset(&rasterizer, 0, sizeof(rasterizer));
	rasterizer.cull_face = PIPE_FACE_NONE;
	rasterizer.half_pixel_center = 1;
	rasterizer.bottom_edge_rule = 1;
	rasterizer.depth_clip = 1;
	virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
	virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
    }

    /* set viewport state */
    {
	struct pipe_viewport_state vp;
	float znear = 0, zfar = 1.0;
	float half_w = tw / 2.0f;
	float half_h = th / 2.0f;
	float half_d = (zfar - znear) / 2.0f;

	vp.scale[0] = half_w;
	vp.scale[1] = half_h;
	vp.scale[2] = half_d;

	vp.translate[0] = half_w + 0;
	vp.translate[1] = half_h + 0;
	vp.translate[2] = half_d + znear;
	virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
    }

    /* draw */
    {
	struct pipe_draw_info info;
	memset(&info, 0, sizeof(info));
	info.count = 3;
	info.mode = PIPE_PRIM_TRIANGLES;
	virgl_encoder_draw_vbo(&ctx, &info);
    }

    virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);

    /* create a fence */
    testvirgl_reset_fence();
    ret = virgl_renderer_create_fence(1, ctx.ctx_id);
    ck_assert_int_eq(ret, 0);

    do {
	int fence;

	virgl_renderer_poll();
	fence = testvirgl_get_last_fence();
	if (fence >= 1)
	    break;
	nanosleep((struct timespec[]){{0, 50000}}, NULL);
    } while(1);

    /* read back the tri values in the resource */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = tw;
    box.h = th;
    box.d = 1;
    ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
    ck_assert_int_eq(ret, 0);

    {
	int w, h;
	bool all_cleared = true;
	uint32_t *ptr = res.iovs[0].iov_base;
	for (h = 0; h < th; h++) {
	    for (w = 0; w < tw; w++) {
		if (ptr[h * tw + w] != 0xff00ff00)
		    all_cleared = false;
	    }
	}
	ck_assert_int_eq(all_cleared, false);
    }

    /* cleanup */
    virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);

    testvirgl_destroy_backed_res(&vbo);
    testvirgl_destroy_backed_res(&res);

    testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST

/* create a resource - clear it to a color, render something 
 * and test transform feedback 
 */
START_TEST(virgl_test_render_xfb)
{
    struct virgl_context ctx;
    struct virgl_resource res;
    struct virgl_resource vbo;
    struct virgl_resource xfb;
    struct virgl_surface surf;
    struct virgl_so_target so_target;
    struct virgl_so_target *so_target_ptr;
    struct pipe_framebuffer_state fb_state;
    struct pipe_vertex_element ve[2];
    struct pipe_vertex_buffer vbuf;
    int ve_handle, vs_handle, fs_handle, xfb_handle;
    int ctx_handle = 1;
    union pipe_color_union color;
    struct virgl_box box;
    int ret;
    int tw = 300, th = 300;

    ret = testvirgl_init_ctx_cmdbuf(&ctx);
    ck_assert_int_eq(ret, 0);

    /* init and create simple 2D resource */
    ret = testvirgl_create_backed_simple_2d_res(&res, 1, tw, th);
    ck_assert_int_eq(ret, 0);

    /* attach resource to context */
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, res.handle);

    /* create a surface for the resource */
    memset(&surf, 0, sizeof(surf));
    surf.base.format = PIPE_FORMAT_B8G8R8X8_UNORM;
    surf.handle = ctx_handle++;
    surf.base.texture = &res.base;

    virgl_encoder_create_surface(&ctx, surf.handle, &res, &surf.base);

    /* set the framebuffer state */
    fb_state.nr_cbufs = 1;
    fb_state.zsbuf = NULL;
    fb_state.cbufs[0] = &surf.base;
    virgl_encoder_set_framebuffer_state(&ctx, &fb_state);

    /* clear the resource */
    /* clear buffer to green */
    color.f[0] = 0.0;
    color.f[1] = 1.0;
    color.f[2] = 0.0;
    color.f[3] = 1.0;
    virgl_encode_clear(&ctx, PIPE_CLEAR_COLOR0, &color, 0.0, 0);

    /* create vertex elements */
    ve_handle = ctx_handle++;
    memset(ve, 0, sizeof(ve));
    ve[0].src_offset = Offset(struct vertex, position);
    ve[0].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    ve[1].src_offset = Offset(struct vertex, color);
    ve[1].src_format = PIPE_FORMAT_R32G32B32A32_FLOAT;
    virgl_encoder_create_vertex_elements(&ctx, ve_handle, 2, ve);

    virgl_encode_bind_object(&ctx, ve_handle, VIRGL_OBJECT_VERTEX_ELEMENTS);

    /* create vbo */
    ret = testvirgl_create_backed_simple_buffer(&vbo, 2, sizeof(vertices), PIPE_BIND_VERTEX_BUFFER);
    ck_assert_int_eq(ret, 0);
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, vbo.handle);

    /* inline write the data to it */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = sizeof(vertices);
    box.h = 1;
    box.d = 1;
    virgl_encoder_inline_write(&ctx, &vbo, 0, 0, (struct pipe_box *)&box, &vertices, box.w, 0);

    vbuf.stride = sizeof(struct vertex);
    vbuf.buffer_offset = 0;
    vbuf.buffer = &vbo.base;
    virgl_encoder_set_vertex_buffers(&ctx, 1, &vbuf);

    /* create stream output buffer */
    ret = testvirgl_create_backed_simple_buffer(&xfb, 3, 3*sizeof(vertices), PIPE_BIND_STREAM_OUTPUT);
    ck_assert_int_eq(ret, 0);
    virgl_renderer_ctx_attach_resource(ctx.ctx_id, xfb.handle);

    /* set streamout target */
    xfb_handle = ctx_handle++;
    virgl_encoder_create_so_target(&ctx, xfb_handle, &xfb, 0, 3*sizeof(vertices));
    so_target.handle = xfb_handle;
    so_target_ptr = &so_target;
    virgl_encoder_set_so_targets(&ctx, 1, (struct pipe_stream_output_target **)&so_target_ptr, 0);

    /* create vertex shader */
    {
	struct pipe_shader_state vs;
         const char *text =
	   "VERT\n"
	   "DCL IN[0]\n"
	   "DCL IN[1]\n"
	   "DCL OUT[0], POSITION\n"
	   "DCL OUT[1], COLOR\n"
	   "  0: MOV OUT[1], IN[1]\n"
	   "  1: MOV OUT[0], IN[0]\n"
	   "  2: END\n";
	 memset(&vs, 0, sizeof(vs));
	 vs_handle = ctx_handle++;
	 vs.stream_output.num_outputs = 1;
	 vs.stream_output.stride[0] = 4;
	 vs.stream_output.output[0].num_components = 4;
	 virgl_encode_shader_state(&ctx, vs_handle, PIPE_SHADER_VERTEX,
				   &vs, text);
         virgl_encode_bind_shader(&ctx, vs_handle, PIPE_SHADER_VERTEX);
    }

    /* create fragment shader */
    {
	struct pipe_shader_state fs;
	const char *text =
	    "FRAG\n"
	    "DCL IN[0], COLOR, LINEAR\n"
	    "DCL OUT[0], COLOR\n"
	    "  0: MOV OUT[0], IN[0]\n"
	    "  1: END\n";
	memset(&fs, 0, sizeof(fs));
	fs_handle = ctx_handle++;
	virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
				   &fs, text);
        virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
    }

    /* set blend state */
    {
	struct pipe_blend_state blend;
	int blend_handle = ctx_handle++;
	memset(&blend, 0, sizeof(blend));
	blend.rt[0].colormask = PIPE_MASK_RGBA;
	virgl_encode_blend_state(&ctx, blend_handle, &blend);
	virgl_encode_bind_object(&ctx, blend_handle, VIRGL_OBJECT_BLEND);
    }

    /* set depth stencil alpha state */
    {
	struct pipe_depth_stencil_alpha_state dsa;
	int dsa_handle = ctx_handle++;
	memset(&dsa, 0, sizeof(dsa));
	dsa.depth.writemask = 1;
	dsa.depth.func = PIPE_FUNC_LESS;
	virgl_encode_dsa_state(&ctx, dsa_handle, &dsa);
	virgl_encode_bind_object(&ctx, dsa_handle, VIRGL_OBJECT_DSA);
    }

    /* set rasterizer state */
    {
	struct pipe_rasterizer_state rasterizer;
	int rs_handle = ctx_handle++;
	memset(&rasterizer, 0, sizeof(rasterizer));
	rasterizer.cull_face = PIPE_FACE_NONE;
	rasterizer.half_pixel_center = 1;
	rasterizer.bottom_edge_rule = 1;
	rasterizer.depth_clip = 1;
	virgl_encode_rasterizer_state(&ctx, rs_handle, &rasterizer);
	virgl_encode_bind_object(&ctx, rs_handle, VIRGL_OBJECT_RASTERIZER);
    }

    /* set viewport state */
    {
	struct pipe_viewport_state vp;
	float znear = 0, zfar = 1.0;
	float half_w = tw / 2.0f;
	float half_h = th / 2.0f;
	float half_d = (zfar - znear) / 2.0f;

	vp.scale[0] = half_w;
	vp.scale[1] = half_h;
	vp.scale[2] = half_d;

	vp.translate[0] = half_w + 0;
	vp.translate[1] = half_h + 0;
	vp.translate[2] = half_d + znear;
	virgl_encoder_set_viewport_states(&ctx, 0, 1, &vp);
    }

    /* draw */
    {
	struct pipe_draw_info info;
	memset(&info, 0, sizeof(info));
	info.count = 3;
	info.mode = PIPE_PRIM_TRIANGLES;
	virgl_encoder_draw_vbo(&ctx, &info);
    }

    virgl_renderer_submit_cmd(ctx.cbuf->buf, ctx.ctx_id, ctx.cbuf->cdw);

    /* create a fence */
    testvirgl_reset_fence();
    ret = virgl_renderer_create_fence(1, ctx.ctx_id);
    ck_assert_int_eq(ret, 0);

    do {
	int fence;

	virgl_renderer_poll();
	fence = testvirgl_get_last_fence();
	if (fence >= 1)
	    break;
	nanosleep((struct timespec[]){{0, 50000}}, NULL);
    } while(1);

    /* read back the tri values in the resource */
    box.x = 0;
    box.y = 0;
    box.z = 0;
    box.w = tw;
    box.h = th;
    box.d = 1;
    ret = virgl_renderer_transfer_read_iov(res.handle, ctx.ctx_id, 0, 0, 0, &box, 0, NULL, 0);
    ck_assert_int_eq(ret, 0);

    {
	int w, h;
	bool all_cleared = true;
	uint32_t *ptr = res.iovs[0].iov_base;
	for (h = 0; h < th; h++) {
	    for (w = 0; w < tw; w++) {
		if (ptr[h * tw + w] != 0xff00ff00)
		    all_cleared = false;
	    }
	}
	ck_assert_int_eq(all_cleared, false);
    }

    /* cleanup */
    virgl_renderer_ctx_detach_resource(ctx.ctx_id, res.handle);

    testvirgl_destroy_backed_res(&xfb);
    testvirgl_destroy_backed_res(&vbo);
    testvirgl_destroy_backed_res(&res);

    testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST

/* send a large shader across */
START_TEST(virgl_test_large_shader)
{
   int ret;
   struct virgl_context ctx;
   int ctx_handle = 1;
   int fs_handle;
   ret = testvirgl_init_ctx_cmdbuf(&ctx);
   ck_assert_int_eq(ret, 0);

   /* create large fragment shader */
   {
      struct pipe_shader_state fs;
      const char *text = large_frag;

      memset(&fs, 0, sizeof(fs));
      fs_handle = ctx_handle++;
      virgl_encode_shader_state(&ctx, fs_handle, PIPE_SHADER_FRAGMENT,
                                &fs, text);

      virgl_encode_bind_shader(&ctx, fs_handle, PIPE_SHADER_FRAGMENT);
   }

   testvirgl_fini_ctx_cmdbuf(&ctx);
}
END_TEST

static Suite *virgl_init_suite(void)
{
  Suite *s;
  TCase *tc_core;

  s = suite_create("virgl_clear");
  tc_core = tcase_create("clear");
  tcase_add_test(tc_core, virgl_test_clear);
  tcase_add_test(tc_core, virgl_test_blit_simple);
  tcase_add_test(tc_core, virgl_test_overlap_obj_id);
  tcase_add_test(tc_core, virgl_test_large_shader);
  tcase_add_test(tc_core, virgl_test_render_simple);
  tcase_add_test(tc_core, virgl_test_render_geom_simple);
  tcase_add_test(tc_core, virgl_test_render_xfb);

  suite_add_tcase(s, tc_core);
  return s;

}

int main(void)
{
  Suite *s;
  SRunner *sr;
  int number_failed;

  s = virgl_init_suite();
  sr = srunner_create(s);

  srunner_run_all(sr, CK_NORMAL);
  number_failed = srunner_ntests_failed(sr);
  srunner_free(sr);

  return number_failed == 0 ? EXIT_SUCCESS : EXIT_FAILURE;
}